コード例 #1
0
 public StatusLine(StatusLineType type)
 {
     _belowLine = GameGraphics.GetTexture("red_bar");
     if (type == StatusLineType.Green)
         _topLine = GameGraphics.GetTexture("green_bar");
     else _topLine = GameGraphics.GetTexture("yellow_bar");
 }
コード例 #2
0
        public PeachStatus Parse(Stream statusFileStream)
        {
            PeachStatus peachStatus = new PeachStatus();

            using (StreamReader sr = new StreamReader(statusFileStream))
            {
                while (!sr.EndOfStream)
                {
                    string         line     = sr.ReadLine();
                    StatusLineType lineType = identifyLineType(line);
                    UInt64         startingIteration;
                    UInt64         finalIteration;
                    UInt64         faultingIteration;

                    switch (lineType)
                    {
                    case StatusLineType.FaultDetected:
                        ParseFaultDetectedLine(line, out faultingIteration);

                        peachStatus.LastCompletedIteration = faultingIteration;
                        peachStatus.LastUpdate             = ParseDate(line);
                        break;

                    case StatusLineType.IterationX:
                        ParseIterationXLine(line, out startingIteration);

                        peachStatus.LastCompletedIteration = startingIteration - 1;
                        peachStatus.LastUpdate             = ParseDate(line);
                        break;

                    case StatusLineType.IterationXofN:
                        ParseIterationXofNLine(line, out startingIteration, out finalIteration);

                        peachStatus.LastCompletedIteration = startingIteration - 1;
                        peachStatus.FinalIteration         = finalIteration;
                        peachStatus.LastUpdate             = ParseDate(line);
                        break;

                    case StatusLineType.TestFinished:
                        peachStatus.Finished = true;
                        return(peachStatus);

                    default:
                        break;
                    }
                }
            }

            return(peachStatus);
        }