protected override void OnCreate() { base.OnCreate(); _stepPhysicsWorldSystem = World.GetOrCreateSystem <StepPhysicsWorldSystem>(); _physicsWorldSystem = World.GetOrCreateSystem <PhysicsWorldSystem>(); _endFramePhysicsSystem = World.GetOrCreateSystem <EndFramePhysicsSystem>(); _onOverlapDamageOvertimeSystem = World.GetOrCreateSystem <OnOverlapDamageOvertimeSystem>(); }
protected override void OnCreate() { base.OnCreate(); _stepPhysicsWorldSystem = World.GetOrCreateSystem <StepPhysicsWorldSystem>(); _physicsWorldSystem = World.GetOrCreateSystem <PhysicsWorldSystem>(); _endFramePhysicsSystem = World.GetOrCreateSystem <EndFramePhysicsSystem>(); _setSignalSystem = World.GetOrCreateSystem <SetSignalSystem>(); }
protected override void OnCreate() { base.OnCreate(); _stepPhysicsWorldSystem = World.GetOrCreateSystem <StepPhysicsWorldSystem>(); _physicsWorldSystem = World.GetOrCreateSystem <PhysicsWorldSystem>(); _endFramePhysicsSystem = World.GetOrCreateSystem <EndFramePhysicsSystem>(); _gameActionSystem = World.GetOrCreateSystem <ExecuteGameActionSystem>(); }