コード例 #1
0
    public int highScore = 0;                   // highScore of level

    void Awake()
    {
        // Setting up the reference.
        playerControl = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>();

        highScore = StatsService.GetHighScore(SceneManager.GetActiveScene().name);
    }
コード例 #2
0
    public Transform[] levelButtons;                 // Array of all the levelButton.

    void OnEnable()
    {
        LevelData levelData;

        List <LevelData> levelDataToUnlock;

        int highScore;

        //First, calcul the link between level
        for (int i = 0; i < levelButtons.Length; i++)
        {
            levelData = levelButtons[i].GetComponent <LevelData>();
            if (levelData == null)
            {
                continue;
            }

            highScore = StatsService.GetHighScore(levelData.nameLevel);

            levelDataToUnlock = levelData.buttonLevelToUnlock.ToList().Select(x => x.GetComponent <LevelData>()).ToList();

            if (levelDataToUnlock != null)
            {
                foreach (LevelData dt in levelDataToUnlock)
                {
                    if (dt.scoreLock != 0)
                    {
                        dt.lockedBy          = dt.levelTextObject.GetComponent <Text>().text == "" ? levelData.nameLevel : dt.levelTextObject.GetComponent <Text>().text;
                        dt.lockedHighScoreBy = highScore;
                        dt.locked            = true;
                    }
                    else
                    {
                        dt.locked = false;
                    }
                }
            }
        }

        //Second, verify condition to unlock level
        for (int i = 0; i < levelButtons.Length; i++)
        {
            levelData = levelButtons[i].GetComponent <LevelData>();
            if (levelData == null)
            {
                continue;
            }

            highScore = StatsService.GetHighScore(levelData.nameLevel);

            if (levelData.scoreLock == 0)
            {
                levelData.locked = false;
            }
            else if (levelData.locked)
            {
                if (levelData.lockedHighScoreBy >= levelData.scoreLock)
                {
                    levelData.locked = false;
                }
            }

            ChangeStateLock(levelData, levelButtons[i], highScore, levelData.lockedBy);
        }
    }