/// <summary> /// We've received a FULL update /// </summary> private void onFullUpdate(SteamInventoryFullUpdate_t data) { var result = new Result(this, data.Handle, false); result.Fill(); onResult(result, true); }
private static void InventoryUpdated(SteamInventoryFullUpdate_t x) { var r = new InventoryResult(x.Handle, false); Items = r.GetItems(false); OnInventoryUpdated?.Invoke(r); }
/// <summary> /// We've received a FULL update /// </summary> private void onFullUpdate(SteamInventoryFullUpdate_t data, bool error) { if (error) { return; } var result = new Result(this, data.Handle, false); result.Fill(); onResult(result, true); }
void OnSteamInventoryFullUpdate(SteamInventoryFullUpdate_t pCallback) { Debug.Log("[" + SteamInventoryFullUpdate_t.k_iCallback + " - SteamInventoryFullUpdate] - " + pCallback.m_handle); m_SteamInventoryResult = pCallback.m_handle; }