// Update is called once per frame void Update() { if (!isAlive) { //Time.timeScale=0; SetScore(leaderboardID, Score.curentScore); Achievement(firstRunAchievementID, 100); Time.timeScale = 0; StopButton.TrigerDie(); //StartCoroutine(PopCountDown(2)); } if (totalAffectTime > 0 && startCount) { totalAffectTime -= Time.deltaTime; } else { transform.Find("powerup").gameObject.SetActive(false); startCount = false; } if (transform.position.y < -0.5f) { isAlive = false; } if (doResetPosition) { transform.position = RevivePosition; doResetPosition = false; isAlive = true; transform.FindChild("fly").gameObject.SetActive(true); Physics.gravity = new Vector3(0, 0, 0); OnFly = true; } if (OnFly && Time.timeScale != 0) { //swing GetComponent <Rigidbody>().velocity = Vector3.zero; float DelteY = Mathf.Sin(Time.time * swingSpeed) * swingDistance; float x = transform.position.x; transform.position = new Vector3(x, transform.position.y + DelteY, transform.position.z); } else { Physics.gravity = Ogravity; transform.FindChild("fly").gameObject.SetActive(false); } }