コード例 #1
0
ファイル: KaisenScene.cs プロジェクト: pratikxman/Sengoku2d
    public int getStsAndMakeInstance(int jinkei, int mapId, float rainMinusRatio, float snowMinusRatio)
    {
        //Get Status
        string map     = jinkei.ToString() + "map" + mapId;
        int    busyoId = PlayerPrefs.GetInt(map);

        string busyoString = busyoId.ToString();
        int    lv          = PlayerPrefs.GetInt(busyoString);

        StatusGet    sts         = new StatusGet();
        BusyoInfoGet busyoInfo   = new BusyoInfoGet();
        int          shipId      = busyoInfo.getShipId(busyoId);
        int          hp          = sts.getHp(busyoId, lv);
        int          atk         = sts.getAtk(busyoId, lv);
        int          dfc         = sts.getDfc(busyoId, lv);
        int          spd         = sts.getSpd(busyoId, lv);
        string       busyoName   = sts.getBusyoName(busyoId);
        ArrayList    senpouArray = sts.getSenpou(busyoId, false);

        //Make Average Senpou Lv
        totalSenpouLv = totalSenpouLv + (int)senpouArray[8];

        //Weather Minus
        if (rainMinusRatio != 0 || snowMinusRatio != 0)
        {
            float tmp = (float)spd * 0.5f;
            if (tmp < 1)
            {
                tmp = 1;
            }
            spd = Mathf.FloorToInt(tmp);
        }

        //Soudaisyo
        if (busyoId == soudaisyo)
        {
            soudaisyoHp  = hp;
            soudaisyoAtk = atk;
            soudaisyoDfc = dfc;
            soudaisyoSpd = spd / 10;
        }

        //Boubi
        int boubi = 0;

        if (activeStageId == 0)
        {
            //Passive
            boubi = PlayerPrefs.GetInt("activeBoubi", 0);
        }

        //View Object & pass status to it.
        PlayerInstance inst = new PlayerInstance();

        inst.makeKaisenInstance(busyoId, shipId, mapId, hp, atk, dfc, spd, senpouArray, busyoName, soudaisyo, boubi, false, 0, 0);

        return(busyoId);
    }
コード例 #2
0
ファイル: KaisenScene.cs プロジェクト: pratikxman/Sengoku2d
    public void getEnemyStsAndMakeInstance(int linkNo, int mapId, float rainMinusRatio, float snowMinusRatio)
    {
        string map     = "emap" + mapId;
        int    busyoId = PlayerPrefs.GetInt(map);

        int activeBusyoLv  = PlayerPrefs.GetInt("activeBusyoLv");
        int activeButaiQty = PlayerPrefs.GetInt("activeButaiQty");
        int activeButaiLv  = PlayerPrefs.GetInt("activeButaiLv");

        StatusGet    sts       = new StatusGet();
        BusyoInfoGet info      = new BusyoInfoGet();
        int          shipId    = info.getShipId(busyoId);
        int          hp        = sts.getHp(busyoId, activeBusyoLv);
        int          atk       = sts.getAtk(busyoId, activeBusyoLv);
        int          dfc       = sts.getDfc(busyoId, activeBusyoLv);
        int          spd       = sts.getSpd(busyoId, activeBusyoLv);
        string       busyoName = sts.getBusyoName(busyoId);
        string       heisyu    = sts.getHeisyu(busyoId);

        int playerBusyoQty = PlayerPrefs.GetInt("jinkeiBusyoQty");

        aveSenpouLv = Mathf.CeilToInt(totalSenpouLv / playerBusyoQty);
        ArrayList senpouArray = sts.getEnemySenpou(busyoId, aveSenpouLv, "");

        //Weather Minus
        if (rainMinusRatio != 0 || snowMinusRatio != 0)
        {
            float tmp = (float)spd * 0.5f;
            if (tmp < 1)
            {
                tmp = 1;
            }
            spd = Mathf.FloorToInt(tmp);
        }

        bool enemyTaisyoFlg = false;

        if (busyoId == enemySoudaisyo)
        {
            enemyTaisyoFlg = true;
        }

        //View Object & pass status to it.
        EnemyInstance inst = new EnemyInstance();

        inst.makeKaisenInstance(mapId, busyoId, shipId, activeButaiLv, heisyu, activeButaiQty, hp, atk, dfc, spd, busyoName, linkNo, enemyTaisyoFlg, senpouArray);
    }
コード例 #3
0
ファイル: NaiseiController.cs プロジェクト: zeimoter/zeimoter
    public void Start()
    {
        //Get Temp Kuni Id & Stage Id
        activeKuniId = PlayerPrefs.GetInt ("activeKuniId");
        string temp = "naisei" + activeKuniId.ToString ();

        /*Initial Setting*/
        //Kuni Name & jyosyu
        string title = "";
        string kuniName = PlayerPrefs.GetString ("activeKuniName");

        string jyosyuTemp = "jyosyu" + activeKuniId;

        //Clear Image
        foreach ( Transform n in GameObject.Find ("JyosyuImage").transform){
            GameObject.Destroy(n.gameObject);
        }

        if (PlayerPrefs.HasKey (jyosyuTemp)) {
            //Jyosyu Exist
            jyosyuId = PlayerPrefs.GetInt (jyosyuTemp);
            string busyoPath = "Prefabs/Player/Unit/" + jyosyuId;
            GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject;
            busyo.transform.SetParent (GameObject.Find ("JyosyuImage").transform);
            busyo.transform.localScale = new Vector2 (4, 4);
            busyo.GetComponent<DragHandler>().enabled = false;
            RectTransform busyo_transform = busyo.GetComponent<RectTransform>();
            busyo_transform.anchoredPosition = new Vector3(40,40,0);
            busyo_transform.sizeDelta = new Vector2( 23, 23);

            foreach(Transform n in busyo.transform){
                GameObject.Destroy(n.gameObject);
            }

            StatusGet sts = new StatusGet();
            string jyosyuName = sts.getBusyoName(jyosyuId);
            title = kuniName + "・" + jyosyuName;

            //Ninmei Button
            GameObject btn = GameObject.Find ("Ninmei").gameObject;
            btn.GetComponent<Ninmei>().kaininFlg = true;
            btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主解任";
            btn.GetComponent<Ninmei>().jyosyuId = jyosyuId;
            btn.GetComponent<Ninmei>().jyosyuName = jyosyuName;

        } else {
            //Jyosyu Not Exist
            title = kuniName + "・蔵入地";

            //Ninmei Button
            GameObject btn = GameObject.Find ("Ninmei").gameObject;
            btn.GetComponent<Ninmei>().kaininFlg = false;
            btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主任命";
        }

        GameObject.Find ("StageNameValue").GetComponent<Text> ().text = title;

        //Money
        int money = PlayerPrefs.GetInt("money");
        GameObject.Find ("MoneyValue").GetComponent<Text> ().text = money.ToString();

        //Hyourou
        int hyourou = PlayerPrefs.GetInt("hyourou");
        GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourou.ToString();

        //HyourouMax
        int hyourouMax = PlayerPrefs.GetInt("hyourouMax");
        GameObject.Find ("HyourouMaxValue").GetComponent<Text> ().text = hyourouMax.ToString();

        /*Open Panel*/
        //Clear Previous Panel
        foreach ( Transform n in GameObject.Find ("NaiseiView").transform){
            GameObject.Destroy(n.gameObject);
        }
        //Clear Previous Mask Panel
        foreach ( Transform n in GameObject.Find ("MaskView").transform){
            GameObject.Destroy(n.gameObject);
        }

        //Open Panel & MaskPanel
         		panelByShiro(activeKuniId);
        panelByKuniLv();

        if (PlayerPrefs.HasKey (temp)) {
            /*initial setting*/
            string naiseiString = PlayerPrefs.GetString (temp);
            List<string> naiseiList = new List<string>();
            char[] delimiterChars = {','};
            naiseiList = new List<string>(naiseiString.Split (delimiterChars));

            /*Naisei Bldg Handling*/
            char[] delimiterChars2 = {':'};
            List<string> deletePanelList = new List<string>();
            for(int i=1; i<naiseiList.Count;i++){

                List<string> naiseiContentList = new List<string>();
                naiseiContentList = new List<string>(naiseiList[i].Split (delimiterChars2));

                if(naiseiContentList[0] != "0"){
                    //Exist
                    Entity_naisei_mst naiseiMst = Resources.Load ("Data/naisei_mst") as Entity_naisei_mst;
                    string bldgRank = "";
                    if(int.Parse(naiseiContentList[1])<8){
                        bldgRank = "s";
                    }else if(int.Parse(naiseiContentList[1]) < 15){
                        bldgRank = "m";
                    }else if(15 <= int.Parse(naiseiContentList[1])){
                        bldgRank = "l";
                    }

                    //Add Delete Target
                    deletePanelList.Add(i.ToString());

                    //Make New Panel
                    string type = naiseiMst.param [int.Parse(naiseiContentList[0])].code;
                    string bldg = type + "_" + bldgRank;
                    string bldgPath = "Prefabs/Naisei/Bldg/" + bldg;
                    GameObject bldgObj = Instantiate (Resources.Load (bldgPath)) as GameObject;
                    bldgObj.transform.parent = GameObject.Find ("NaiseiView").transform;
                    bldgObj.transform.localScale = new Vector3 (1, 1, 1);
                    setBldg(bldgObj, i);
                    bldgObj.name = i.ToString();
                    bldgObj.GetComponent<AreaButton>().blank = false;
                    bldgObj.GetComponent<AreaButton>().type = type;
                    bldgObj.GetComponent<AreaButton>().lv = naiseiContentList[1];
                    bldgObj.GetComponent<AreaButton>().naiseiId = int.Parse(naiseiContentList[0]);

                    //Effect by Level
                    List<int> naiseiEffectList = new List<int>();
                    naiseiEffectList = getNaiseiList(type, int.Parse(naiseiContentList[1]));
                    bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0];
                    bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1];
                    bldgObj.GetComponent<AreaButton>().moneyNextLv = naiseiEffectList[2];
                    bldgObj.GetComponent<AreaButton>().requiredHyourou =naiseiMst.param [int.Parse(naiseiContentList[0])].hyourou;
                    bldgObj.GetComponent<AreaButton>().naiseiName =naiseiMst.param [int.Parse(naiseiContentList[0])].name;

                    //Status
                    if(type == "shop" || type == "kouzan"){
                        syogyo = syogyo + naiseiEffectList[0];
                    }else if(type == "ta"){
                        nogyo = nogyo + naiseiEffectList[0];
                    }else if(type == "yr" ||type == "kb"||type == "tp" ||type == "ym"){
                        gunjyu = gunjyu + naiseiEffectList[0];
                    }else if(type == "ashigaru"){
                        ashigaru = ashigaru + naiseiEffectList[0];
                    }else if(type == "toride"){
                        boubi = boubi + naiseiEffectList[0];
                    }else{
                        Debug.Log ("Not Yet");
                    }
                }
            }

            //Clear Duplicated Panel
            foreach ( Transform n in GameObject.Find ("NaiseiView").transform){
                if(deletePanelList.Contains(n.name)){
                    if(n.tag == "Area"){
                        GameObject.Destroy(n.gameObject);
                    }
                }
            }

            /*shiro setting*/
            string rank = "";
            if(int.Parse(naiseiList[0])<8){
                rank = "s";
                setShiro(rank, naiseiList[0]);
            }else if(int.Parse(naiseiList[0]) < 15){
                rank = "m";
                setShiro(rank, naiseiList[0]);
            }else if(15 <= int.Parse(naiseiList[0])){
                rank = "l";
                setShiro(rank, naiseiList[0]);
            }

            string maskPath = "Prefabs/Naisei/MaskPanel";
            GameObject maskPanel = Instantiate (Resources.Load (maskPath)) as GameObject;
            maskPanel.transform.parent = GameObject.Find ("MaskView").transform;
            maskPanel.transform.localScale = new Vector3 (1, 1, 1);
            RectTransform maskPanel_transform = maskPanel.GetComponent<RectTransform>();
            maskPanel_transform.anchoredPosition = new Vector2(0,-20);
            maskPanel.name = "shiro_" + rank;

            //Status Handling

            //Status Jyosyu Modification
            if (PlayerPrefs.HasKey (jyosyuTemp)) {
                StatusGet sts = new StatusGet();
                int lv = PlayerPrefs.GetInt (jyosyuId.ToString());
                float naiseiSts = (float)sts.getDfc(jyosyuId,lv);

                float hpSts = (float)sts.getHp(jyosyuId,lv);
                float atkSts = (float)sts.getAtk(jyosyuId,lv);
                float boubiSts = (hpSts + atkSts)/2;

                float tempSyogyo = (float)syogyo;
                tempSyogyo = tempSyogyo + (tempSyogyo * naiseiSts/200);
                float tempNogyo = (float)nogyo;
                tempNogyo = tempNogyo + (tempNogyo * naiseiSts/200);
                float tempBoubi = (float)boubi;
                tempBoubi = tempBoubi + (tempBoubi * naiseiSts/200);

                syogyo = (int)tempSyogyo;
                nogyo = (int)tempNogyo;
                boubi = (int)tempBoubi;

            }

            GameObject.Find("SyogyoValue").GetComponent<Text>().text = syogyo.ToString();
            GameObject.Find("NougyoValue").GetComponent<Text>().text = nogyo.ToString();
            GameObject.Find("GunjyuValue").GetComponent<Text>().text = gunjyu.ToString();
            GameObject.Find("AshigaruValue").GetComponent<Text>().text = ashigaru.ToString();
            GameObject.Find("BoubiValue").GetComponent<Text>().text = boubi.ToString();
            GameObject.Find("BukkyoValue").GetComponent<Text>().text = bukkyo.ToString();
            GameObject.Find("KirisutoValue").GetComponent<Text>().text = kirisuto.ToString();
            GameObject.Find("BunkaValue").GetComponent<Text>().text = bunka.ToString();

        } else {
            //Error
            Debug.Log ("ERROR");
        }
    }
コード例 #4
0
ファイル: GameScene.cs プロジェクト: zeimoter/sengoku2d
	public void getEnemyStsAndMakeInstance(int linkNo, int mapId, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio){
		
		String map = "emap" + mapId;
		int busyoId = PlayerPrefs.GetInt(map);

		int activeBusyoLv = PlayerPrefs.GetInt ("activeBusyoLv");
		int activeButaiQty = PlayerPrefs.GetInt ("activeButaiQty");
		int activeButaiLv = PlayerPrefs.GetInt ("activeButaiLv");

		StatusGet sts = new StatusGet ();
		BusyoInfoGet info = new BusyoInfoGet();
		int hp = sts.getHp (busyoId, activeBusyoLv);
		int atk = sts.getAtk (busyoId, activeBusyoLv);
		int dfc = sts.getDfc (busyoId, activeBusyoLv);
		int spd = sts.getSpd (busyoId, activeBusyoLv);
		string busyoName = sts.getBusyoName (busyoId);
		string heisyu = sts.getHeisyu (busyoId);
		ArrayList senpouArray = sts.getSenpou (busyoId);

		//Map & Weather Minus
		if (mntMinusRatio != 0) {
			if (heisyu == "KB") {
				float tmp = (float)spd * mntMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				spd = Mathf.FloorToInt (tmp);
			}
		}else if (seaMinusRatio != 0) {
			if (heisyu == "TP") {
				float tmp = (float)dfc * seaMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				dfc = Mathf.FloorToInt (tmp);
			}else if (heisyu == "YM") {
				float tmp = (float)dfc * seaMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				dfc = Mathf.FloorToInt (tmp);
			}
		}
		if (rainMinusRatio != 0) {
			if (heisyu == "TP") {
				float tmp = (float)atk * rainMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				atk = Mathf.FloorToInt (tmp);
			}else if (heisyu == "YM") {
				float tmp = (float)atk * rainMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				atk = Mathf.FloorToInt (tmp);
			}		
		}else if(snowMinusRatio != 0) {
			float tmp = (float)spd * 0.5f;
			if (tmp < 1) {
				tmp = 1;
			}
			spd = Mathf.FloorToInt (tmp);

			if (heisyu == "TP") {
				float tmp2 = (float)atk * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				atk = Mathf.FloorToInt (tmp2);
			}else if (heisyu == "YM") {
				float tmp2 = (float)atk * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				atk = Mathf.FloorToInt (tmp2);
			}else if (heisyu == "KB") {
				float tmp2 = (float)dfc * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				dfc = Mathf.FloorToInt (tmp2);
			}
		}

		bool enemyTaisyoFlg = false;
		if (busyoId == enemySoudaisyo) {
			enemyTaisyoFlg = true;

		}

		//View Object & pass status to it. 
		EnemyInstance inst = new EnemyInstance ();
		inst.makeInstance(mapId, busyoId, activeButaiLv, heisyu, activeButaiQty, hp, atk, dfc, spd, busyoName,linkNo,enemyTaisyoFlg);
	}
コード例 #5
0
ファイル: GameScene.cs プロジェクト: zeimoter/sengoku2d
	public int getStsAndMakeInstance(int jinkei, int mapId, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio){

		String map = jinkei.ToString() + "map" + mapId;
		//Get Status
		int busyoId = PlayerPrefs.GetInt(map);
		
		string busyoString = busyoId.ToString();
		int lv =PlayerPrefs.GetInt(busyoString);

		StatusGet sts = new StatusGet ();
		int hp = sts.getHp (busyoId, lv);
		int atk = sts.getAtk (busyoId, lv);
		int dfc = sts.getDfc (busyoId, lv);
		int spd = sts.getSpd (busyoId, lv);
		string busyoName = sts.getBusyoName (busyoId);
		ArrayList senpouArray = sts.getSenpou (busyoId);


		//Map & Weather Minus
		string heisyu = sts.getHeisyu (busyoId);
		if (mntMinusRatio != 0) {
			if (heisyu == "KB") {
				float tmp = (float)spd * mntMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				spd = Mathf.FloorToInt (tmp);
			}
		}else if (seaMinusRatio != 0) {
			if (heisyu == "TP") {
				float tmp = (float)dfc * seaMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				dfc = Mathf.FloorToInt (tmp);
			}else if (heisyu == "YM") {
				float tmp = (float)dfc * seaMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				dfc = Mathf.FloorToInt (tmp);
			}
		}
		if (rainMinusRatio != 0) {
			if (heisyu == "TP") {
				float tmp = (float)atk * rainMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				atk = Mathf.FloorToInt (tmp);
			}else if (heisyu == "YM") {
				float tmp = (float)atk * rainMinusRatio;
				if (tmp < 1) {
					tmp = 1;
				}
				atk = Mathf.FloorToInt (tmp);
			}		
		}else if(snowMinusRatio != 0) {
			float tmp = (float)spd * 0.5f;
			if (tmp < 1) {
				tmp = 1;
			}
			spd = Mathf.FloorToInt (tmp);

			if (heisyu == "TP") {
				float tmp2 = (float)atk * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				atk = Mathf.FloorToInt (tmp2);
			}else if (heisyu == "YM") {
				float tmp2 = (float)atk * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				atk = Mathf.FloorToInt (tmp2);
			}else if (heisyu == "KB") {
				float tmp2 = (float)dfc * snowMinusRatio;
				if (tmp2 < 1) {
					tmp2 = 1;
				}
				dfc = Mathf.FloorToInt (tmp2);
			}
		}


		if (busyoId == soudaisyo) {
			soudaisyoHp = hp;
			soudaisyoAtk = atk;
			soudaisyoDfc = dfc;
			soudaisyoSpd = spd;
		}

		int boubi = 0;
		if (activeStageId == 0) {
			//Passive
			boubi = PlayerPrefs.GetInt("activeBoubi", 0);
		}


		//View Object & pass status to it. 
		PlayerInstance inst = new PlayerInstance ();
		inst.makeInstance (busyoId, mapId, hp, atk, dfc, spd, senpouArray, busyoName, soudaisyo, boubi);

		return busyoId;
	}
コード例 #6
0
ファイル: DoTsuihou.cs プロジェクト: zeimoter/zeimoter
    public void OnClick()
    {
        if (name == "YesButton") {
            /*Tsuihou*/
            //Limit Check
            int myBusyoQty = PlayerPrefs.GetInt("myBusyoQty");

            if (myBusyoQty == 1) {
                //Error
                Message msg = new Message();
                string Text = "御館様、武将を皆追放することは出来ませぬぞ。お家を滅ぼすおつもりか。";
                msg.makeMessage (Text);

            } else {

                //Delete Data

                //myBusyo
                List<string> myBusyo_list = new List<string> ();
                string myBusyoString = PlayerPrefs.GetString ("myBusyo");
                char[] delimiterChars = {','};
                myBusyo_list.AddRange (myBusyoString.Split (delimiterChars));
                myBusyo_list.Remove(busyoId.ToString());
                string newMyBusyoString = "";
                string newOnBusyo = myBusyo_list[0];
                for(int i=0; i<myBusyo_list.Count;i++){
                    newMyBusyoString = newMyBusyoString + myBusyo_list[i] + ",";
                }
                newMyBusyoString = newMyBusyoString.TrimEnd(',');

                //kahou
                List<string> kahou_list = new List<string> ();
                string kahou = "kahou" + busyoId;
                string kahouString = PlayerPrefs.GetString (kahou);
                kahou_list.AddRange(kahouString.Split (delimiterChars));

                string availableBugu = PlayerPrefs.GetString ("availableBugu");
                string availableKabuto = PlayerPrefs.GetString ("availableKabuto");
                string availableGusoku = PlayerPrefs.GetString ("availableGusoku");
                string availableMeiba =  PlayerPrefs.GetString ("availableMeiba");
                string availableCyadougu = PlayerPrefs.GetString ("availableCyadougu");
                string availableHeihousyo = PlayerPrefs.GetString ("availableHeihousyo");
                string availableChishikisyo = PlayerPrefs.GetString ("availableChishikisyo");

                for(int j=0; j<kahou_list.Count;j++){
                    string kahouId = kahou_list[j];

                    if(j==0){
                        //Bugu
                        if(kahouId !="0"){
                            if(availableBugu != "" && availableBugu != null){
                                availableBugu = availableBugu + "," + kahouId;
                            }else{
                                availableBugu = kahouId;
                            }
                        }

                    }else if(j==1){
                        //Kabuto
                        if(kahouId !="0"){
                            if(availableKabuto != "" && availableKabuto != null){
                                availableKabuto = availableKabuto + "," + kahouId;
                            }else{
                                availableKabuto = kahouId;
                            }
                        }

                    }else if(j==2){
                        //Gusoku
                        if(kahouId !="0"){
                            if(availableGusoku != "" && availableGusoku != null){
                                availableGusoku = availableGusoku + "," + kahouId;
                            }else{
                                availableGusoku = kahouId;
                            }
                        }

                    }else if(j==3){
                        //Meiba
                        if(kahouId !="0"){
                            if(availableMeiba != "" && availableMeiba != null){
                                availableMeiba = availableMeiba + "," + kahouId;
                            }else{
                                availableMeiba = kahouId;
                            }
                        }

                    }else if(j==4){
                        //Cyadougu1
                        if(kahouId !="0"){
                            if(availableCyadougu != "" && availableCyadougu != null){
                                availableCyadougu = availableCyadougu + "," + kahouId;
                            }else{
                                availableCyadougu = kahouId;
                            }
                        }

                    }else if(j==5){
                        //Cyadougu2
                        if(kahouId !="0"){
                            if(availableCyadougu != "" && availableCyadougu != null){
                                availableCyadougu = availableCyadougu + "," + kahouId;
                            }else{
                                availableCyadougu = kahouId;
                            }
                        }

                    }else if(j==6){
                        //Heihousyo
                        if(kahouId !="0"){
                            if(availableHeihousyo != "" && availableHeihousyo != null){
                                availableHeihousyo = availableHeihousyo + "," + kahouId;
                            }else{
                                availableHeihousyo = kahouId;
                            }
                        }

                    }else if(j==7){
                        //Chishikisyo
                        if(kahouId !="0"){
                            if(availableChishikisyo != "" && availableChishikisyo != null){
                                availableChishikisyo = availableChishikisyo + "," + kahouId;
                            }else{
                                availableChishikisyo = kahouId;
                            }
                        }
                    }
                }
                //OK
                PlayerPrefs.SetString("myBusyo",newMyBusyoString);
                PlayerPrefs.DeleteKey(busyoId.ToString());
                string hei = "hei" + busyoId;
                PlayerPrefs.DeleteKey(hei);
                string senpou = "senpou" + busyoId;
                PlayerPrefs.DeleteKey(senpou);
                string koudou = "kondou" + busyoId;
                PlayerPrefs.DeleteKey(koudou);
                PlayerPrefs.SetString ("availableBugu",availableBugu);
                PlayerPrefs.SetString ("availableKabuto",availableKabuto);
                PlayerPrefs.SetString ("availableGusoku",availableGusoku);
                PlayerPrefs.SetString ("availableMeiba",availableMeiba);
                PlayerPrefs.SetString ("availableCyadougu",availableCyadougu);
                PlayerPrefs.SetString ("availableHeihousyo",availableHeihousyo);
                PlayerPrefs.SetString ("availableChishikisyo",availableChishikisyo);
                PlayerPrefs.DeleteKey(kahou);
                string exp = "exp" + busyoId;
                PlayerPrefs.DeleteKey(exp);

                //jinkei 1map1 ~ 4map25
                int oyaId = 1;
                for(int k=oyaId; k<5; k++){
                    int koId = 1;

                    for(int l=koId; l<26; l++){
                        string mapKey = k.ToString() + "map" + l.ToString();
                        int mapBusyo = PlayerPrefs.GetInt (mapKey);

                        if(mapBusyo == busyoId){
                            //Delete
                            PlayerPrefs.DeleteKey(mapKey);
                        }
                    }
                }
                myBusyoQty = myBusyoQty - 1;
                PlayerPrefs.SetInt("myBusyoQty",myBusyoQty);
                PlayerPrefs.Flush();

                //Back & Update
                Destroy(GameObject.Find("TsuihouConfirm"));
                Destroy(GameObject.Find("Back(Clone)"));

                MessageBusyo msg = new MessageBusyo();
                string tsuihouText = busyoName + "を追放しました。";
                string type = "tsuihou";
                msg.makeMessage(tsuihouText,busyoId, type);

                //Now On Busyo Mod.
                GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyo = newOnBusyo;
                StatusGet sts = new StatusGet();
                GameObject.Find ("GameScene").GetComponent<NowOnBusyo>().OnBusyoName = sts.getBusyoName(int.Parse(newOnBusyo));

                /*Initialization*/
                //BusyoView
                RonkouScene ronkou = new RonkouScene();
                //Delete
                foreach ( Transform n in GameObject.Find("BusyoView").transform ){
                    //Busyo Serihu
                    GameObject.Destroy(n.gameObject);
                }
                //Create
                ronkou.createBusyoView(newOnBusyo.ToString());

                //BusyoStatus
                ronkou.createBusyoStatusView(newOnBusyo.ToString());

                //Scroll View
                //Delete
                foreach ( Transform n in GameObject.Find("Content").transform ){
                    GameObject.Destroy(n.gameObject);
                }

                //Create
                ArrayList myBusyoList = new ArrayList();
                GameObject mainController = GameObject.Find ("GameScene");
                string minBusyoId = "";
                minBusyoId = ronkou.createScrollView(myBusyoList,minBusyoId,mainController);
            }

        }else if(name == "NoButton"){
            //Back
            Destroy(GameObject.Find("TsuihouConfirm"));
            Destroy(GameObject.Find("Back(Clone)"));
        }
    }
コード例 #7
0
ファイル: Timer.cs プロジェクト: pratikxman/Sengoku2d
    public void enemyEngunInstance(string enemyEngunList, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio)
    {
        List <string> daimyoEnguniList = new List <string> ();

        char[] delimiterChars  = { ':' };
        char[] delimiterChars2 = { '-' };
        if (enemyEngunList.Contains(":"))
        {
            daimyoEnguniList = new List <string> (enemyEngunList.Split(delimiterChars));
        }
        else
        {
            daimyoEnguniList.Add(enemyEngunList);
        }

        for (int i = 0; i < daimyoEnguniList.Count; i++)
        {
            StatusGet     sts = new StatusGet();
            string        daimyoEngunString = daimyoEnguniList[i];
            List <string> unitEnguniList    = new List <string> ();
            unitEnguniList = new List <string> (daimyoEngunString.Split(delimiterChars2));
            int    busyoId = int.Parse(unitEnguniList[1]);
            string heisyu  = sts.getHeisyu(busyoId);

            if (busyoId != 0)
            {
                int busyoLv  = int.Parse(unitEnguniList[2]);
                int butaiQty = int.Parse(unitEnguniList[3]);
                int butaiLv  = int.Parse(unitEnguniList[4]);

                int    hp        = sts.getHp(busyoId, busyoLv);
                int    atk       = sts.getAtk(busyoId, busyoLv);
                int    dfc       = sts.getDfc(busyoId, busyoLv);
                int    spd       = sts.getSpd(busyoId, busyoLv);
                string busyoName = sts.getBusyoName(busyoId);

                int aveSenpouLv = 0;
                if (Application.loadedLevelName != "kaisen")
                {
                    aveSenpouLv = GameObject.Find("GameScene").GetComponent <GameScene> ().aveSenpouLv;
                }
                else
                {
                    aveSenpouLv = GameObject.Find("GameScene").GetComponent <KaisenScene>().aveSenpouLv;
                }
                ArrayList senpouArray = sts.getEnemySenpou(busyoId, aveSenpouLv, "");


                if (mntMinusRatio != 0)
                {
                    if (heisyu == "KB")
                    {
                        float tmp = (float)spd * mntMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        spd = Mathf.FloorToInt(tmp);
                    }
                }
                else if (seaMinusRatio != 0)
                {
                    if (heisyu == "TP")
                    {
                        float tmp = (float)dfc * seaMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp = (float)dfc * seaMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp);
                    }
                }
                if (rainMinusRatio != 0)
                {
                    if (heisyu == "TP")
                    {
                        float tmp = (float)atk * rainMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        atk = Mathf.FloorToInt(tmp);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp = (float)atk * rainMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        atk = Mathf.FloorToInt(tmp);
                    }
                }
                else if (snowMinusRatio != 0)
                {
                    float tmp = (float)spd * 0.5f;
                    if (tmp < 1)
                    {
                        tmp = 1;
                    }
                    spd = Mathf.FloorToInt(tmp);

                    if (heisyu == "TP")
                    {
                        float tmp2 = (float)atk * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        atk = Mathf.FloorToInt(tmp2);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp2 = (float)atk * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        atk = Mathf.FloorToInt(tmp2);
                    }
                    else if (heisyu == "KB")
                    {
                        float tmp2 = (float)dfc * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp2);
                    }
                }

                //View Object & pass status to it.
                EnemyInstance inst    = new EnemyInstance();
                BusyoInfoGet  info    = new BusyoInfoGet();
                string        ch_type = info.getHeisyu(busyoId);
                int           mapId   = 22;

                if (Application.loadedLevelName != "kaisen")
                {
                    inst.makeInstance(mapId, busyoId, butaiLv, ch_type, butaiQty, hp, atk, dfc, spd, busyoName, 0, false, senpouArray, "");
                }
                else
                {
                    BusyoInfoGet busyoScript = new BusyoInfoGet();
                    int          shipId      = busyoScript.getShipId(busyoId);
                    inst.makeKaisenInstance(mapId, busyoId, shipId, butaiLv, ch_type, butaiQty, hp, atk, dfc, spd, busyoName, 0, false, senpouArray);
                }
            }
        }
        Message msg = new Message();

        msg.makeKassenMessage(msg.getMessage(131));
    }
コード例 #8
0
ファイル: Timer.cs プロジェクト: pratikxman/Sengoku2d
    public void playerEngunInstance(string playerEngunList, float mntMinusRatio, float seaMinusRatio, float rainMinusRatio, float snowMinusRatio)
    {
        List <string> daimyoEnguniList = new List <string> ();

        char[] delimiterChars  = { ':' };
        char[] delimiterChars2 = { '-' };
        if (playerEngunList.Contains(":"))
        {
            daimyoEnguniList = new List <string> (playerEngunList.Split(delimiterChars));
        }
        else
        {
            daimyoEnguniList.Add(playerEngunList);
        }

        for (int i = 0; i < daimyoEnguniList.Count; i++)
        {
            StatusGet     sts = new StatusGet();
            string        daimyoEngunString = daimyoEnguniList[i];
            List <string> unitEnguniList    = new List <string> ();
            unitEnguniList = new List <string> (daimyoEngunString.Split(delimiterChars2));
            int    busyoId = int.Parse(unitEnguniList[1]);
            string heisyu  = sts.getHeisyu(busyoId);

            if (busyoId != 0)
            {
                int busyoLv  = int.Parse(unitEnguniList[2]);
                int butaiQty = int.Parse(unitEnguniList[3]);
                int butaiLv  = int.Parse(unitEnguniList[4]);


                int       hp          = sts.getHp(busyoId, busyoLv);
                int       atk         = sts.getAtk(busyoId, busyoLv);
                int       dfc         = sts.getDfc(busyoId, busyoLv);
                int       spd         = sts.getSpd(busyoId, busyoLv);
                string    busyoName   = sts.getBusyoName(busyoId);
                ArrayList senpouArray = sts.getSenpou(busyoId, true);

                if (mntMinusRatio != 0)
                {
                    if (heisyu == "KB")
                    {
                        float tmp = (float)spd * mntMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        spd = Mathf.FloorToInt(tmp);
                    }
                }
                else if (seaMinusRatio != 0)
                {
                    if (heisyu == "TP")
                    {
                        float tmp = (float)dfc * seaMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp = (float)dfc * seaMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp);
                    }
                }
                if (rainMinusRatio != 0)
                {
                    if (heisyu == "TP")
                    {
                        float tmp = (float)atk * rainMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        atk = Mathf.FloorToInt(tmp);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp = (float)atk * rainMinusRatio;
                        if (tmp < 1)
                        {
                            tmp = 1;
                        }
                        atk = Mathf.FloorToInt(tmp);
                    }
                }
                else if (snowMinusRatio != 0)
                {
                    float tmp = (float)spd * 0.5f;
                    if (tmp < 1)
                    {
                        tmp = 1;
                    }
                    spd = Mathf.FloorToInt(tmp);

                    if (heisyu == "TP")
                    {
                        float tmp2 = (float)atk * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        atk = Mathf.FloorToInt(tmp2);
                    }
                    else if (heisyu == "YM")
                    {
                        float tmp2 = (float)atk * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        atk = Mathf.FloorToInt(tmp2);
                    }
                    else if (heisyu == "KB")
                    {
                        float tmp2 = (float)dfc * snowMinusRatio;
                        if (tmp2 < 1)
                        {
                            tmp2 = 1;
                        }
                        dfc = Mathf.FloorToInt(tmp2);
                    }
                }

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                if (Application.loadedLevelName != "kaisen")
                {
                    inst.makeEngunInstance(busyoId, hp, atk, dfc, spd, senpouArray, busyoName, butaiQty, butaiLv);
                }
                else
                {
                    BusyoInfoGet busyoScript = new BusyoInfoGet();
                    int          shipId      = busyoScript.getShipId(busyoId);
                    inst.makeKaisenInstance(busyoId, shipId, 25, hp, atk, dfc, spd, senpouArray, busyoName, butaiQty, butaiLv, true, butaiQty, butaiLv);
                }
            }
        }

        //auto check
        if (GameObject.Find("AutoBtn"))
        {
            if (GameObject.Find("AutoBtn").GetComponent <AutoAttack>().onFlg)
            {
                AutoAttack autoScript = new AutoAttack();
                autoScript.changeAutoScript();
            }
        }

        Message msg = new Message();

        msg.makeKassenMessage(msg.getMessage(130));
    }
コード例 #9
0
	public void Start () {

		//Get Temp Kuni Id & Stage Id
		activeKuniId = PlayerPrefs.GetInt ("activeKuniId");
		string temp = "naisei" + activeKuniId.ToString ();

		/*Initial Setting*/
		//Kuni Name & jyosyu
		string title = "";
		string kuniName = PlayerPrefs.GetString ("activeKuniName");

		string jyosyuTemp = "jyosyu" + activeKuniId;

		//Clear Image
		foreach ( Transform n in GameObject.Find ("JyosyuImage").transform){
			GameObject.Destroy(n.gameObject);
		}

		if (PlayerPrefs.HasKey (jyosyuTemp)) {
			//Jyosyu Exist
			jyosyuId = PlayerPrefs.GetInt (jyosyuTemp);
			string busyoPath = "Prefabs/Player/Unit/" + jyosyuId;
			GameObject busyo = Instantiate (Resources.Load (busyoPath)) as GameObject;
			busyo.transform.SetParent (GameObject.Find ("JyosyuImage").transform);
			busyo.transform.localScale = new Vector2 (4, 4);
			busyo.GetComponent<DragHandler>().enabled = false;
			RectTransform busyo_transform = busyo.GetComponent<RectTransform>();
			busyo_transform.anchoredPosition3D = new Vector3(40,40,0);
			busyo_transform.sizeDelta = new Vector2( 23, 23);

			foreach(Transform n in busyo.transform){
				GameObject.Destroy(n.gameObject);
			}

			StatusGet sts = new StatusGet();
			string jyosyuName = sts.getBusyoName(jyosyuId);
			title = kuniName + "・" + jyosyuName;

			//Ninmei Button
			GameObject btn = GameObject.Find ("Ninmei").gameObject;
			btn.GetComponent<Ninmei>().kaininFlg = true;
			btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主解任";
			btn.GetComponent<Ninmei>().jyosyuId = jyosyuId;
			btn.GetComponent<Ninmei>().jyosyuName = jyosyuName;

		} else {
			//Jyosyu Not Exist
			title = kuniName + "・蔵入地"; 

			//Ninmei Button
			GameObject btn = GameObject.Find ("Ninmei").gameObject;
			btn.GetComponent<Ninmei>().kaininFlg = false;
			btn.transform.FindChild("NinmeiText").GetComponent<Text>().text = "城主任命";
		}

		GameObject.Find ("StageNameValue").GetComponent<Text> ().text = title;


		//Money
		int money = PlayerPrefs.GetInt("money");
		GameObject.Find ("MoneyValue").GetComponent<Text> ().text = money.ToString();

		//Hyourou
		int hyourou = PlayerPrefs.GetInt("hyourou");
		GameObject.Find ("HyourouCurrentValue").GetComponent<Text> ().text = hyourou.ToString();

		//HyourouMax
		int hyourouMax = PlayerPrefs.GetInt("hyourouMax");
		GameObject.Find ("HyourouMaxValue").GetComponent<Text> ().text = hyourouMax.ToString();

		//Naisei Icon List
		KuniInfo kuni = new KuniInfo ();
		shigen = kuni.getKuniNaisei (activeKuniId);



		//Sea or Tree
		isSeaFlg = kuni.getKuniIsSeaFlg (activeKuniId);
		GameObject otherObj = GameObject.Find ("Other").gameObject;
		if (isSeaFlg) {
			if(otherObj.transform.FindChild("treeUpper") != null){
				otherObj.transform.FindChild("treeUpper").gameObject.SetActive(false);
			}
		} else {
			if(otherObj.transform.FindChild("sea") != null){
				otherObj.transform.FindChild("sea").gameObject.SetActive(false);
			}
		}



		/*Open Panel*/
		//Clear Previous Panel
		foreach ( Transform n in GameObject.Find ("NaiseiView").transform){
			GameObject.Destroy(n.gameObject);
		}
		//Clear Previous Mask Panel
		foreach ( Transform n in GameObject.Find ("MaskView").transform){
			GameObject.Destroy(n.gameObject);
		}

		//Open Panel & MaskPanel
 		panelByShiro(activeKuniId);
		panelByKuniLv();

		if (PlayerPrefs.HasKey (temp)) {
			/*initial setting*/
			string naiseiString = PlayerPrefs.GetString (temp);
			List<string> naiseiList = new List<string>();
			char[] delimiterChars = {','};
			naiseiList = new List<string>(naiseiString.Split (delimiterChars));

			/*Naisei Bldg Handling*/
			char[] delimiterChars2 = {':'};
			List<string> deletePanelList = new List<string>();
			Entity_naisei_mst naiseiMst = Resources.Load ("Data/naisei_mst") as Entity_naisei_mst;

			for(int i=1; i<naiseiList.Count;i++){

				List<string> naiseiContentList = new List<string>();
				naiseiContentList = new List<string>(naiseiList[i].Split (delimiterChars2));


				if(naiseiContentList[0] != "0"){
					//Exist
					string bldgRank = "";
					if(int.Parse(naiseiContentList[1])<8){
						bldgRank = "s";
					}else if(int.Parse(naiseiContentList[1]) < 15){
						bldgRank = "m";
					}else if(15 <= int.Parse(naiseiContentList[1])){
						bldgRank = "l";
					}

					//Add Delete Target
					deletePanelList.Add(i.ToString());

					//Make New Panel
					string type = naiseiMst.param [int.Parse(naiseiContentList[0])].code;
					string bldg = type + "_" + bldgRank;
					string bldgPath = "Prefabs/Naisei/Bldg/" + bldg;
					GameObject bldgObj = Instantiate (Resources.Load (bldgPath)) as GameObject;
					bldgObj.transform.parent = GameObject.Find ("NaiseiView").transform;
					bldgObj.transform.localScale = new Vector3 (1, 1, 1);
					setBldg(bldgObj, i);
					bldgObj.name = i.ToString();
					bldgObj.GetComponent<AreaButton>().blank = false;
					bldgObj.GetComponent<AreaButton>().type = type;
					bldgObj.GetComponent<AreaButton>().lv = naiseiContentList[1];
					bldgObj.GetComponent<AreaButton>().naiseiId = int.Parse(naiseiContentList[0]);

					//Effect by Level
					List<int> naiseiEffectList = new List<int>();
					naiseiEffectList = getNaiseiList(type, int.Parse(naiseiContentList[1]));
					if(type != "kzn"){
						if(type != "yr" &&type != "kb"&&type != "tp" &&type != "ym" &&type !="snb"){
							bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0];
							bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1];
						}else{
							bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0] * 2;
							bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1] * 2;
						}
					}else{
						bldgObj.GetComponent<AreaButton>().effect = naiseiEffectList[0] * 4;
						bldgObj.GetComponent<AreaButton>().effectNextLv = naiseiEffectList[1] * 4;
					}

					bldgObj.GetComponent<AreaButton>().moneyNextLv = naiseiEffectList[2];
					bldgObj.GetComponent<AreaButton>().requiredHyourou =naiseiMst.param [int.Parse(naiseiContentList[0])].hyourou;
					bldgObj.GetComponent<AreaButton>().naiseiName =naiseiMst.param [int.Parse(naiseiContentList[0])].name;

					//Status
					if(type == "shop"){
						syogyo = syogyo + naiseiEffectList[0];
					}else if(type == "ta"){
						nogyo = nogyo + naiseiEffectList[0];
					}else if(type == "yr" ||type == "kb"||type == "tp" ||type == "ym"||type == "snb"){
						int tempCalc = naiseiEffectList[0] * 2;
						gunjyu = gunjyu + tempCalc;
					}else if(type == "ashigaru"){
						ashigaru = ashigaru + naiseiEffectList[0];
					}else if(type == "trd"){
						boubi = boubi + naiseiEffectList[0];
					}else if(type == "kzn"){
						int tempCalc = naiseiEffectList[0] * 4;
						syogyo = syogyo + tempCalc;
					}else if(type == "nbn"){
						int tempCalc = naiseiEffectList[0];
						kirisuto = kirisuto + tempCalc;
					}else if(type == "kgy"){
						int tempCalc = naiseiEffectList[0];
						bunka = bunka + tempCalc;					
					}else if(type == "bky"){
						int tempCalc = naiseiEffectList[0];
						bukkyo = bukkyo + tempCalc;					
					}else if(type == "hsy"){
						int tempCalc = naiseiEffectList[0];
						ashigaru = ashigaru + tempCalc;					
					}else{
						Debug.Log ("Not Yet");

					}
				}
			}

			//Clear Duplicated Panel
			foreach ( Transform n in GameObject.Find ("NaiseiView").transform){
				if(deletePanelList.Contains(n.name)){
					if(n.tag == "Area"){
						GameObject.Destroy(n.gameObject);
					}
				}
			}

			/*shiro setting*/
			string rank = "";
			if(int.Parse(naiseiList[0])<8){
				rank = "s";
				setShiro(rank, naiseiList[0]);
			}else if(int.Parse(naiseiList[0]) < 15){
				rank = "m";
				setShiro(rank, naiseiList[0]);
			}else if(15 <= int.Parse(naiseiList[0])){
				rank = "l";
				setShiro(rank, naiseiList[0]);
			}
			
			string maskPath = "Prefabs/Naisei/MaskPanel";
			GameObject maskPanel = Instantiate (Resources.Load (maskPath)) as GameObject;
			maskPanel.transform.parent = GameObject.Find ("MaskView").transform;
			maskPanel.transform.localScale = new Vector3 (1, 1, 1);
			RectTransform maskPanel_transform = maskPanel.GetComponent<RectTransform>();
			maskPanel_transform.anchoredPosition3D = new Vector3(0,-20,0);
			maskPanel.name = "shiro_" + rank;


			//Status Handling

			//Status Jyosyu Modification
			if (PlayerPrefs.HasKey (jyosyuTemp)) {
				StatusGet sts = new StatusGet();
				int lv = PlayerPrefs.GetInt (jyosyuId.ToString());
				float naiseiSts = (float)sts.getDfc(jyosyuId,lv);

				float hpSts = (float)sts.getHp(jyosyuId,lv);
				float atkSts = (float)sts.getAtk(jyosyuId,lv);
				float boubiSts = (hpSts + atkSts)/2;

				float tempSyogyo = (float)syogyo;
				tempSyogyo = tempSyogyo + (tempSyogyo * naiseiSts/200);
				float tempNogyo = (float)nogyo;
				tempNogyo = tempNogyo + (tempNogyo * naiseiSts/200);
				float tempBoubi = (float)boubi;
				tempBoubi = tempBoubi + (tempBoubi * naiseiSts/200);

				syogyo = (int)tempSyogyo;
				nogyo = (int)tempNogyo;
				boubi = (int)tempBoubi;

			}

			GameObject.Find("SyogyoValue").GetComponent<Text>().text = syogyo.ToString();
			GameObject.Find("NougyoValue").GetComponent<Text>().text = nogyo.ToString();
			GameObject.Find("GunjyuValue").GetComponent<Text>().text = gunjyu.ToString();
			GameObject.Find("AshigaruValue").GetComponent<Text>().text = ashigaru.ToString();
			GameObject.Find("BoubiValue").GetComponent<Text>().text = boubi.ToString();
			GameObject.Find("BukkyoValue").GetComponent<Text>().text = bukkyo.ToString();
			GameObject.Find("KirisutoValue").GetComponent<Text>().text = kirisuto.ToString();
			GameObject.Find("BunkaValue").GetComponent<Text>().text = bunka.ToString();
			GameObject.Find("BukkyoValue").GetComponent<Text>().text = bukkyo.ToString();


			//jyosyu status update
			if (PlayerPrefs.HasKey (jyosyuTemp)) {
				int jyosyuId = PlayerPrefs.GetInt (jyosyuTemp);
				string heiTmp = "jyosyuHei" + jyosyuId;

				PlayerPrefs.SetInt (heiTmp,ashigaru);
			}
			string boubiTmp = "boubi" + activeKuniId;
			PlayerPrefs.SetInt (boubiTmp,boubi);




		} else {
			//Error
			Debug.Log ("ERROR");
		}

		/***************************/
		/*Tabibito Controller Start*/
		/***************************/

		tabibitoObj = GameObject.Find ("Tabibito").gameObject;
		
		loginTemp = "naiseiLoginDate" + activeKuniId.ToString ();
		string loginTimeString = PlayerPrefs.GetString (loginTemp);
		if (loginTimeString == null || loginTimeString == "") {
			loginTimeString = System.DateTime.Today.ToString ();
			PlayerPrefs.SetString (loginTemp,loginTimeString);
			PlayerPrefs.Flush();
		}
		
		System.DateTime loginTime = System.DateTime.Parse (loginTimeString);
		System.TimeSpan span = System.DateTime.Today - loginTime;
		double spanDay = span.TotalDays;
		
		string counterTemp = "naiseiTabibitoCounter" + activeKuniId.ToString ();
		if (spanDay >= 1) {
			//Reset
			PlayerPrefs.SetInt (counterTemp,0);
			PlayerPrefs.Flush();
			counter = 0;
			
		}else{
			//Get Counted No
			counter = PlayerPrefs.GetInt (counterTemp,0);
		}
		
		//Set Tabibito Max
		total = (boubi + bukkyo + kirisuto + bunka)/10;
		remain = total - counter;
		tabibitoObj.transform.FindChild ("TabibitoMaxValue").GetComponent<Text> ().text = total.ToString ();
		tabibitoObj.transform.FindChild ("TabibitoCountDownValue").GetComponent<Text> ().text = remain.ToString ();



		/***************************/
		/*Tabibito Controller End  */
		/***************************/



	}
コード例 #10
0
ファイル: Timer.cs プロジェクト: zeimoter/sengoku2d
	public void enemyEngunInstance(string enemyEngunList){
		
		List<string> daimyoEnguniList = new List<string> ();
		char[] delimiterChars = {':'};
		char[] delimiterChars2 = {'-'};
		if(enemyEngunList.Contains(":")){
			daimyoEnguniList = new List<string> (enemyEngunList.Split (delimiterChars));
		}else{
			daimyoEnguniList.Add(enemyEngunList);
		}
		
		for(int i=0; i<daimyoEnguniList.Count; i++){
			string daimyoEngunString = daimyoEnguniList[i];
			List<string> unitEnguniList = new List<string> ();
			unitEnguniList = new List<string> (daimyoEngunString.Split (delimiterChars2));
			int busyoId = int.Parse(unitEnguniList[0]);
			if(busyoId!=0){
				int busyoLv = int.Parse(unitEnguniList[1]);
				int butaiQty = int.Parse(unitEnguniList[2]);
				int butaiLv = int.Parse(unitEnguniList[3]);
				
				StatusGet sts = new StatusGet ();
				int hp = sts.getHp (busyoId, busyoLv);
				int atk = sts.getAtk (busyoId, busyoLv);
				int dfc = sts.getDfc (busyoId, busyoLv);
				int spd = sts.getSpd (busyoId, busyoLv);
				string busyoName = sts.getBusyoName (busyoId);
				ArrayList senpouArray = sts.getSenpou (busyoId);
				
				//View Object & pass status to it. 
				EnemyInstance inst = new EnemyInstance ();
				BusyoInfoGet info = new BusyoInfoGet ();
				string ch_type = info.getHeisyu (busyoId);
				int mapId = 22;

				inst.makeInstance(mapId, busyoId, butaiLv, ch_type, butaiQty, hp, atk, dfc, spd, busyoName, 0, false);
			}
		}
		Message msg = new Message ();
		string text = "敵軍の援軍が到着しましたぞ!";
		msg.makeKassenMessage (text);
		
		
	}
コード例 #11
0
ファイル: Timer.cs プロジェクト: zeimoter/sengoku2d
	public void playerEngunInstance(string playerEngunList){

		List<string> daimyoEnguniList = new List<string> ();
		char[] delimiterChars = {':'};
		char[] delimiterChars2 = {'-'};
		if(playerEngunList.Contains(":")){
			daimyoEnguniList = new List<string> (playerEngunList.Split (delimiterChars));
		}else{
			daimyoEnguniList.Add(playerEngunList);
		}

		for(int i=0; i<daimyoEnguniList.Count; i++){
			string daimyoEngunString = daimyoEnguniList[i];
			List<string> unitEnguniList = new List<string> ();
			unitEnguniList = new List<string> (daimyoEngunString.Split (delimiterChars2));
			int busyoId = int.Parse(unitEnguniList[0]);
			if(busyoId!=0){
				int busyoLv = int.Parse(unitEnguniList[1]);
				int butaiQty = int.Parse(unitEnguniList[2]);
				int butaiLv = int.Parse(unitEnguniList[3]);

				StatusGet sts = new StatusGet ();
				int hp = sts.getHp (busyoId, busyoLv);
				int atk = sts.getAtk (busyoId, busyoLv);
				int dfc = sts.getDfc (busyoId, busyoLv);
				int spd = sts.getSpd (busyoId, busyoLv);
				string busyoName = sts.getBusyoName (busyoId);
				ArrayList senpouArray = sts.getSenpou (busyoId);
				
				//View Object & pass status to it. 
				PlayerInstance inst = new PlayerInstance ();
				inst.makeEngunInstance(busyoId, hp, atk, dfc, spd, senpouArray, busyoName, butaiQty, butaiLv);

			}
		}
		Message msg = new Message ();
		string text = "自軍の援軍が到着しましたぞ!";
		msg.makeKassenMessage (text);


	}
コード例 #12
0
ファイル: GameScene.cs プロジェクト: zeimoter/sengoku2d
	public void getStsAndMakeInstance(int jinkei, int mapId){

		String map = jinkei.ToString() + "map" + mapId;
		//Get Status
		int busyoId = PlayerPrefs.GetInt(map);
		
		string busyoString = busyoId.ToString();
		int lv =PlayerPrefs.GetInt(busyoString);

		StatusGet sts = new StatusGet ();
		int hp = sts.getHp (busyoId, lv);
		int atk = sts.getAtk (busyoId, lv);
		int dfc = sts.getDfc (busyoId, lv);
		int spd = sts.getSpd (busyoId, lv);
		string busyoName = sts.getBusyoName (busyoId);
		ArrayList senpouArray = sts.getSenpou (busyoId);
		
		//View Object & pass status to it. 
		PlayerInstance inst = new PlayerInstance ();
		inst.makeInstance (busyoId, mapId, hp, atk, dfc, spd, senpouArray, busyoName);

	}
コード例 #13
0
    public void OnClick()
    {
        AudioSource[] audioSources = GameObject.Find("SEController").GetComponents <AudioSource> ();

        if (name == "YesButton")
        {
            /*Tsuihou*/
            //Limit Check
            int myBusyoQty = PlayerPrefs.GetInt("myBusyoQty");

            if (myBusyoQty == 1)
            {
                //Error
                audioSources [4].Play();
                Message msg = new Message();
                msg.makeMessage(msg.getMessage(91));
            }
            else
            {
                audioSources [4].Play();
                //Delete Data
                //myBusyo
                List <string> myBusyo_list   = new List <string> ();
                string        myBusyoString  = PlayerPrefs.GetString("myBusyo");
                char[]        delimiterChars = { ',' };
                myBusyo_list.AddRange(myBusyoString.Split(delimiterChars));
                myBusyo_list.Remove(busyoId.ToString());
                string newMyBusyoString = "";
                string newOnBusyo       = myBusyo_list[0];
                for (int i = 0; i < myBusyo_list.Count; i++)
                {
                    newMyBusyoString = newMyBusyoString + myBusyo_list[i] + ",";
                }
                newMyBusyoString = newMyBusyoString.TrimEnd(',');


                //kahou
                List <string> kahou_list  = new List <string> ();
                string        kahou       = "kahou" + busyoId;
                string        kahouString = PlayerPrefs.GetString(kahou);
                kahou_list.AddRange(kahouString.Split(delimiterChars));

                string availableBugu        = PlayerPrefs.GetString("availableBugu");
                string availableKabuto      = PlayerPrefs.GetString("availableKabuto");
                string availableGusoku      = PlayerPrefs.GetString("availableGusoku");
                string availableMeiba       = PlayerPrefs.GetString("availableMeiba");
                string availableCyadougu    = PlayerPrefs.GetString("availableCyadougu");
                string availableHeihousyo   = PlayerPrefs.GetString("availableHeihousyo");
                string availableChishikisyo = PlayerPrefs.GetString("availableChishikisyo");

                for (int j = 0; j < kahou_list.Count; j++)
                {
                    string kahouId = kahou_list[j];

                    if (j == 0)
                    {
                        //Bugu
                        if (kahouId != "0")
                        {
                            if (availableBugu != "" && availableBugu != null)
                            {
                                availableBugu = availableBugu + "," + kahouId;
                            }
                            else
                            {
                                availableBugu = kahouId;
                            }
                        }
                    }
                    else if (j == 1)
                    {
                        //Kabuto
                        if (kahouId != "0")
                        {
                            if (availableKabuto != "" && availableKabuto != null)
                            {
                                availableKabuto = availableKabuto + "," + kahouId;
                            }
                            else
                            {
                                availableKabuto = kahouId;
                            }
                        }
                    }
                    else if (j == 2)
                    {
                        //Gusoku
                        if (kahouId != "0")
                        {
                            if (availableGusoku != "" && availableGusoku != null)
                            {
                                availableGusoku = availableGusoku + "," + kahouId;
                            }
                            else
                            {
                                availableGusoku = kahouId;
                            }
                        }
                    }
                    else if (j == 3)
                    {
                        //Meiba
                        if (kahouId != "0")
                        {
                            if (availableMeiba != "" && availableMeiba != null)
                            {
                                availableMeiba = availableMeiba + "," + kahouId;
                            }
                            else
                            {
                                availableMeiba = kahouId;
                            }
                        }
                    }
                    else if (j == 4)
                    {
                        //Cyadougu1
                        if (kahouId != "0")
                        {
                            if (availableCyadougu != "" && availableCyadougu != null)
                            {
                                availableCyadougu = availableCyadougu + "," + kahouId;
                            }
                            else
                            {
                                availableCyadougu = kahouId;
                            }
                        }
                    }
                    else if (j == 5)
                    {
                        //Cyadougu2
                        if (kahouId != "0")
                        {
                            if (availableCyadougu != "" && availableCyadougu != null)
                            {
                                availableCyadougu = availableCyadougu + "," + kahouId;
                            }
                            else
                            {
                                availableCyadougu = kahouId;
                            }
                        }
                    }
                    else if (j == 6)
                    {
                        //Heihousyo
                        if (kahouId != "0")
                        {
                            if (availableHeihousyo != "" && availableHeihousyo != null)
                            {
                                availableHeihousyo = availableHeihousyo + "," + kahouId;
                            }
                            else
                            {
                                availableHeihousyo = kahouId;
                            }
                        }
                    }
                    else if (j == 7)
                    {
                        //Chishikisyo
                        if (kahouId != "0")
                        {
                            if (availableChishikisyo != "" && availableChishikisyo != null)
                            {
                                availableChishikisyo = availableChishikisyo + "," + kahouId;
                            }
                            else
                            {
                                availableChishikisyo = kahouId;
                            }
                        }
                    }
                }

                //Kanni
                string kanniTmp = "kanni" + busyoId;
                if (PlayerPrefs.HasKey(kanniTmp))
                {
                    DoRemoveKanni removeKanni = new DoRemoveKanni();
                    removeKanni.removeKanni(busyoId.ToString());
                }

                //Jyosyu
                for (int i = 1; i < 66; i++)
                {
                    string jyosyuTemp = "jyosyu" + i.ToString();
                    int    jyosyu     = PlayerPrefs.GetInt(jyosyuTemp);
                    if (jyosyu == busyoId)
                    {
                        PlayerPrefs.DeleteKey(jyosyuTemp);
                        break;
                    }
                }


                //OK
                PlayerPrefs.SetString("myBusyo", newMyBusyoString);
                PlayerPrefs.DeleteKey(busyoId.ToString());
                string hei = "hei" + busyoId;
                PlayerPrefs.DeleteKey(hei);
                string senpou = "senpou" + busyoId;
                PlayerPrefs.DeleteKey(senpou);
                string saku = "saku" + busyoId;
                PlayerPrefs.DeleteKey(saku);
                string jyosyuHei = "jyosyuHei" + busyoId;
                PlayerPrefs.DeleteKey(jyosyuHei);
                string jyosyuBusyo = "jyosyuBusyo" + busyoId;
                PlayerPrefs.DeleteKey(jyosyuBusyo);
                if (availableBugu != null)
                {
                    PlayerPrefs.SetString("availableBugu", availableBugu);
                }
                if (availableKabuto != null)
                {
                    PlayerPrefs.SetString("availableKabuto", availableKabuto);
                }
                if (availableGusoku != null)
                {
                    PlayerPrefs.SetString("availableGusoku", availableGusoku);
                }
                if (availableMeiba != null)
                {
                    PlayerPrefs.SetString("availableMeiba", availableMeiba);
                }
                if (availableCyadougu != null)
                {
                    PlayerPrefs.SetString("availableCyadougu", availableCyadougu);
                }
                if (availableHeihousyo != null)
                {
                    PlayerPrefs.SetString("availableHeihousyo", availableHeihousyo);
                }
                if (availableChishikisyo != null)
                {
                    PlayerPrefs.SetString("availableChishikisyo", availableChishikisyo);
                }
                PlayerPrefs.DeleteKey(kahou);
                string exp = "exp" + busyoId;
                PlayerPrefs.DeleteKey(exp);
                string gokui = "gokui" + busyoId;
                PlayerPrefs.DeleteKey(gokui);

                //jinkei 1map1 ~ 4map25
                int oyaId = 1;
                for (int k = oyaId; k < 5; k++)
                {
                    int koId = 1;

                    for (int l = koId; l < 26; l++)
                    {
                        string mapKey   = k.ToString() + "map" + l.ToString();
                        int    mapBusyo = PlayerPrefs.GetInt(mapKey);

                        if (mapBusyo == busyoId)
                        {
                            //Delete
                            PlayerPrefs.DeleteKey(mapKey);
                        }
                    }
                }
                myBusyoQty = myBusyoQty - 1;
                PlayerPrefs.SetInt("myBusyoQty", myBusyoQty);
                PlayerPrefs.Flush();

                //Back & Update
                Destroy(GameObject.Find("TsuihouConfirm"));
                Destroy(GameObject.Find("Back(Clone)"));

                MessageBusyo msg         = new MessageBusyo();
                string       tsuihouText = "";
                if (Application.systemLanguage != SystemLanguage.Japanese)
                {
                    tsuihouText = "Banished " + busyoName + ".";
                }
                else
                {
                    tsuihouText = busyoName + "を追放しました。";
                }
                string type = "tsuihou";
                msg.makeMessage(tsuihouText, busyoId, type);

                //Now On Busyo Mod.
                GameObject.Find("GameScene").GetComponent <NowOnBusyo>().OnBusyo = newOnBusyo;
                StatusGet sts = new StatusGet();
                GameObject.Find("GameScene").GetComponent <NowOnBusyo>().OnBusyoName = sts.getBusyoName(int.Parse(newOnBusyo));

                /*Initialization*/
                //BusyoView
                RonkouScene ronkou = new RonkouScene();
                SyoguScene  syogu  = new SyoguScene();
                //Delete
                foreach (Transform n in GameObject.Find("BusyoView").transform)
                {
                    //Busyo Serihu
                    GameObject.Destroy(n.gameObject);
                }
                //Create
                ronkou.createBusyoView(newOnBusyo.ToString());

                //BusyoStatus
                syogu.createSyoguView(newOnBusyo.ToString());

                //Scroll View
                //Delete
                foreach (Transform n in GameObject.Find("Content").transform)
                {
                    GameObject.Destroy(n.gameObject);
                }

                //Create
                List <string> myBusyoList    = new List <string>();
                GameObject    mainController = GameObject.Find("GameScene");
                string        minBusyoId     = "";
                minBusyoId = ronkou.createScrollView(myBusyoList, minBusyoId, mainController, false);
            }
        }
        else if (name == "NoButton")
        {
            //Back
            audioSources [1].Play();
            Destroy(GameObject.Find("TsuihouConfirm"));
            Destroy(GameObject.Find("Back(Clone)"));
        }
    }
コード例 #14
0
ファイル: GameScene.cs プロジェクト: zeimoter/zeimoter
    //doramatic charactor
    // Use this for initialization
    void Start()
    {
        //map生成
        Instantiate(mapPrefab);
        Instantiate(treePrefab);
        Instantiate(wallPrefab);

        /*プレイヤー配置*/

        //ユーザ陣形データのロード
        int jinkei =PlayerPrefs.GetInt("jinkei",0);

        //1.魚麟
        if (jinkei == 1) {
            if(PlayerPrefs.HasKey("1map1")){
                int mapId = 1;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }

            if(PlayerPrefs.HasKey("1map2")){
                int mapId = 2;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map7")){
                int mapId = 7;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map8")){
                 int mapId = 8;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);

            }
            if(PlayerPrefs.HasKey("1map11")){
                int mapId = 11;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map12")){
                int mapId = 12;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map13")){
                int mapId = 13;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map14")){
                int mapId = 14;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map17")){
                int mapId = 17;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map18")){
                int mapId = 18;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map21")){
                int mapId = 21;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("1map22")){
                int mapId = 22;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }

        //2.鶴翼
        }else if(jinkei == 2){
            if(PlayerPrefs.HasKey("2map3")){
                int mapId = 3;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map4")){
                int mapId = 4;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map5")){
                int mapId = 5;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map7")){
                int mapId = 7;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map8")){
                int mapId = 8;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map11")){
                int mapId = 11;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map12")){
                int mapId = 12;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map17")){
                int mapId = 17;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map18")){
                int mapId = 18;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map23")){
                int mapId = 23;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map24")){
                int mapId = 24;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("2map25")){
                int mapId = 25;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }

        }
        //3.偃月
        else if(jinkei == 3){
            if(PlayerPrefs.HasKey("3map3")){
                int mapId = 3;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map7")){
                int mapId = 7;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map8")){
                int mapId = 8;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map9")){
                int mapId = 9;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map11")){
                int mapId = 11;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map12")){
                int mapId = 12;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map14")){
                int mapId = 14;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map15")){
                int mapId = 15;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map16")){
                int mapId = 16;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map20")){
                int mapId = 20;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map21")){
                int mapId = 21;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("3map25")){
                int mapId = 25;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
        }

        //4.雁行
        else if(jinkei == 4){
            if(PlayerPrefs.HasKey("4map1")){
                int mapId = 1;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map2")){
                int mapId = 2;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map7")){
                int mapId = 7;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map8")){
                int mapId = 8;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map12")){
                int mapId = 12;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map13")){
                int mapId = 13;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map14")){
                int mapId = 14;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map18")){
                int mapId = 18;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map19")){
                int mapId = 19;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map20")){
                int mapId = 20;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map24")){
                int mapId = 24;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
            if(PlayerPrefs.HasKey("4map25")){
                int mapId = 25;
                String map = jinkei.ToString() + "map" + mapId;
                //Get Status
                int busyoInt = PlayerPrefs.GetInt(map);

                string busyoString = busyoInt.ToString();
                int lv =PlayerPrefs.GetInt(busyoString);

                StatusGet sts = new StatusGet();
                int hp = sts.getHp(busyoInt,lv);
                int atk = sts.getAtk(busyoInt,lv);
                int dfc = sts.getDfc(busyoInt,lv);
                int spd = sts.getSpd(busyoInt,lv);
                string busyoName = sts.getBusyoName(busyoInt);
                ArrayList senpouArray = sts.getSenpou(busyoInt);

                //View Object & pass status to it.
                PlayerInstance inst = new PlayerInstance();
                inst.makeInstance(busyoInt, mapId, hp, atk, dfc, spd, senpouArray, busyoName);
            }
        }

        /*エネミー配置*/
        //stageId取得しマスタ判別
        int tempStageId = PlayerPrefs.GetInt("activeStageId",0);
        int kuniId = PlayerPrefs.GetInt("activeKuniId",0);
        Entity_stage_mst stageMst  = Resources.Load ("Data/stage_mst") as Entity_stage_mst;

        //y=10(X-1)+z-1
        int stageId = 10*(kuniId - 1) + tempStageId;
        int enemyJinkei = stageMst.param[stageId - 1].jinkei;
        int enemyLv = stageMst.param[stageId - 1].lv;

        int[] enemyArray = new int[25];
        enemyArray[0] = stageMst.param[stageId - 1].map1;
        enemyArray[1] = stageMst.param[stageId - 1].map2;
        enemyArray[2] = stageMst.param[stageId - 1].map3;
        enemyArray[3] = stageMst.param[stageId - 1].map4;
        enemyArray[4] = stageMst.param[stageId - 1].map5;
        enemyArray[5] = stageMst.param[stageId - 1].map6;
        enemyArray[6] = stageMst.param[stageId - 1].map7;
        enemyArray[7] = stageMst.param[stageId - 1].map8;
        enemyArray[8] = stageMst.param[stageId - 1].map9;
        enemyArray[9] = stageMst.param[stageId - 1].map10;
        enemyArray[10] = stageMst.param[stageId - 1].map11;
        enemyArray[11] = stageMst.param[stageId - 1].map12;
        enemyArray[12] = stageMst.param[stageId - 1].map13;
        enemyArray[13] = stageMst.param[stageId - 1].map14;
        enemyArray[14] = stageMst.param[stageId - 1].map15;
        enemyArray[15] = stageMst.param[stageId - 1].map16;
        enemyArray[16] = stageMst.param[stageId - 1].map17;
        enemyArray[17] = stageMst.param[stageId - 1].map18;
        enemyArray[18] = stageMst.param[stageId - 1].map19;
        enemyArray[19] = stageMst.param[stageId - 1].map20;
        enemyArray[20] = stageMst.param[stageId - 1].map21;
        enemyArray[21] = stageMst.param[stageId - 1].map22;
        enemyArray[22] = stageMst.param[stageId - 1].map23;
        enemyArray[23] = stageMst.param[stageId - 1].map24;
        enemyArray[24] = stageMst.param[stageId - 1].map25;
        int ch_num = stageMst.param[stageId - 1].chQty;
        int ch_lv = stageMst.param[stageId - 1].lv;

        for(int i=0; i < enemyArray.Length; i++ ){
            if(enemyArray[i] != 0){
                int enemyMapId = i+1;
                int EnemyMap = enemyArray[i];
                StatusGet sts = new StatusGet();
                int hp = sts.getHp(EnemyMap,enemyLv);
                int atk = sts.getAtk(EnemyMap,enemyLv);
                int dfc = sts.getDfc(EnemyMap,enemyLv);
                int spd = sts.getSpd(EnemyMap,enemyLv);

                BusyoInfoGet info = new BusyoInfoGet();
                String busyoName = info.getName(EnemyMap);
                String ch_type = info.getHeisyu(EnemyMap);

                EnemyInstance inst = new EnemyInstance();
                inst.makeInstance(enemyMapId, EnemyMap, ch_lv, ch_type, ch_num, hp, atk, dfc, spd, busyoName);
            }
        }

        //HP bar
        //Instantiate(hpBarPlayerPrefab);
        //Instantiate(hpBarEnemyPrefab);

        //合戦開始エフェクト
        string pathBack = "Prefabs/PreKassen/backGround";
        GameObject back = Instantiate(Resources.Load (pathBack)) as GameObject;
        back.transform.localScale = new Vector2 (30, 15);

        string pathLight = "Prefabs/PreKassen/lightning";
        GameObject light = Instantiate(Resources.Load (pathLight)) as GameObject;
        light.transform.localScale = new Vector2 (10, 10);
    }