private void RegistreTradeOfferInDatabase(long tradeOfferID) { Bot.listIDTradeOffer.Add(tradeOfferID); string[] rowsTO = new string[3]; rowsTO[0] = "SteamID"; rowsTO[1] = "TradeOfferID"; rowsTO[2] = "tradeValue"; string[] valuesTO = new string[3]; valuesTO[0] = OtherSID.ToString(); valuesTO[1] = tradeOfferID.ToString(); valuesTO[2] = cent.ToString(); Bot.DB.INSERT("tradeoffers", rowsTO, valuesTO); foreach (TradeUserAssets asset in Trade.OtherOfferedItems) { SteamTrade.GenericInventory.ItemDescription description = Bot.otherSteamInventory.getDescription(asset.assetid); string[] rowsI = new string[3]; rowsI[0] = "itemName"; rowsI[1] = "tradeoffersid"; rowsI[2] = "togive"; string[] valuesI = new string[3]; valuesI[0] = description.name; valuesI[1] = tradeOfferID.ToString(); valuesI[2] = "0"; Bot.DB.INSERT("items", rowsI, valuesI); } foreach (TradeUserAssets asset in Trade.MyOfferedItems) { SteamTrade.GenericInventory.ItemDescription description = Bot.mySteamInventory.getDescription(asset.assetid); string[] rowsI = new string[3]; rowsI[0] = "itemName"; rowsI[1] = "tradeoffersid"; rowsI[2] = "togive"; string[] valuesI = new string[3]; valuesI[0] = description.name; valuesI[1] = tradeOfferID.ToString(); valuesI[2] = "1"; Bot.DB.INSERT("items", rowsI, valuesI); } }
public bool Validate() { cent = 0.0; List <string> errors = new List <string> (); List <long> contextId = new List <long>(); contextId.Add(2); Bot.otherSteamInventory.load(Bot.BotGameUsage, contextId, OtherSID); if (Bot.sm.data.response.items != null && Bot.sm.data.response.items.Count != 0) { IEnumerable <TradeUserAssets> listOfferedItems = Trade.OtherOfferedItems; foreach (TradeUserAssets tradeItem in listOfferedItems) { if (Bot.otherSteamInventory.items.ContainsKey(tradeItem.assetid)) { SteamTrade.GenericInventory.ItemDescription description = Bot.otherSteamInventory.getDescription(tradeItem.assetid); SteamMarketPrices.Item itemInfo = Bot.sm.data.response.items.Find(i => i.name == description.name); if (itemInfo != null) { cent += (itemInfo.value / 100.0); } } } } else { errors.Add("[X] I'm busy right now, come back in 5 minutes !"); } //if (AmountAdded == TF2Value.Zero) // errors.Add ("[X] You must put up at least 1 scrap or 1 key !"); // send the errors if (errors.Count != 0) { SendTradeMessage("Hum... sorry. I can't accept that trade offer, check the messages bellow :"); foreach (string error in errors) { SendTradeMessage(error); } } return(errors.Count == 0); }
public override void OnMessage(string message, EChatEntryType type) { if (message == "LIST" && Bot.MySteamID.Contains(OtherSID.ToString())) { List <long> contextId = new List <long>(); contextId.Add(2); Bot.mySteamInventory.load(Bot.BotGameUsage, contextId, Bot.SteamClient.SteamID); SendChatMessage("My inventory (" + Bot.BotGameUsage + ") contain " + Bot.mySteamInventory.items.Count + " item(s) !"); foreach (KeyValuePair <ulong, GenericInventory.Item> item in Bot.mySteamInventory.items) { SteamTrade.GenericInventory.ItemDescription description = Bot.mySteamInventory.getDescription(item.Key); SendChatMessage(description.name + " in game " + Bot.mySteamInventory.items[item.Key].appid); } } else if (message == "TCP" && Bot.MySteamID.Contains(OtherSID.ToString())) { ThreadState state = Bot.StartListening.ThreadState; SendChatMessage(state.ToString()); } else if (message.StartsWith("EXEC") && Bot.MySteamID.Contains(OtherSID.ToString())) { message = message.Replace("EXEC", ""); string[] cmd = message.Split(' '); if (cmd.Length >= 2) { string command = ""; for (int i = 2; i < cmd.Length; i++) { command += cmd[i] + " "; } command.Remove(command.Length - 1); if (Bot.SendCommandToServer(Int32.Parse(cmd[1]), command)) { SendChatMessage("Executed '" + command + "' on server id '" + cmd[1] + "' !"); } else { SendChatMessage("Wrong server ID, use 'SERVERLIST' to get the server ID."); } } else { SendChatMessage("Usage : EXEC [serverid] [command]"); SendChatMessage("Exemple : EXEC 0 sm_test 1 2 3"); } } else if (message == "SERVERLIST" && Bot.MySteamID.Contains(OtherSID.ToString())) { List <string> existingServer = new List <string>(); SendChatMessage("Number of connection : " + Bot.socket.Clients.Count); SendChatMessage("Server ID Server name"); for (int i = 0; i < Bot.socket.Clients.Count; i++) { if (!existingServer.Contains(Bot.socket.Clients[i].Name) && Bot.socket.Clients[i].clientSocket.Connected) { SendChatMessage(i + " " + Bot.socket.Clients[i].Name); existingServer.Add(Bot.socket.Clients[i].Name); } } SendChatMessage("-----------------------"); } else { SendChatMessage(Bot.chatbotSession.Think(message)); } }