コード例 #1
0
    // Start is called before the first frame update
    void Start()
    {
        m_leftStick = GameObject.FindGameObjectWithTag("StickLeft").GetComponent<StickLeft_Script>();
        m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent<StickRight_Script>();

        // 初期化
        m_leftStick.Initialize(this);
        m_rightStick.Initialize(this);
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        m_leftStick  = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>();
        m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>();

        m_titleUIC        = GameObject.Find("TitleCanvas");
        m_maskImageObject = m_titleUIC.transform.Find("Button1").gameObject;
        m_gamePlayButton  = m_maskImageObject.transform.Find("MaskImage1").gameObject;
        m_maskImageObject = m_titleUIC.transform.Find("Button2").gameObject;
        m_tutorialButton  = m_maskImageObject.transform.Find("MaskImage2").gameObject;

        //m_startButton = m_titleUIC.transform.Find("Button").gameObject;
        // 色変更
        ChengeColor();
    }
コード例 #3
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    public override void Initialize(DrumManager_Script manager)
    {
        // 親オブジェクトを入れる
        m_manager = manager;

        m_leftStick  = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>();
        m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>();
        //m_stick = FindObjectOfType<Stick_Script>();

        m_captureCount = 0;

        m_captureUIC      = GameObject.Find("CaptureCanvas");
        m_captureModeText = m_captureUIC.transform.Find("CaptureModeText");

        m_timerCount = COUNT_RESET;

        // コストのゲージUIのアタッチされたScriptを取得
        m_costUIScript = GameObject.Find("Slider").GetComponent <CostUI_Script>();
    }
コード例 #4
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">ドラムマネージャー</param>
    public override void Initialize(DrumManager_Script manager)
    {
        // 親オブジェクトを入れる
        m_manager = manager;

        m_leftStick            = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>();
        m_rightStick           = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>();
        m_stickManager         = GameObject.Find("StickManeger");
        m_stickManagerScript   = m_stickManager.GetComponent <StickManager_Script>();
        m_abilitySheet_Wood    = GameObject.Find("AbilitySheet_Wood");
        m_recipeNote           = m_abilitySheet_Wood.transform.Find("AttackRecipeCanvas");
        m_recipeTextUI_Script  = m_recipeNote.GetComponent <AttackRecipiTextUI_Script>();
        m_recipeNote           = m_abilitySheet_Wood.transform.Find("Notes");
        m_recipeNotesUI_Script = m_recipeNote.GetComponent <AttackRecipeNotesUI_Script>();


        m_switchUIC = GameObject.Find("SwitchUI Canvas");
        m_icon      = m_switchUIC.transform.Find("SwitchUI");

        m_costUIScript = GameObject.Find("Slider").GetComponent <CostUI_Script>();
    }
コード例 #5
0
    /// <summary>
    /// 初期化処理
    /// </summary>
    /// <param name="manager">ドラムマネージャー</param>
    public override void Initialize(DrumManager_Script manager)
    {
        // 親オブジェクトを入れる
        m_manager = manager;

        m_musicalScore = GameObject.Find("MusicScore");
        m_notesManager = m_musicalScore.transform.Find("NotesManager");
        m_notesInsRec  = m_notesManager.GetComponent <NotesInstance_Script>();

        m_leftStick          = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>();
        m_rightStick         = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>();
        m_stickManager       = GameObject.Find("StickManeger");
        m_stickManagerScript = m_stickManager.GetComponent <StickManager_Script>();

        m_inDrum  = this.gameObject.transform.Find("InDrum");
        m_outDrum = this.gameObject.transform.Find("OutDrum");

        m_inDrumRender  = m_inDrum.GetComponent <Renderer>();
        m_outDrumRender = m_outDrum.GetComponent <Renderer>();

        m_tutorialFlag = new Flag_Script();
    }
コード例 #6
0
 // Start is called before the first frame update
 void Start()
 {
     m_leftStick  = GameObject.FindGameObjectWithTag("StickLeft").GetComponent <StickLeft_Script>();
     m_rightStick = GameObject.FindGameObjectWithTag("StickRight").GetComponent <StickRight_Script>();
 }