コード例 #1
0
        [CommandHipc(300)] // 4.0.0+
        // CalculateMonotonicSystemClockBaseTimePoint(nn::time::SystemClockContext) -> s64
        public ResultCode CalculateMonotonicSystemClockBaseTimePoint(ServiceCtx context)
        {
            SteadyClockCore steadyClock = _timeManager.StandardSteadyClock;

            if (!steadyClock.IsInitialized())
            {
                return(ResultCode.UninitializedClock);
            }

            ITickSource tickSource = context.Device.System.TickSource;

            SystemClockContext   otherContext     = context.RequestData.ReadStruct <SystemClockContext>();
            SteadyClockTimePoint currentTimePoint = steadyClock.GetCurrentTimePoint(tickSource);

            ResultCode result = ResultCode.TimeMismatch;

            if (currentTimePoint.ClockSourceId == otherContext.SteadyTimePoint.ClockSourceId)
            {
                TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
                long         baseTimePoint = otherContext.Offset + currentTimePoint.TimePoint - ticksTimeSpan.ToSeconds();

                context.ResponseData.Write(baseTimePoint);

                result = ResultCode.Success;
            }

            return(result);
        }
コード例 #2
0
ファイル: ISystemClock.cs プロジェクト: Furtif/Ryujinx
        // SetCurrentTime(nn::time::PosixTime)
        public ResultCode SetCurrentTime(ServiceCtx context)
        {
            if (!_writePermission)
            {
                return(ResultCode.PermissionDenied);
            }

            long                 posixTime        = context.RequestData.ReadInt64();
            SteadyClockCore      steadyClockCore  = _clockCore.GetSteadyClockCore();
            SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(context.Thread);

            SystemClockContext clockContext = new SystemClockContext()
            {
                Offset          = posixTime - currentTimePoint.TimePoint,
                SteadyTimePoint = currentTimePoint
            };

            ResultCode result = _clockCore.SetSystemClockContext(clockContext);

            if (result == ResultCode.Success)
            {
                result = _clockCore.Flush(clockContext);
            }

            return(result);
        }
コード例 #3
0
        private ResultCode GetClockSnapshotFromSystemClockContextInternal(ITickSource tickSource, SystemClockContext userContext, SystemClockContext networkContext, byte type, out ClockSnapshot clockSnapshot)
        {
            clockSnapshot = new ClockSnapshot();

            SteadyClockCore      steadyClockCore  = _timeManager.StandardSteadyClock;
            SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(tickSource);

            clockSnapshot.IsAutomaticCorrectionEnabled = _timeManager.StandardUserSystemClock.IsAutomaticCorrectionEnabled();
            clockSnapshot.UserContext          = userContext;
            clockSnapshot.NetworkContext       = networkContext;
            clockSnapshot.SteadyClockTimePoint = currentTimePoint;

            ResultCode result = _timeManager.TimeZone.Manager.GetDeviceLocationName(out string deviceLocationName);

            if (result != ResultCode.Success)
            {
                return(result);
            }

            char[] tzName       = deviceLocationName.ToCharArray();
            char[] locationName = new char[0x24];

            Array.Copy(tzName, locationName, tzName.Length);

            clockSnapshot.LocationName = locationName;

            result = ClockSnapshot.GetCurrentTime(out clockSnapshot.UserTime, currentTimePoint, clockSnapshot.UserContext);

            if (result == ResultCode.Success)
            {
                result = _timeManager.TimeZone.Manager.ToCalendarTimeWithMyRules(clockSnapshot.UserTime, out CalendarInfo userCalendarInfo);

                if (result == ResultCode.Success)
                {
                    clockSnapshot.UserCalendarTime           = userCalendarInfo.Time;
                    clockSnapshot.UserCalendarAdditionalTime = userCalendarInfo.AdditionalInfo;

                    if (ClockSnapshot.GetCurrentTime(out clockSnapshot.NetworkTime, currentTimePoint, clockSnapshot.NetworkContext) != ResultCode.Success)
                    {
                        clockSnapshot.NetworkTime = 0;
                    }

                    result = _timeManager.TimeZone.Manager.ToCalendarTimeWithMyRules(clockSnapshot.NetworkTime, out CalendarInfo networkCalendarInfo);

                    if (result == ResultCode.Success)
                    {
                        clockSnapshot.NetworkCalendarTime           = networkCalendarInfo.Time;
                        clockSnapshot.NetworkCalendarAdditionalTime = networkCalendarInfo.AdditionalInfo;
                        clockSnapshot.Type = type;

                        // Probably a version field?
                        clockSnapshot.Unknown = 0;
                    }
                }
            }

            return(result);
        }
コード例 #4
0
ファイル: ISteadyClock.cs プロジェクト: ianuub/Ryujinxxx
        // GetCurrentTimePoint() -> nn::time::SteadyClockTimePoint
        public ResultCode GetCurrentTimePoint(ServiceCtx context)
        {
            if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
            {
                return(ResultCode.UninitializedClock);
            }

            SteadyClockTimePoint currentTimePoint = _steadyClock.GetCurrentTimePoint(context.Thread);

            context.ResponseData.WriteStruct(currentTimePoint);

            return(ResultCode.Success);
        }
コード例 #5
0
        // GetCurrentTimePoint() -> nn::time::SteadyClockTimePoint
        public ResultCode GetCurrentTimePoint(ServiceCtx context)
        {
            if (!_bypassUninitializedClock && !_steadyClock.IsInitialized())
            {
                return(ResultCode.UninitializedClock);
            }

            ITickSource tickSource = context.Device.System.TickSource;

            SteadyClockTimePoint currentTimePoint = _steadyClock.GetCurrentTimePoint(tickSource);

            context.ResponseData.WriteStruct(currentTimePoint);

            return(ResultCode.Success);
        }
コード例 #6
0
ファイル: ISystemClock.cs プロジェクト: Furtif/Ryujinx
        // GetCurrentTime() -> nn::time::PosixTime
        public ResultCode GetCurrentTime(ServiceCtx context)
        {
            SteadyClockCore      steadyClockCore  = _clockCore.GetSteadyClockCore();
            SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(context.Thread);

            ResultCode result = _clockCore.GetSystemClockContext(context.Thread, out SystemClockContext clockContext);

            if (result == ResultCode.Success)
            {
                result = ResultCode.TimeMismatch;

                if (currentTimePoint.ClockSourceId == clockContext.SteadyTimePoint.ClockSourceId)
                {
                    long posixTime = clockContext.Offset + currentTimePoint.TimePoint;

                    context.ResponseData.Write(posixTime);

                    result = 0;
                }
            }

            return(result);
        }