public float bullet_force = 1000f; //force to the bullet void Update() { time_cooler = time_cooler + Time.deltaTime; grabPinch.UpdateValues(); if (grabPinch.lastStateDown && time_cooler > 0.05f) { time_cooler = 0; shooting = true; } if (grabPinch.lastStateUp) { time_cooler = 0; shooting = false; } if (shooting) { Shoot(); m_shootSound.Play(); shooting = false; } }