public override bool checkProceduralPrecondition(GameObject agent) { Stickpile[] stickpiles = (Stickpile[])UnityEngine.GameObject.FindObjectsOfType(typeof(Stickpile)); Stickpile closest = null; float closestDist = 0; foreach (Stickpile sticks in stickpiles) { if (closest == null) { // first one, so choose it for now closest = sticks; closestDist = (sticks.gameObject.transform.position - agent.transform.position).magnitude; } else { // is this one closer than the last? float dist = (sticks.gameObject.transform.position - agent.transform.position).magnitude; if (dist < closestDist) { // we found a closer one, use it closest = sticks; closestDist = dist; } } } if (closest == null) { return(false); } targetpile = closest; target = targetpile.gameObject; return(closest != null); }
public override void reset() { hasPickedUpSticks = false; targetpile = null; startTime = 0; }