private void Start() { player = transform; nave = player.GetComponent <StatsNave>(); setStats(); minSpeed = -maxSpeed / 30; maxSpeed = maxSpeed / 10; }
void Start() { nave = this.GetComponent <StatsNave>(); setUI(); setStartingStats(); resetShipStats(); setTargetTag(); }
void Start() { nave = this.GetComponent <StatsNave>(); setStats(); disableWeapons(); }