public static void RemoveStatus(GameObject target, Status targetStatus) { int count = instance.statusEntries.Count; StatusEntry targetEntry = null; for (int i = 0; i < count; i++) { if (instance.statusEntries[i].target == target) { targetEntry = instance.statusEntries[i]; //statusManager.statusEntries.Remove(statusManager.statusEntries[i]); break; } } if (targetEntry != null) { targetEntry.RemoveStatus(targetStatus); if (string.IsNullOrEmpty(targetStatus.AnimBoolName) == false) { target.Entity().AnimHelper.PlayOrStopAnimBool(targetStatus.AnimBoolName, false); } if (targetEntry.GetStatusCount() < 1) { instance.statusEntries.Remove(targetEntry); } } }
public static void RemoveStatus(GameObject target, Status targetStatus) { int count = instance.statusEntries.Count; StatusEntry targetEntry = null; for (int i = 0; i < count; i++) { if (instance.statusEntries[i].target == target) { targetEntry = instance.statusEntries[i]; //statusManager.statusEntries.Remove(statusManager.statusEntries[i]); break; } } if (targetEntry != null) { targetEntry.RemoveStatus(targetStatus); if (targetEntry.GetStatusCount() < 1) { instance.statusEntries.Remove(targetEntry); } } }