public override void Activate() { status = Status.Active; if (refiningCell.Inkeeper != null) { failedOnActivate = true; } else { refiningCell.Inkeeper = agent; agent.GetComponent <Controllable>().InkeptCell = refiningCell; UIController.Instance.SetBeeLoadText(agent); behaviour.StopFlocking(); } }
public override void Activate() { status = Status.Active; steering.StopFlocking(); steering.StartArrive(target); }