public void OnLobbyChatEnter(string message) { if (Program.GameStarted) { return; } if (message != null && message.Length > 0) { Console.WriteLine("lobby chat message: " + message); SteamMatches.SendChatMsg(message); } }
public void Spectate() { SteamMatches.SendChatMsg("%j0"); }
public void Join() { SteamMatches.SendChatMsg("%j1"); }
public void SelectKingdom(string kingdom) { string msg = string.Format("%k{0}", kingdom); SteamMatches.SendChatMsg(msg); }
public void SelectTeam(string team) { string msg = string.Format("%t{0}", team); SteamMatches.SendChatMsg(msg); }
public void SendAnnouncement(string message) { string msg = string.Format("%a{0}", message); SteamMatches.SendChatMsg(msg); }
public void SendChat(string msg) { SteamMatches.SendChatMsg(msg); }