コード例 #1
0
 public override void Change_value(Status_build status_Build, Setting_Build_ressures setting)
 {
     Setting_build.Status_build = status_Build;
     Setting_build = setting;
     GetComponentInChildren <Status_build_script>().Change_value(new Status_build_script.Status_build_setting {
         Health = 100, Level = 1, Name_build = "build", ID_build = Setting_build.ID, Type = Type_build.Build_food
     });
 }
コード例 #2
0
    public override void Change_value(Status_build status_Build, Setting_Build_ressures Setting)
    {
        Setting_build.Status_build = status_Build;

        Setting_build = Setting;
        GetComponentInChildren <Status_build_script>().Change_value(new Status_build_script.Status_build_setting {
            Health = Setting_build.Health, Level = Setting_build.Level, Name_build = Setting_build.Name, ID_build = Setting_build.ID, Type = Type_build.Build_storage
        });
    }
コード例 #3
0
ファイル: Stone.cs プロジェクト: chilligames/Besider
    public override void Change_value(Status_build status_Build, Setting_Build_ressures setting)
    {
        //frist value fill
        Setting_build.Status_build = status_Build;
        Setting_build = setting;

        //change status
        GetComponentInChildren <Status_build_script>().Change_value(new Status_build_script.Status_build_setting {
            Level = 1, Health = 100, Name_build = "build", Type = Type_build.Build_stone, ID_build = Setting_build.ID
        });
    }
コード例 #4
0
ファイル: Build.cs プロジェクト: chilligames/Besider
 /// <summary>
 /// change value builds
 /// </summary>
 /// <param name="status_Build"></param>
 public abstract void Change_value(Status_build status_Build, Setting_Build_ressures Setting);