public void Change_Deck(int val) { switch (val) { case 0: if (!Manage_Deck1.gameObject.activeSelf) { Manage_Deck1.gameObject.SetActive(true); Selector.SetActiveDeck(Manage_Deck1); Stats.SetActiveDeck(Manage_Deck1); DeckContent.content = Manage_Deck1.gameObject.GetComponent <RectTransform>(); } if (Manage_Deck2.gameObject.activeSelf) { Manage_Deck2.gameObject.SetActive(false); } if (Manage_Deck3.gameObject.activeSelf) { Manage_Deck3.gameObject.SetActive(false); } break; case 1: if (Manage_Deck1.gameObject.activeSelf) { Manage_Deck1.gameObject.SetActive(false); } if (!Manage_Deck2.gameObject.activeSelf) { Selector.SetActiveDeck(Manage_Deck2); Stats.SetActiveDeck(Manage_Deck2); Manage_Deck2.gameObject.SetActive(true); DeckContent.content = Manage_Deck2.gameObject.GetComponent <RectTransform>(); } if (Manage_Deck3.gameObject.activeSelf) { Manage_Deck3.gameObject.SetActive(false); } break; case 2: if (Manage_Deck1.gameObject.activeSelf) { Manage_Deck1.gameObject.SetActive(false); } if (Manage_Deck2.gameObject.activeSelf) { Manage_Deck2.gameObject.SetActive(false); } if (!Manage_Deck3.gameObject.activeSelf) { Selector.SetActiveDeck(Manage_Deck3); Stats.SetActiveDeck(Manage_Deck3); Manage_Deck3.gameObject.SetActive(true); DeckContent.content = Manage_Deck3.gameObject.GetComponent <RectTransform>(); } break; default: if (!Manage_Deck1.gameObject.activeSelf) { Selector.SetActiveDeck(Manage_Deck1); Stats.SetActiveDeck(Manage_Deck1); Manage_Deck1.gameObject.SetActive(true); DeckContent.content = Manage_Deck1.gameObject.GetComponent <RectTransform>(); } if (Manage_Deck2.gameObject.activeSelf) { Manage_Deck2.gameObject.SetActive(false); } if (Manage_Deck3.gameObject.activeSelf) { Manage_Deck3.gameObject.SetActive(false); } break; } }
public void Change_Deck(int val) { switch (val) { case 0: if (!Manage_Deck1.gameObject.activeSelf) { Manage_Deck1.gameObject.SetActive(true); Selector.SetActiveDeck(Manage_Deck1); Stats.SetActiveDeck(Manage_Deck1); } if (Manage_Deck2.gameObject.activeSelf) { Manage_Deck2.gameObject.SetActive(false); } if (Manage_Deck3.gameObject.activeSelf) { Manage_Deck3.gameObject.SetActive(false); } break; case 1: if (Manage_Deck1.gameObject.activeSelf) { Manage_Deck1.gameObject.SetActive(false); } if (!Manage_Deck2.gameObject.activeSelf) { Selector.SetActiveDeck(Manage_Deck2); Stats.SetActiveDeck(Manage_Deck2); Manage_Deck2.gameObject.SetActive(true); } if (Manage_Deck3.gameObject.activeSelf) { Manage_Deck3.gameObject.SetActive(false); } break; case 2: if (Manage_Deck1.gameObject.activeSelf) { Manage_Deck1.gameObject.SetActive(false); } if (Manage_Deck2.gameObject.activeSelf) { Manage_Deck2.gameObject.SetActive(false); } if (!Manage_Deck3.gameObject.activeSelf) { Selector.SetActiveDeck(Manage_Deck3); Stats.SetActiveDeck(Manage_Deck3); Manage_Deck3.gameObject.SetActive(true); } break; default: if (!Manage_Deck1.gameObject.activeSelf) { Selector.SetActiveDeck(Manage_Deck1); Stats.SetActiveDeck(Manage_Deck1); Manage_Deck1.gameObject.SetActive(true); } if (Manage_Deck2.gameObject.activeSelf) { Manage_Deck2.gameObject.SetActive(false); } if (Manage_Deck3.gameObject.activeSelf) { Manage_Deck3.gameObject.SetActive(false); } break; } }