private void ShowStatusBarIfXorXs() { if (IsNotchPhone()) { StatusBarManager.Show(true); } }
public override void Refresh() { StatusBarManager.Show(true); StatusBarManager.BarStyle(3); ScoreText.text = SmileProject.Instance.GetSmilePoints().ToString(); m_flower_ani.Play("FlowerAni"); //SmileProject.Instance.FlowerGo.SetActive (true); //if (!SmileProject.Instance.FlowerGo.GetComponent<Animation> ().isPlaying) //SmileProject.Instance.FlowerGo.GetComponent<Animation> ().CrossFade ("FlowerDance"); }
public override void Refresh() { // Enable white filter // SmileProject.Instance.LutifyComp.Blend = 1; for (int i = 0; i < UIObjects.Length; i++) { UIObjects[i].SetActive(true); } SwitchCamera(true); StatusBarManager.Show(false); m_loading = false; loading_tiper.enabled = false; }
public override void Refresh() { StatusBarManager.BarStyle(4); StatusBarManager.Show(true); if (SmileProject.Instance.RankList.Count == 0) { for (int i = 0; i < 7; ++i) { HotDotRankInfo _unit_info = new HotDotRankInfo(); _unit_info.name = "测试用户" + (i + 1) + "" + Random.Range(1, 100); _unit_info.pid = i % 5; _unit_info.num = Random.Range(60, 300); SmileProject.Instance.RankList.Add(_unit_info); } for (int i = 0; i < 7; i++) { GameObject _go = GameObject.Instantiate(UnitPref); _go.transform.parent = UnitRoot.transform; _go.transform.localScale = UnitPref.transform.localScale; _go.transform.localPosition = new Vector3(0, i * (-130), 0); _go.SetActive(true); SmileRankUnit _rank_unit = _go.GetComponent <SmileRankUnit>(); m_rank_list.Add(_rank_unit); } SmileProject.Instance.RankList[0].name = "爱心少女"; SmileProject.Instance.RankList[0].num = 1200; SmileProject.Instance.RankList[0].pid = 1; m_self_info = SmileProject.Instance.RankList[0]; } m_self_info.num = SmileProject.Instance.GetSmilePoints(); SmileProject.Instance.RankList.Sort(HotDotData._compass); for (int i = 0; i < 7; ++i) { HotDotRankInfo _info = SmileProject.Instance.RankList[i]; m_rank_list[i].SetInfo(SpriteList[_info.pid], _info.name, _info.num); } }
public void OnClickSwitch() { statusBarHide = !statusBarHide; StatusBarManager.Show(!statusBarHide); Debug.Log("Show/hide changed: " + statusBarHide); }
public override void Refresh() { StatusBarManager.BarStyle(3); StatusBarManager.Show(true); ToMap(); }
public override void Refresh() { StatusBarManager.Show(false); }