void emitVRActionVector1Change(SteamVR_Action_Single action, float value) { if (ClientManager.instance.state != BaseNetworking.componentState.RUNNING || ClientManager.instance.workerClient == null) { return; } Debug.Log("sending vector1 of " + action.GetShortName() + "=" + value); VRActionVector1Message message = new VRActionVector1Message(); message.actionName = action.GetShortName(); message.value = value; ClientManager.instance.workerClient.sendMessage(message); }