private void HideController() { if (grabbedObject != null) { controllerActions.ToggleControllerModel(false, grabbedObject); } }
private void HideController() { if (usingObject != null) { controllerActions.ToggleControllerModel(false); } }
private void OnTriggerExit(Collider collider) { if (IsObjectInteractable(collider.gameObject)) { GameObject untouched; if (collider.gameObject.GetComponent <SteamVR_InteractableObject>()) { untouched = collider.gameObject; } else { untouched = collider.gameObject.GetComponentInParent <SteamVR_InteractableObject>().gameObject; } OnControllerUntouchInteractableObject(SetControllerInteractEvent(untouched.gameObject)); untouched.GetComponent <SteamVR_InteractableObject>().ToggleHighlight(false); untouched.GetComponent <SteamVR_InteractableObject>().StopTouching(this.gameObject); } if (hideControllerOnTouch) { controllerActions.ToggleControllerModel(true, touchedObject); } touchedObject = null; }
private void UseInteractedObject(GameObject touchedObject) { if ((usingObject == null || usingObject != touchedObject) && IsObjectUsable(touchedObject)) { usingObject = touchedObject; OnControllerUseInteractableObject(interactTouch.SetControllerInteractEvent(usingObject)); usingObject.GetComponent <SteamVR_InteractableObject>().StartUsing(this.gameObject); if (hideControllerOnUse) { controllerActions.ToggleControllerModel(false); } } }
private void OnTriggerExit(Collider collider) { if (IsObjectInteractable(collider.gameObject)) { OnControllerUntouchInteractableObject(SetControllerInteractEvent(collider.gameObject)); collider.GetComponent <SteamVR_InteractableObject>().ToggleHighlight(false); collider.GetComponent <SteamVR_InteractableObject>().StopTouching(this.gameObject); } touchedObject = null; if (hideControllerOnTouch) { controllerActions.ToggleControllerModel(true); } }
private void InitGrabbedObject() { grabbedObject = interactTouch.GetTouchedObject(); OnControllerGrabInteractableObject(interactTouch.SetControllerInteractEvent(grabbedObject)); grabbedObject.GetComponent <SteamVR_InteractableObject>().Grabbed(this.gameObject); if (grabbedObject) { grabbedObject.GetComponent <SteamVR_InteractableObject>().ToggleHighlight(false); } if (hideControllerOnGrab) { controllerActions.ToggleControllerModel(false); } }
void OnTriggerStay(Collider collider) { if (touchedObject == null && IsObjectInteractable(collider.gameObject)) { touchedObject = collider.gameObject; OnControllerTouchInteractableObject(SetControllerInteractEvent(touchedObject)); touchedObject.GetComponent <SteamVR_InteractableObject>().ToggleHighlight(true, globalTouchHighlightColor); touchedObject.GetComponent <SteamVR_InteractableObject>().StartTouching(this.gameObject); if (controllerActions.IsControllerVisible() && hideControllerOnTouch) { controllerActions.ToggleControllerModel(false); } } }
private void GrabInteractedObject() { if (controllerAttachJoint == null && grabbedObject == null && IsObjectGrabbable(interactTouch.GetTouchedObject())) { grabbedObject = interactTouch.GetTouchedObject(); OnControllerGrabInteractableObject(interactTouch.SetControllerInteractEvent(grabbedObject)); grabbedObject.GetComponent <SteamVR_InteractableObject>().Grabbed(this.gameObject); if (hideControllerOnGrab) { controllerActions.ToggleControllerModel(false); } SnapObjectToGrabToController(grabbedObject); } }
private void GrabInteractedObject() { if (grabbedObject == null && IsObjectGrabbable(interactTouch.GetTouchedObject())) { grabbedObject = interactTouch.GetTouchedObject(); OnControllerGrabInteractableObject(interactTouch.SetControllerInteractEvent(grabbedObject)); grabbedObject.GetComponent <SteamVR_InteractableObject>().Grabbed(this.gameObject); if (hideControllerOnGrab) { controllerActions.ToggleControllerModel(false); } Debug.Log("Grabbed"); startWorld = world.transform.position; startPos = trackedController.transform.position; } }