/// <summary> /// Call this method, when the "render_model_loaded" event is triggered. /// </summary> /// <param name="args">bool success, SteamVR_RenderModel model</param> void OnControllerLoaded(SteamVR_RenderModel renderModel, bool success) { if (success) { if (!controllerRenderModels.Exists(renderModelTemp => renderModel.GetHashCode() == renderModelTemp.GetHashCode())) { controllerRenderModels.Add(renderModel); } UpdateControllerTexture(TouchPadMenu, renderModel.gameObject.transform); } }