private void Update() { // スティックの値を更新 leftStick.GetStick("Horizontal", "Vertical"); rightStick.GetStick("Pitch", "Yaw"); // 軸の値を更新 trigger.GetAxis("Roll"); shoulder.GetAxis("Shoulder"); // ボタンの状態を更新 A.GetButton("Jump"); B.GetButton("Fire1"); X.GetButton("Fire2"); Y.GetButton("Fire3"); LB.GetButton("LeftAct"); RB.GetButton("RightAct"); BACK.GetButton("Cancel"); START.GetButton("Submit"); LSP.GetButton("LPress"); RSP.GetButton("RPress"); }