private bool TestComputeIntersection(ulong handle, Transform point) { IntersectionResults results = new IntersectionResults(); return(SteamVR_Utils.ComputeIntersection(handle, point.position, point.forward, SteamVRManager.trackingSpace, ref results)); }
private bool CalculateIntersection(DPOverlayBase dpBase, out IntersectionResults results) { results = new IntersectionResults(); return(SteamVR_Utils.ComputeIntersection(dpBase.overlay.handle, pointer.position, pointer.forward, SteamVRManager.trackingSpace, ref results)); }