public ValkFinderModule(StewardContext c, RollService r, CharacterService characterService, HouseRoleManager houseRoleManager) { _rollService = r; _stewardContext = c; _characterService = characterService; _houseRoleManager = houseRoleManager; }
public DeathService(StewardContext stewardContext, DiscordSocketClient client, HouseRoleManager houseRoleManager) { _client = client; _stewardContext = stewardContext; _houseRoleManager = houseRoleManager; StartOldAgeCheckerTimer(); }
public ActivityService(StewardContext context) { _stewardContext = context; var cache = new ArrayList(); messageCache = ArrayList.Synchronized(cache); }
public CommandHandler(IServiceProvider services, CommandService commands, DiscordSocketClient client, StewardContext stewardContext) { _commands = commands; _services = services; _client = client; _stewardContext = stewardContext; _client.MessageReceived += HandleCommandAsync; }
public ValkFinderTraitModule(StewardContext c, RollService r, CharacterService characterService) { _rollService = r; _stewardContext = c; _characterService = characterService; }
public HelpModule(StewardContext context, CommandService service) { _stewardContext = context; _commandService = service; }
public ValkFinderItemModule(StewardContext c) { _stewardContext = c; }
public ValkFinderInventoryModule(StewardContext c, InventoryService i, DiscordSocketClient cl) { _inventoryService = i; _stewardContext = c; _client = cl; }
public MarriageModule(StewardContext context, DiscordSocketClient client, MarriageService m) { _stewardContext = context; _client = client; _marriageService = m; }
public ValkFinderArmourModule(StewardContext c, InventoryService i) { _stewardContext = c; _inventoryService = i; }
public StaffActionService(StewardContext stewardContext, DiscordSocketClient client) { _stewardContext = stewardContext; _client = client; }
public CharacterService(RollService rollService, StewardContext c) { _rollService = rollService; _stewardContext = c; }
public InventoryService(StewardContext s) { _stewardContext = s; }
public AdminModule(StewardContext stewardContext, DeathService deathService, DiscordSocketClient client) { _stewardContext = stewardContext; _deathService = deathService; _client = client; }
public ValkFinderAttackModule(StewardContext c, RollService r, InventoryService i) { _rollService = r; _stewardContext = c; _inventoryService = i; }
public RollService(StewardContext stewardContext) { _stewardContext = stewardContext; }
public HouseRoleManager(StewardContext stewardContext, IOptions <StewardConfig> config, DiscordSocketClient client) { _client = client; _config = config; _stewardContext = stewardContext; }
public YearModule(StewardContext stewardContext, DeathService deathService) { _stewardContext = stewardContext; _deathService = deathService; }
public MarriageService(StewardContext stewardContext, DiscordSocketClient client, IOptions <StewardConfig> config) { _client = client; _stewardContext = stewardContext; _config = config; }
public StaffActionPublicModule(StewardContext context, StaffActionService s, DiscordSocketClient client) { _stewardContext = context; _staffActionService = s; _client = client; }
public GenericModule(StewardContext context) { _stewardContext = context; }
public HouseModule(StewardContext stewardContext, HouseRoleManager houseRoleManager) { _stewardContext = stewardContext; _houseRoleManager = houseRoleManager; }