// Use this for initialization void Start() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); return; } //DontDestroyOnLoad(this.gameObject); SteamCallbackReceiver.Init(); Lobby = lobby; MaxNumOfPlayers = NumOfPlayers; SteamCallbackReceiver.LobbyEnterEvent += EnterLobby; SteamCallbackReceiver.LobbyCreateEvent += CreateLobby; SteamCallbackReceiver.ChatUpdateEvent += UpdateUsers; SteamCallbackReceiver.AcceptP2PEvent += AcceptP2P; SteamCallbackReceiver.P2PFailEvent += P2PStatus; MyID = SteamUser.GetSteamID(); Packet = new BytePacket(4096); Commands = new Command[Enum.GetNames(typeof(PacketType)).Length]; AddCommands(PacketType.LeaveLobby, LeaveLobbyCommand); AddCommands(PacketType.Latency, LatencyResponse); StartCoroutine(LatencyTest()); waitForSeconds = new WaitForSeconds(0.1f); if (OnClientInitialized) { OnClientInitialized.Raise(); } }
void Awake() { self = SteamUser.GetSteamID(); Callback <P2PSessionRequest_t> .Create((cb) => { if (others.ContainsKey(cb.m_steamIDRemote.m_SteamID)) { SteamNetworking.AcceptP2PSessionWithUser(cb.m_steamIDRemote); } }); temp1024 = GamePacket.CreatePacket(1024); temp768 = GamePacket.CreatePacket(768); temp512 = GamePacket.CreatePacket(512); temp256 = GamePacket.CreatePacket(256); SteamCallbackReceiver.Init(); SteamCallbackReceiver.ChatUpdateEvent += OnLobbyChatUpdate; SteamCallbackReceiver.LobbyEnterEvent += OnLobbyEnter; }