void Start() { stoneHengesVertices = GameObject.FindGameObjectWithTag("stone").GetComponent <StoneHengeVertices>(); initV = new Vector3(Mathf.Cos(Mathf.Deg2Rad) / Random.Range(2f, 3f), Mathf.Sin(Mathf.Deg2Rad) * Random.Range(20f, 30f), 0); ghostLines = new List <LineRenderer>(); verticesGO = new List <GameObject>(); vertices = new List <GhostNode>(); ghostTransform = transform; ghostBody = ghostTransform.Find("Body"); ghostHead = ghostTransform.Find("Head"); BuildGhost(); LineDraw(true); }
void Start() { connonBall = GetComponent <CannonBall>(); stoneHengesVertices = GameObject.FindGameObjectWithTag("stone").GetComponent <StoneHengeVertices>(); stoneHengesVertices.AllVerrtices(); }