void Start() { m_GameManagerHelpMe = GameObject.Find("GameManager").GetComponent <GameManager_HelpMe> (); m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore> (); m_AIHelpMe = GameObject.Find("AI").GetComponent <AI_HelpMe> (); m_Statistiche = GameObject.Find("CanvasInGameUI").GetComponent <StatisticheInGame> (); }
void Start() { m_GameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); m_Animatore = GameObject.Find("Animazioni").GetComponent <Animatore> (); m_AI = GameObject.Find("AI").GetComponent <AI> (); m_Statistiche = GameObject.Find("CanvasInGameUI").GetComponent <StatisticheInGame> (); m_Mescola.enabled = true; m_Risolvi.enabled = false; m_Reset.enabled = false; switch (m_Index) { case 0: m_Mescola.enabled = true; break; case 1: m_Risolvi.enabled = true; break; case 2: m_Reset.enabled = true; break; } }