コード例 #1
0
ファイル: DepthStencil.cs プロジェクト: Daramkun/Misty
 public StencilState( StencilFunction func, int reference, int mask, StencilOperator zfail, StencilOperator fail, StencilOperator pass )
 {
     Function = func;
     Reference = reference;
     Mask = mask;
     ZFail = zfail;
     Fail = fail;
     Pass = pass;
 }
コード例 #2
0
 private int ConvertStencilOp( StencilOperator op )
 {
     switch ( op )
     {
         case StencilOperator.Zero: return ( int ) SharpDX.Direct3D9.StencilOperation.Zero;
         case StencilOperator.Keep: return ( int ) SharpDX.Direct3D9.StencilOperation.Keep;
         case StencilOperator.Replace: return ( int ) SharpDX.Direct3D9.StencilOperation.Replace;
         case StencilOperator.Invert: return ( int ) SharpDX.Direct3D9.StencilOperation.Invert;
         case StencilOperator.Increase: return ( int ) SharpDX.Direct3D9.StencilOperation.Increment;
         case StencilOperator.Decrease: return ( int ) SharpDX.Direct3D9.StencilOperation.Decrement;
         case StencilOperator.IncreaseWrap: return ( int ) SharpDX.Direct3D9.StencilOperation.IncrementSaturate;
         case StencilOperator.DecreaseWrap: return ( int ) SharpDX.Direct3D9.StencilOperation.DecrementSaturate;
         default: throw new ArgumentException ();
     }
 }
コード例 #3
0
 private OpenTK.Graphics.OpenGL.StencilOp MistyValueToOriginal( StencilOperator op )
 {
     switch ( op )
     {
         case StencilOperator.Zero: return OpenTK.Graphics.OpenGL.StencilOp.Zero;
         case StencilOperator.Keep: return OpenTK.Graphics.OpenGL.StencilOp.Keep;
         case StencilOperator.Replace: return OpenTK.Graphics.OpenGL.StencilOp.Replace;
         case StencilOperator.Invert: return OpenTK.Graphics.OpenGL.StencilOp.Invert;
         case StencilOperator.Increase: return OpenTK.Graphics.OpenGL.StencilOp.Incr;
         case StencilOperator.Decrease: return OpenTK.Graphics.OpenGL.StencilOp.Decr;
         case StencilOperator.IncreaseWrap: return OpenTK.Graphics.OpenGL.StencilOp.IncrWrap;
         case StencilOperator.DecreaseWrap: return OpenTK.Graphics.OpenGL.StencilOp.DecrWrap;
         default: throw new ArgumentException ();
     }
 }