public ServerMgr() { statsMgr = new StatsMgr(null); isInitialized = false; shouldQuit = false; Time = 0; Id = IdMgr.GetNewServerId(); }
public SceneMgr() { StatsMgr = new StatsMgr(this); isGameInitialized = false; shouldQuit = false; synchronizedQueue = new ConcurrentQueue <Action>(); GameWindowState = WindowState.IN_MAIN_MENU; }
private void ReceivedPlayerReceivedPowerUpMsg(NetIncomingMessage msg) { StatsMgr.AddStatToPlayer(GetPlayer(msg.ReadInt32()).Data, (PlayerStats)msg.ReadByte(), msg.ReadFloat()); }