public void OnLoad() { sleeper = new MultiSleeper(); statusDrawer = new StatusDrawer(); abilityUpdater = new AbilityUpdater(); randomiser = new Random(); Variables.Hero = ObjectManager.LocalHero; Variables.Menu = new MenuManager(); Variables.Pathfinder = new Pathfinder(); Variables.HeroTeam = Hero.Team; fountain = ObjectManager.GetEntities <Unit>() .First(x => x.ClassID == ClassID.CDOTA_Unit_Fountain && x.Team == HeroTeam); }
public void OnLoad() { Variables.Hero = ObjectManager.LocalHero; Variables.HeroTeam = Hero.Team; Variables.EnemyTeam = Hero.GetEnemyTeam(); Variables.Menu = new MenuManager(); Variables.Pathfinder = new Pathfinder(); sleeper = new MultiSleeper(); statusDrawer = new StatusDrawer(); abilityUpdater = new AbilityUpdater(); randomiser = new Random(); abilityModifiers = new AbilityModifiers(); fountain = ObjectManager.GetEntities<Unit>() .First(x => x.ClassID == ClassID.CDOTA_Unit_Fountain && x.Team == HeroTeam); }