コード例 #1
0
ファイル: PlayerPys.cs プロジェクト: GDxU/incomplete-richman
		private void move_end ()
		{
				nowStep = new StepStat ();
				nowStep.withLocation (landing_property);
				nowStep.withPlayer (gameEngine.Instance.CurrentPlayer ());
				if (coming_steps > 0) {
						if (nowStep.station_event_trigger) {
								station_event ();
						} else {
								trigger_next_move ();
						}
				} else {
						if (_brain == Brain.HUMAN) {
								endEventHuman ();
						} else if (_brain == Brain.AI) {
								endEventAi ();
						}

						simple_ship_drive drive = character_stage.GetComponent<simple_ship_drive> ();
						if (drive != null) {
								drive.WaterAnimation (false);
						}
				}

				
		}
コード例 #2
0
ファイル: gameEngine.cs プロジェクト: GDxU/incomplete-richman
		public void eventStepTrigger (int instanceID, int stopID, string message)
		{

				Property landing = component_pathScanner.getbyIdProp (stopID);
				nowStep = new StepStat ();
				nowStep.withLocation (landing);
				nowStep.withPlayer (currentplayer);
				//StartCoroutine(eventStepTriggerTime(nowStep));
				if (message.Equals ("complete_location_from_forward")) {
						StartCoroutine (eventStepTriggerTimeEnd (nowStep));
						//nowStep.thinkTitle (gameEngine.Instance.CurrentPlayer ());

						Debug.Log (message);
				} else if (message.Equals ("arrive_at_location_jit")) {
						//we work on this later
						//nowStep = new StepStat ();
						//nowStep.think (landing);
						//nowStep.thinkTitle (currentplayer);
						//if (nowStep.station_event_trigger) {
						//station_event ();
						//} else {
						//trigger_next_move ();
						//}
						Debug.Log (message);
				}
		}