public string Play() { if (!SteamUtil.IsSteamRunning()) { MessageBox.Show("Steam must be opened to play Portal 2 splitScreen. Open it then click OK."); } // minimize everything User32.MinimizeEverything(); // copy the correct xinput to the bin folder byte[] xdata = GamesResources.Portal_xinput1_3; xinputPath = Path.Combine(binFolder, "xinput1_3.dll"); using (MemoryStream stream = new MemoryStream(xdata)) { // write to bin folder using (FileStream file = new FileStream(xinputPath, FileMode.Create)) { stream.WriteTo(file); } } int pid = StartGameUtil.StartGame(executablePlace, "-novid", 0); proc = Process.GetProcessById(pid); loaded = true; return(string.Empty); }
public string Play() { if (!SteamUtil.IsSteamRunning()) { return("Steam must be opened to play Left 4 Dead 2 splitScreen"); } using (Stream videoStream = new FileStream(videoFile, FileMode.Open)) { videoCfg = new SourceCfgFile(videoStream); } string originalCFG = String.Copy(videoCfg.RawData); // minimize everything User32.MinimizeEverything(); Screen[] allScreens = Screen.AllScreens; string folder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location); string l4dFolder = Path.GetDirectoryName(executablePlace); int gamePadId = 0; if (instances) { for (int i = 0; i < players.Count; i++) { PlayerInfo p = players[i]; Screen screen = allScreens[p.ScreenIndex]; int width = 0; int height = 0; Rectangle bounds = screen.Bounds; Point location = new Point(); ViewportUtil.GetPlayerViewport(p, 0, out width, out height, out location); CultureInfo c = CultureInfo.InvariantCulture; UpdateVideoCfg(width.ToString(c), height.ToString(c), "0", "1"); if (i == 0) { MakeAutoExecServer(); } else { MakeAutoExecClient(); } MakeMakeSplit(); string execPlace = executablePlace; string l4dBinFolder; if (i == 0) { l4dBinFolder = Path.Combine(l4dFolder, "bin"); } else { string l4d = Path.Combine(folder, "L4D2_" + (i + 1)); Directory.CreateDirectory(l4d); int exitCode; #region mklink CmdUtil.ExecuteCommand(l4d, out exitCode, "mklink /d \"" + Path.Combine(l4d, "config") + "\" \"" + Path.Combine(l4dFolder, "config") + "\"", "mklink /d \"" + Path.Combine(l4d, "hl2") + "\" \"" + Path.Combine(l4dFolder, "hl2") + "\"", "mklink /d \"" + Path.Combine(l4d, "left4dead2") + "\" \"" + Path.Combine(l4dFolder, "left4dead2") + "\"", "mklink /d \"" + Path.Combine(l4d, "left4dead2_dlc1") + "\" \"" + Path.Combine(l4dFolder, "left4dead2_dlc1") + "\"", "mklink /d \"" + Path.Combine(l4d, "left4dead2_dlc2") + "\" \"" + Path.Combine(l4dFolder, "left4dead2_dlc2") + "\"", "mklink /d \"" + Path.Combine(l4d, "left4dead2_dlc3") + "\" \"" + Path.Combine(l4dFolder, "left4dead2_dlc3") + "\"", "mklink /d \"" + Path.Combine(l4d, "platform") + "\" \"" + Path.Combine(l4dFolder, "platform") + "\"", "mklink /d \"" + Path.Combine(l4d, "RemStorage") + "\" \"" + Path.Combine(l4dFolder, "RemStorage") + "\"", "mklink /d \"" + Path.Combine(l4d, "update") + "\" \"" + Path.Combine(l4dFolder, "update") + "\""); #endregion // copy executable File.Copy(Path.Combine(l4dFolder, "left4dead2.exe"), Path.Combine(l4d, "left4dead2.exe"), true); // make bin folder now l4dBinFolder = Path.Combine(l4d, "bin"); string originalBinFolder = Path.Combine(l4dFolder, "bin"); Directory.CreateDirectory(l4dBinFolder); #region mklink CmdUtil.ExecuteCommand(l4d, out exitCode, "mklink /d \"" + Path.Combine(l4dBinFolder, "dedicated") + "\" \"" + Path.Combine(originalBinFolder, "dedicated") + "\"", "mklink /d \"" + Path.Combine(l4dBinFolder, "linux32") + "\" \"" + Path.Combine(originalBinFolder, "linux32") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "addoninstaller.exe") + "\" \"" + Path.Combine(originalBinFolder, "addoninstaller.exe") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "addoninstaller_osx") + "\" \"" + Path.Combine(originalBinFolder, "addoninstaller_osx") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "adminserver.dll") + "\" \"" + Path.Combine(originalBinFolder, "adminserver.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "binkw32.dll") + "\" \"" + Path.Combine(originalBinFolder, "binkw32.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "bsppack.dll") + "\" \"" + Path.Combine(originalBinFolder, "bsppack.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "bugreporter.dll") + "\" \"" + Path.Combine(originalBinFolder, "bugreporter.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "bugreporter_public.dll") + "\" \"" + Path.Combine(originalBinFolder, "bugreporter_public.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "chromehtml.dll") + "\" \"" + Path.Combine(originalBinFolder, "chromehtml.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "config.SoftTHconfig") + "\" \"" + Path.Combine(originalBinFolder, "config.SoftTHconfig") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "crashhandler.dll") + "\" \"" + Path.Combine(originalBinFolder, "crashhandler.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "datacache.dll") + "\" \"" + Path.Combine(originalBinFolder, "datacache.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "dxsupport.cfg") + "\" \"" + Path.Combine(originalBinFolder, "dxsupport.cfg") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "dxsupport_episodic.cfg") + "\" \"" + Path.Combine(originalBinFolder, "dxsupport_episodic.cfg") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "dxsupport_mac.cfg") + "\" \"" + Path.Combine(originalBinFolder, "dxsupport_mac.cfg") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "engine.dll") + "\" \"" + Path.Combine(originalBinFolder, "engine.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "export_entity_group.pl") + "\" \"" + Path.Combine(originalBinFolder, "export_entity_group.pl") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "export_entity_layer.pl") + "\" \"" + Path.Combine(originalBinFolder, "export_entity_layer.pl") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "filesystemopendialog.dll") + "\" \"" + Path.Combine(originalBinFolder, "filesystemopendialog.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "filesystem_stdio.dll") + "\" \"" + Path.Combine(originalBinFolder, "filesystem_stdio.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "GameOverlayRenderer.log") + "\" \"" + Path.Combine(originalBinFolder, "GameOverlayRenderer.log") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "gameui.dll") + "\" \"" + Path.Combine(originalBinFolder, "gameui.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "hl_ent.cnt") + "\" \"" + Path.Combine(originalBinFolder, "hl_ent.cnt") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "icudt.dll") + "\" \"" + Path.Combine(originalBinFolder, "icudt.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "icudt42.dll") + "\" \"" + Path.Combine(originalBinFolder, "icudt42.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "inputsystem.dll") + "\" \"" + Path.Combine(originalBinFolder, "inputsystem.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "launcher.dll") + "\" \"" + Path.Combine(originalBinFolder, "launcher.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "libcef.dll") + "\" \"" + Path.Combine(originalBinFolder, "libcef.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "libmysql.dll") + "\" \"" + Path.Combine(originalBinFolder, "libmysql.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "maplist_terror.txt") + "\" \"" + Path.Combine(originalBinFolder, "maplist_terror.txt") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "materialsystem.dll") + "\" \"" + Path.Combine(originalBinFolder, "materialsystem.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "mdllib.dll") + "\" \"" + Path.Combine(originalBinFolder, "mdllib.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "mss32.dll") + "\" \"" + Path.Combine(originalBinFolder, "mss32.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "mssdolby.flt") + "\" \"" + Path.Combine(originalBinFolder, "mssdolby.flt") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "mssds3d.flt") + "\" \"" + Path.Combine(originalBinFolder, "mssds3d.flt") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "mssdsp.flt") + "\" \"" + Path.Combine(originalBinFolder, "mssdsp.flt") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "msseax.flt") + "\" \"" + Path.Combine(originalBinFolder, "msseax.flt") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "mssmp3.asi") + "\" \"" + Path.Combine(originalBinFolder, "mssmp3.asi") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "msssrs.flt") + "\" \"" + Path.Combine(originalBinFolder, "msssrs.flt") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "msvcr71.dll") + "\" \"" + Path.Combine(originalBinFolder, "msvcr71.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "parsifal.dll") + "\" \"" + Path.Combine(originalBinFolder, "parsifal.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "rdmwin32.dll") + "\" \"" + Path.Combine(originalBinFolder, "rdmwin32.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "scenefilecache.dll") + "\" \"" + Path.Combine(originalBinFolder, "scenefilecache.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "serverbrowser.dll") + "\" \"" + Path.Combine(originalBinFolder, "serverbrowser.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "serverplugin_empty.dll") + "\" \"" + Path.Combine(originalBinFolder, "serverplugin_empty.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "shaderapidx10.dll") + "\" \"" + Path.Combine(originalBinFolder, "shaderapidx10.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "shaderapidx9.dll") + "\" \"" + Path.Combine(originalBinFolder, "shaderapidx9.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "shaderapiempty.dll") + "\" \"" + Path.Combine(originalBinFolder, "shaderapiempty.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "soundemittersystem.dll") + "\" \"" + Path.Combine(originalBinFolder, "soundemittersystem.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "soundsystem.dll") + "\" \"" + Path.Combine(originalBinFolder, "soundsystem.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "stats.bin") + "\" \"" + Path.Combine(originalBinFolder, "stats.bin") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "stdshader_dbg.dll") + "\" \"" + Path.Combine(originalBinFolder, "stdshader_dbg.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "stdshader_dx9.dll") + "\" \"" + Path.Combine(originalBinFolder, "stdshader_dx9.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "Steam.dll") + "\" \"" + Path.Combine(originalBinFolder, "Steam.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "steamclient.dll") + "\" \"" + Path.Combine(originalBinFolder, "steamclient.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "steamclient_l4d2.dll") + "\" \"" + Path.Combine(originalBinFolder, "steamclient_l4d2.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "steam_api.dll") + "\" \"" + Path.Combine(originalBinFolder, "steam_api.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "steam_appid.txt") + "\" \"" + Path.Combine(originalBinFolder, "steam_appid.txt") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "Steam_l4d2.dll") + "\" \"" + Path.Combine(originalBinFolder, "Steam_l4d2.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "studiorender.dll") + "\" \"" + Path.Combine(originalBinFolder, "studiorender.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "texturecompile_dll.dll") + "\" \"" + Path.Combine(originalBinFolder, "texturecompile_dll.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "tier0.dll") + "\" \"" + Path.Combine(originalBinFolder, "tier0.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "tier0_s.dll") + "\" \"" + Path.Combine(originalBinFolder, "tier0_s.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "unicode.dll") + "\" \"" + Path.Combine(originalBinFolder, "unicode.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "unicows.dll") + "\" \"" + Path.Combine(originalBinFolder, "unicows.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "unitlib.dll") + "\" \"" + Path.Combine(originalBinFolder, "unitlib.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "valve_avi.dll") + "\" \"" + Path.Combine(originalBinFolder, "valve_avi.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vaudio_miles.dll") + "\" \"" + Path.Combine(originalBinFolder, "vaudio_miles.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vaudio_speex.dll") + "\" \"" + Path.Combine(originalBinFolder, "vaudio_speex.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vgui2.dll") + "\" \"" + Path.Combine(originalBinFolder, "vgui2.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vguimatsurface.dll") + "\" \"" + Path.Combine(originalBinFolder, "vguimatsurface.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vidcfg.bin") + "\" \"" + Path.Combine(originalBinFolder, "vidcfg.bin") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vphysics.dll") + "\" \"" + Path.Combine(originalBinFolder, "vphysics.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vscript.dll") + "\" \"" + Path.Combine(originalBinFolder, "vscript.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vstdlib.dll") + "\" \"" + Path.Combine(originalBinFolder, "vstdlib.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vstdlib_s.dll") + "\" \"" + Path.Combine(originalBinFolder, "vstdlib_s.dll") + "\"", "mklink \"" + Path.Combine(l4dBinFolder, "vtex_dll.dll") + "\" \"" + Path.Combine(originalBinFolder, "vtex_dll.dll") + "\""); #endregion execPlace = Path.Combine(l4d, "left4dead2.exe"); } if ((int)keyboardId == i) { // delete if there are any xinput string xinputPath = Path.Combine(l4dBinFolder, "xinput1_3.dll"); if (File.Exists(xinputPath)) { File.Delete(xinputPath); } } else { // copy the correct xinput to the bin folder byte[] xdata = null; switch (gamePadId) { case 0: xdata = Nucleus.Coop.Games.GamesResources._1_xinput1_3; break; case 1: xdata = Nucleus.Coop.Games.GamesResources._2_xinput1_3; break; case 2: xdata = Nucleus.Coop.Games.GamesResources._3_xinput1_3; break; case 3: xdata = Nucleus.Coop.Games.GamesResources._4_xinput1_3; break; default: xdata = Nucleus.Coop.Games.GamesResources._4_xinput1_3; break; } string xinputPath = Path.Combine(l4dBinFolder, "xinput1_3.dll"); using (MemoryStream stream = new MemoryStream(xdata)) { // write to bin folder using (FileStream file = new FileStream(xinputPath, FileMode.Create)) { stream.CopyTo(file); } } gamePadId++; } int pid = StartGameUtil.StartGame(execPlace, "-novid -insecure", delayTime, "hl2_singleton_mutex", "steam_singleton_mutext"); Process proc = Process.GetProcessById(pid); HwndObject hwnd = new HwndObject(proc.Handle); ScreenData data = new ScreenData(); data.Position = location; data.HWND = hwnd; data.Size = new Size(width, height); p.Process = proc; p.Tag = data; Thread.Sleep(delayTime); //uint processHandle; //IntPtr windowHandle = proc.MainWindowHandle; //uint threadID = User32.GetWindowThreadProcessId(windowHandle, out processHandle); //bool installed = InstallHook(threadID); } } else { List <DuetPlayerInfo> duets = ViewportUtil.GetPlayerDuets(players); for (int i = 0; i < duets.Count; i++) { DuetPlayerInfo duet = duets[i]; } } int screenIndex = -1; bool twoScreens = false; int fullWidth = 0; int fullHeight = 0; for (int i = 0; i < players.Count; i++) { PlayerInfo player = players[i]; Screen scr = allScreens[player.ScreenIndex]; if (screenIndex == -1) { screenIndex = player.ScreenIndex; fullWidth = scr.Bounds.Width; fullHeight = scr.Bounds.Height; } else { if (screenIndex != player.ScreenIndex) { twoScreens = true; // Add 2nd monitor fullWidth += scr.Bounds.Width; } } } loaded = true; return(""); string fWidth = fullWidth.ToString(); string fHeight = fullHeight.ToString(); string fullScr = (0).ToString(); string noWindowBorderStr = (1).ToString(); //if (players.Count == 1) //{ // // 1 monitor // Screen monitor = allScreens[players.First().Key]; // fWidth = monitor.Bounds.Width.ToString(CultureInfo.InvariantCulture); // fHeight = monitor.Bounds.Height.ToString(CultureInfo.InvariantCulture); // fullScr = (0).ToString(); // noWindowBorderStr = (1).ToString(); //} //else //{ // // 2 or more monitors // //?? // fullScr = (1).ToString(); // noWindowBorderStr = (0).ToString(); //} fWidth = "1920";// 960x540 fHeight = "540"; string d3d9Path = binFolder + @"\d3d9.dll"; // SoftTH if (twoScreens) { // Copy SoftTH to the game folder // Get the SoftTH stream if (!File.Exists(d3d9Path)) { using (MemoryStream stream = new MemoryStream(Nucleus.Coop.Games.GamesResources.d3d9)) { // write to bin folder using (FileStream file = new FileStream(d3d9Path, FileMode.Create)) { stream.CopyTo(file); } } } } else { // Delete SoftTH from the game folder FileInfo file = new FileInfo(d3d9Path); // Only delete if it's not read only if (File.Exists(d3d9Path)) { File.Delete(d3d9Path); } } // PAK hex edit if (twoScreens) { FileInfo f = new FileInfo(pak01_000_path); if (!f.IsReadOnly) { // make a backup of pak01_000, if it isn't already made string dir = Path.GetDirectoryName(backupPak); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } if (!File.Exists(backupPak)) { File.Copy(pak01_000_path, backupPak); } using (FileStream str = File.OpenRead(backupPak)) { // Now modify some stuff // Eat Point that comes at 29.664.480 // The 8 is at position 29.664.483 // 29.675.904 byte one = 49; byte six = 54; using (FileStream stream = new FileStream(pak01_000_path, FileMode.Create)) { byte[] buff = new byte[4096]; int point = 29664480; while (str.Position < point) { int length = 4096; if (point - str.Position < length) { length = (int)(point - str.Position); } str.Read(buff, 0, length); stream.Write(buff, 0, length); } // Jumps 1 byte str.Position += 1; str.Read(buff, 0, 2); stream.Write(buff, 0, 2); // Jumps the 8 str.Position += 1; buff[0] = one; buff[1] = six; stream.Write(buff, 0, 2); while (stream.Position < str.Length) { int length = 4096; if (str.Length - str.Position < length) { length = (int)(str.Length - str.Position); } str.Read(buff, 0, length); stream.Write(buff, 0, length); } } } f.IsReadOnly = true; } } //else //{ // if (File.Exists(backupPak)) // { // if (File.Exists(pak01_000)) // { // FileInfo f = new FileInfo(pak01_000); // f.IsReadOnly = false; // File.Delete(pak01_000); // } // File.Copy(backupPak, pak01_000); // } //} int splitMode = 1; for (int i = 0; i < players.Count; i++) { PlayerInfo player = players[i]; if (player.ScreenType == ScreenType.HorizontalBottom || player.ScreenType == ScreenType.HorizontalTop) { splitMode = 1; } else { splitMode = 2; } } MakeAutoExecSplitscreen(splitMode.ToString(CultureInfo.InvariantCulture)); MakeMakeSplit(); /* if (player.ScreenType == ScreenType.VerticalLeft || * player.ScreenType == ScreenType.VerticalRight)*/ //ss_splitmode 1 = horizontal //ss_splitmode 2 = vertical //ProcessStartInfo startInfo = new ProcessStartInfo(); //startInfo.FileName = executablePlace; //startInfo.WindowStyle = ProcessWindowStyle.Hidden; //MessageBox.Show("Press the F8 key after the game is loaded to begin splitscreen!"); //proc = Process.Start(startInfo); return(string.Empty); }
public string Play() { if (!SteamUtil.IsSteamRunning()) { MessageBox.Show("If you own the Steam Version, please open Steam, then click OK"); } IniFile file = new IniFile(saveFile); file.IniWriteValue("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", "FALSE"); file.IniWriteValue("WillowGame.WillowGameEngine", "bMuteAudioWhenNotInFocus", "False"); file.IniWriteValue("Engine.Engine", "bPauseOnLossOfFocus", "False"); Screen[] all = Screen.AllScreens; Screen first = all[0]; Rectangle fbounds = first.Bounds; // minimize everything User32.MinimizeEverything(); object playerKey = options["keyboardPlayer"].Value; bool playerKeyboard = (bool)playerKey; for (int i = 0; i < playas.Count; i++) { PlayerInfo player = playas[i]; // Set Borderlands 2 Resolution and stuff to run Screen screen = all[player.ScreenIndex]; int width = 0; int height = 0; Rectangle bounds = screen.Bounds; Point location = new Point(); ViewportUtil.GetPlayerViewport(player, titleHeight, out width, out height, out location); file.IniWriteValue("SystemSettings", "ResX", width.ToString(CultureInfo.InvariantCulture)); file.IniWriteValue("SystemSettings", "ResY", height.ToString(CultureInfo.InvariantCulture)); ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = executablePlace; startInfo.WindowStyle = ProcessWindowStyle.Hidden; // NEW object option = options["saveid" + i].Value; int id = (int)option; if (playerKeyboard) { startInfo.Arguments = "-windowed -AlwaysFocus -NoController -ControllerOffset=" + (i - 1).ToString(CultureInfo.InvariantCulture) + " -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture); } else { startInfo.Arguments = "-windowed -AlwaysFocus -ControllerOffset=" + i.ToString(CultureInfo.InvariantCulture) + " -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture); } startInfo.UseShellExecute = true; startInfo.WorkingDirectory = Path.GetDirectoryName(executablePlace); Process proc = Process.Start(startInfo); HwndObject hwnd = new HwndObject(proc.Handle); ScreenData data = new ScreenData(); data.Position = location; data.HWND = hwnd; data.Size = new Size(width, height); player.Process = proc; player.Tag = data; Thread.Sleep(delayTime); } return(string.Empty); }
public string Play() { if (!SteamUtil.IsSteamRunning()) { return("Steam must be opened to play Left 4 Dead splitscreen"); } using (Stream videoStream = new FileStream(videoFile, FileMode.Open)) { videoCfg = new SourceCfgFile(videoStream); } string originalCFG = String.Copy(videoCfg.RawData); // minimize everything User32.MinimizeEverything(); Screen[] allScreens = Screen.AllScreens; string folder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location); string l4dFolder = Path.GetDirectoryName(executablePlace); int gamePadId = 0; if (instances) { for (int i = 0; i < players.Count; i++) { PlayerInfo p = players[i]; Screen screen = allScreens[p.ScreenIndex]; int width = 0; int height = 0; Rectangle bounds = screen.Bounds; Point location = new Point(); ViewportUtil.GetPlayerViewport(p, 0, out width, out height, out location); CultureInfo c = CultureInfo.InvariantCulture; UpdateVideoCfg(width.ToString(c), height.ToString(c), "0", "1"); if (i == 0) { MakeAutoExecServer(); } else { MakeAutoExecClient(); } MakeMakeSplit(); string execPlace = executablePlace; string l4dBinFolder = Path.Combine(l4dFolder, "bin"); if (i != 0) { string l4d = Path.Combine(folder, "L4D_" + (i + 1)); Directory.CreateDirectory(l4d); FolderUtil.MkLink(l4dFolder, l4d, "bin", "left4dead.exe"); // copy executable execPlace = Path.Combine(l4d, "left4dead.exe"); File.Copy(Path.Combine(l4dFolder, "left4dead.exe"), execPlace, true); // make bin folder now l4dBinFolder = Path.Combine(l4d, "bin"); string originalBinFolder = Path.Combine(l4dFolder, "bin"); Directory.CreateDirectory(l4dBinFolder); FolderUtil.MkLink(originalBinFolder, l4dBinFolder, "xinput1_3.dll"); // add exec to firewall FirewallUtil.AuthorizeProgram("Left 4 Dead", execPlace); } // copy the correct xinput to the bin folder byte[] xdata = null; if (firstKeyboard) { switch (gamePadId) { case 0: xdata = GamesResources._4_xinput1_3; break; case 1: xdata = GamesResources._1_xinput1_3; break; case 2: xdata = GamesResources._2_xinput1_3; break; case 3: xdata = GamesResources._3_xinput1_3; break; } } else { switch (gamePadId) { case 0: xdata = GamesResources._1_xinput1_3; break; case 1: xdata = GamesResources._2_xinput1_3; break; case 2: xdata = GamesResources._3_xinput1_3; break; case 3: xdata = GamesResources._4_xinput1_3; break; } } string xinputPath = Path.Combine(l4dBinFolder, "xinput1_3.dll"); using (MemoryStream stream = new MemoryStream(xdata)) { // write to bin folder using (FileStream file = new FileStream(xinputPath, FileMode.Create)) { stream.WriteTo(file); } } gamePadId++; int pid = StartGameUtil.StartGame(execPlace, "-novid -insecure", delayTime, "hl2_singleton_mutex", "steam_singleton_mutext"); Process proc = Process.GetProcessById(pid); HwndObject hwnd = new HwndObject(proc.Handle); ScreenData data = new ScreenData(); data.Position = location; data.HWND = hwnd; data.Size = new Size(width, height); p.Process = proc; p.Tag = data; Thread.Sleep(delayTime); } loaded = true; } else { int screenIndex = -1; int fullWidth = 0; int fullHeight = 0; for (int i = 0; i < players.Count; i++) { PlayerInfo player = players[i]; Screen scr = allScreens[player.ScreenIndex]; if (screenIndex == -1) { screenIndex = player.ScreenIndex; fullWidth = scr.Bounds.Width; fullHeight = scr.Bounds.Height; } else { if (screenIndex != player.ScreenIndex) { //twoScreens = true; // Add 2nd monitor fullWidth += scr.Bounds.Width; } } } loaded = true; string fWidth = fullWidth.ToString(); string fHeight = fullHeight.ToString(); string fullScr = (0).ToString(); string noWindowBorderStr = (1).ToString(); int splitMode = 1; for (int i = 0; i < players.Count; i++) { PlayerInfo player = players[i]; if (player.ScreenType == ScreenType.HorizontalBottom || player.ScreenType == ScreenType.HorizontalTop) { splitMode = 1; } else { splitMode = 2; } } MakeAutoExecSplitscreen(splitMode.ToString(CultureInfo.InvariantCulture)); MakeMakeSplit(); StartGameUtil.StartGame(executablePlace, "-novid -insecure", delayTime, "hl2_singleton_mutex", "steam_singleton_mutext"); } return(string.Empty); }
public string Play() { if (!SteamUtil.IsSteamRunning()) { MessageBox.Show("If you own the Steam Version, please open Steam, then click OK"); } var options = profile.Options; KeyboardPlayer playerKeyboard = (KeyboardPlayer)profile.Options["keyboardPlayer"]; int pKeyboard = (int)playerKeyboard; IniFile file = new IniFile(saveFile); file.IniWriteValue("SystemSettings", "WindowedFullscreen", "False"); file.IniWriteValue("SystemSettings", "Fullscreen", "False"); file.IniWriteValue("Engine.Engine", "bMuteAudioWhenNotInFocus", "False"); file.IniWriteValue("Engine.Engine", "bPauseOnLossOfFocus", "False"); file.IniWriteValue("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", "False"); file.IniWriteValue("WillowGame.WillowGameEngine", "bMuteAudioWhenNotInFocus", "False"); Screen[] all = Screen.AllScreens; // minimize everything //User32.MinimizeEverything(); List <PlayerInfo> players = profile.PlayerData; string backupDir = GameManager.Instance.GetBackupFolder(this.userGame.Game); string binFolder = Path.GetDirectoryName(executablePlace); string rootFolder = Path.GetDirectoryName( Path.GetDirectoryName(binFolder)); int gamePadId = 0; for (int i = 0; i < players.Count; i++) { string linkFolder = Path.Combine(backupDir, "Instance" + i); PlayerInfo player = players[i]; // Set Borderlands 2 Resolution and stuff to run Rectangle playerBounds = player.monitorBounds; // find the monitor that has this screen Screen owner = null; for (int j = 0; j < all.Length; j++) { Screen s = all[j]; if (s.Bounds.Contains(playerBounds)) { owner = s; break; } } int width = playerBounds.Width; int height = playerBounds.Height; if (owner == null) { // log // screen doesn't exist //continue; } else { Rectangle ob = owner.Bounds; if (playerBounds.X == ob.X && playerBounds.Y == ob.Y && playerBounds.Width == ob.Width && playerBounds.Height == ob.Height) { // borderlands 2 has a limitation for max-screen size, we can't go up to the monitor's bounds // in windowed mode file.IniWriteValue("SystemSettings", "WindowedFullscreen", "True"); } else { file.IniWriteValue("SystemSettings", "WindowedFullscreen", "False"); } } file.IniWriteValue("SystemSettings", "ResX", width.ToString(CultureInfo.InvariantCulture)); file.IniWriteValue("SystemSettings", "ResY", height.ToString(CultureInfo.InvariantCulture)); // Link-making Directory.CreateDirectory(linkFolder); int exitCode; CmdUtil.LinkDirectories(rootFolder, linkFolder, out exitCode, "binaries"); string linkBin = Path.Combine(linkFolder, @"Binaries\Win32"); Directory.CreateDirectory(linkBin); CmdUtil.LinkDirectories(binFolder, linkBin, out exitCode); CmdUtil.LinkFiles(binFolder, linkBin, out exitCode, "xinput", "borderlands"); string exePath = Path.Combine(linkBin, this.userGame.Game.ExecutableName); File.Copy(this.executablePlace, exePath, true); // Link-end ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = exePath; startInfo.WindowStyle = ProcessWindowStyle.Hidden; // NEW object option = options["saveid" + i]; //object option = 11; int id = (int)option; if (i == pKeyboard) { startInfo.Arguments = "-AlwaysFocus -NoController -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture); } else { byte[] xdata = null; switch (gamePadId) { case 0: xdata = Nucleus.Coop.Games.GamesResources.xinput1; break; case 1: xdata = Nucleus.Coop.Games.GamesResources.xinput2; break; case 2: xdata = Nucleus.Coop.Games.GamesResources.xinput3; break; case 3: xdata = Nucleus.Coop.Games.GamesResources.xinput4; break; default: xdata = Nucleus.Coop.Games.GamesResources.xinput4; break; } using (Stream str = File.OpenWrite(Path.Combine(linkBin, "xinput1_3.dll"))) { str.Write(xdata, 0, xdata.Length); } startInfo.Arguments = "-AlwaysFocus -nostartupmovies -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture); gamePadId++; } startInfo.UseShellExecute = true; startInfo.WorkingDirectory = Path.GetDirectoryName(exePath); Process proc = Process.Start(startInfo); ScreenData data = new ScreenData(); data.Position = new Point(playerBounds.X, playerBounds.Y); data.Size = new Size(playerBounds.Width, playerBounds.Height); player.Process = proc; player.Tag = data; } return(string.Empty); }
public string Play() { if (!SteamUtil.IsSteamRunning()) { MessageBox.Show("If you own the Steam Version, please open Steam, then click OK"); } var options = profile.Options; bool playerKeyboard = (bool)profile.Options["keyboardPlayer"]; IniFile file = new IniFile(saveFile); file.IniWriteValue("SystemSettings", "WindowedFullscreen", "False"); file.IniWriteValue("SystemSettings", "Fullscreen", "False"); file.IniWriteValue("Engine.Engine", "bMuteAudioWhenNotInFocus", "False"); file.IniWriteValue("Engine.Engine", "bPauseOnLossOfFocus", "False"); file.IniWriteValue("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", "False"); file.IniWriteValue("WillowGame.WillowGameEngine", "bMuteAudioWhenNotInFocus", "False"); Screen[] all = Screen.AllScreens; // minimize everything //User32.MinimizeEverything(); List <PlayerInfo> players = profile.PlayerData; for (int i = 0; i < players.Count; i++) { PlayerInfo player = players[i]; // Set Borderlands 2 Resolution and stuff to run Rectangle playerBounds = player.monitorBounds; // find the monitor that has this screen Screen owner = null; for (int j = 0; j < all.Length; j++) { Screen s = all[j]; if (s.Bounds.Contains(playerBounds)) { owner = s; break; } } int width = playerBounds.Width; int height = playerBounds.Height; if (owner == null) { // log // screen doesn't exist //continue; } else { Rectangle ob = owner.Bounds; if (playerBounds.X == ob.X && playerBounds.Y == ob.Y && playerBounds.Width == ob.Width && playerBounds.Height == ob.Height) { // borderlands 2 has a limitation for max-screen size, we can't go up to the monitor's bounds // in windowed mode file.IniWriteValue("SystemSettings", "WindowedFullscreen", "True"); } else { file.IniWriteValue("SystemSettings", "WindowedFullscreen", "False"); } } file.IniWriteValue("SystemSettings", "ResX", width.ToString(CultureInfo.InvariantCulture)); file.IniWriteValue("SystemSettings", "ResY", height.ToString(CultureInfo.InvariantCulture)); ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = executablePlace; startInfo.WindowStyle = ProcessWindowStyle.Hidden; // NEW object option = options["saveid" + i]; //object option = 11; int id = (int)option; if (playerKeyboard) { startInfo.Arguments = "-AlwaysFocus -NoController -ControllerOffset=" + (i - 1).ToString(CultureInfo.InvariantCulture) + " -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture); } else { startInfo.Arguments = "-AlwaysFocus -ControllerOffset=" + i.ToString(CultureInfo.InvariantCulture) + " -SaveDataId=" + id.ToString(CultureInfo.InvariantCulture); } startInfo.UseShellExecute = true; startInfo.WorkingDirectory = Path.GetDirectoryName(executablePlace); Process proc = Process.Start(startInfo); ScreenData data = new ScreenData(); data.Position = new Point(playerBounds.X, playerBounds.Y); data.Size = new Size(playerBounds.Width, playerBounds.Height); player.Process = proc; player.Tag = data; } return(string.Empty); }