コード例 #1
0
        public void TestStandardDeviation()
        {
            StatisticManager statisticManager = new StatisticManager(_artist);
            double           stdDev           = statisticManager.CalculateStandardDeviation();

            Assert.AreEqual(Math.Round(stdDev, 1), 2.1);
        }
コード例 #2
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        private void BuildLatestResultTable()
        {
            var listOfPages = StatisticManager.GetUserLatestAnswers(_userId);

            int countOfShowedPages = Math.Min(CountHowManyPagesToShow, listOfPages.Count);

            LastPagesResultTable.Visible = (countOfShowedPages != 0);

            for (int i = 0; i < countOfShowedPages; i++)
            {
                var pageNameCell = new TableCell {
                    Text = listOfPages[i].PageName
                };
                var themeNameCell = new TableCell {
                    Text = listOfPages[i].ThemeName
                };
                var pageStatusPageCell = new TableCell {
                    Text = listOfPages[i].GetStatus().ToString()
                };
                var dateCell = new TableCell {
                    Text = listOfPages[i].Date.ToString()
                };

                var row = new TableRow();
                row.Cells.AddRange(new[] { pageNameCell, themeNameCell, pageStatusPageCell, dateCell });
                LastPagesResultTable.Rows.Add(row);
            }
        }
コード例 #3
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        public void TestAverage()
        {
            StatisticManager statisticManager = new StatisticManager(_artist);
            double           average          = statisticManager.CalculateAverageNumberOfWordsInSong();

            Assert.AreEqual(average, 4);
        }
コード例 #4
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    //Wird beim Start ausgeführt
    private void Start()
    {
        statisticManager = GetComponent <StatisticManager>();

        //Hole jede KI
        ais = AI.GetAll();

        List <Dropdown.OptionData> aiOptions = new List <Dropdown.OptionData>();

        foreach (AI ai in ais)
        {
            //Generiere eine Dropdown Option für jede KI
            aiOptions.Add(new Dropdown.OptionData(ai.name));
        }

        //Generiere eine Dropdown Option für die Modi "One AI" und "All AI"
        modeSelection.GetComponent <Dropdown>().AddOptions(new List <Dropdown.OptionData>()
        {
            new Dropdown.OptionData("One AI"), new Dropdown.OptionData("All AIs")
        });

        aiSelection.GetComponent <Dropdown>().AddOptions(aiOptions);

        //Generiere für jeden Statistik Modi eine Dropdown Option
        criteriaSelection.GetComponent <Dropdown>().AddOptions(new List <Dropdown.OptionData>()
        {
            new Dropdown.OptionData("Average Fitness"), new Dropdown.OptionData("Best Fitness"), new Dropdown.OptionData("Successrate")
        });

        //Aktualsiere die Session Dropdown Optionen
        RefreshSessionOption(0);
    }
コード例 #5
0
ファイル: AnswerFiller.cs プロジェクト: nbl852003/iudico
        private static string FindAnswer(int userId, TblQuestions question)
        {
            var answersForQuestion =
                ServerModel.DB.Load <TblUserAnswers>(ServerModel.DB.LookupIds <TblUserAnswers>(question, null));

            var answers = new List <TblUserAnswers>();

            foreach (var ans in answersForQuestion)
            {
                if (ans.UserRef == userId)
                {
                    answers.Add(ans);
                }
            }

            if (answers.Count > 0)
            {
                var lstUserAnswer = StatisticManager.FindLatestUserAnswer(answers);

                if (lstUserAnswer != null)
                {
                    return(lstUserAnswer.UserAnswer);
                }
            }

            return(string.Empty);
        }
コード例 #6
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    void Awake()
    {
        // Singleton GameManager pattern.
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }
        DontDestroyOnLoad(gameObject);

        // Set data manager references.
        ConnectionManager = this.gameObject.GetComponent <ConnectionManager> ();
        WorldSettings     = this.gameObject.GetComponent <WorldSettings> ();
        KeyManager        = this.gameObject.GetComponent <KeyManager> ();
        PlayerManager     = this.gameObject.GetComponent <PlayerManager> ();
        StatisticManager  = this.gameObject.GetComponent <StatisticManager> ();

        // Set program control manager references.
        GameController         = GameObject.Find("GameController").GetComponent <GameController> ();
        MsgBroadcastController = GameObject.Find("MsgBroadcastController").gameObject.GetComponent <MsgBroadcastController> ();
        WorldManager           = GameObject.Find("World").gameObject.GetComponent <WorldManager> ();
        MainMenuController     = GameObject.Find("UI").transform.Find("MainMenuCanvas").GetComponent <MainMenuController> ();
    }
コード例 #7
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        public void TestDatabase()
        {
            var Data         = new Data();
            var results      = DataSources.DataConnections.DriverResultsTableUpdater.GetResultsFromDatabase(Session.Race, Data.NumberOfDrivers, Data.NumberOfTracks, StratSim.Properties.Settings.Default.CurrentYear, Driver.GetDriverIndexDictionary());
            var championship = StatisticManager.GetChampionships(results, PointScoringSystem.Post2009, true);

            Assert.AreEqual(384, ((ChampionshipDataElement)championship.DriverStats[0]).Points);
        }
コード例 #8
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        private static TblUserAnswers GetLastUserAnswerForCompiledQuestion(TblQuestions q, TblUsers u)
        {
            var userAnswers = StudentRecordFinder.GetUserAnswersForQuestion(q, u.ID);

            var compiledAnswers = StudentRecordFinder.ExtractCompiledAnswers(userAnswers);

            return(StatisticManager.FindLatestUserAnswer(compiledAnswers));
        }
コード例 #9
0
ファイル: ResultData.cs プロジェクト: btastic/StratSim
 private void GetResultsFromData(Session session)
 {
     results = StatisticManager.GetResultsFromDatabase(session);
     if (ResultsModified != null)
     {
         ResultsModified(this, new EventArgs());
     }
 }
コード例 #10
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    public void activate(GameObject player)
    {
        var   pl      = player.GetComponent <Player>();
        float divider = pl == null ? 1 : pl.weaponSpeedMultiplier;

        if (Time.time - this.previousActivation > this.firedelay / divider)
        {
            //Allow fire
            for (int i = 0; i < bulletAmount; i++)
            {
                //Spawn a bullet
                var go = player.tag == "Enemy"?  bulletPoolEnemy[this.bulletEnemyPrefab.name][(bulletIndicesEnemy[bulletEnemyPrefab.name]++) % bulletPoolSize] :
                         bulletPool[this.bulletPrefab.name][(bulletIndices[bulletPrefab.name]++) % bulletPoolSize];
                go.transform.parent   = bulletContainer.transform;
                go.transform.rotation = player.transform.rotation;
                go.transform.position = player.transform.Find("shootPoint").position;

                /*GameObject.Instantiate(bulletPrefab, player.transform.Find("shootPoint").position,
                 * player.transform.rotation
                 * , this.bulletContainer.transform);*/
                go.SetActive(true);
                float   angle = this.transform.rotation.eulerAngles.y + (UnityEngine.Random.value - 0.5f) * (spread);
                Vector3 add   = new Vector3(
                    Mathf.Sin(angle * Mathf.PI / 180f),
                    Mathf.Sin(heightAngle * 180f / Mathf.PI),
                    Mathf.Cos(angle * Mathf.PI / 180f)
                    );
                add.Normalize();

                float addSpeed  = 1f;
                float addDamage = 1f;
                //TODO - this might be moved to interface at some point, but for now. Lets keep it at player.
                if (pl != null)
                {
                    //   addSpeed = pl.weaponSpeedMultiplier;
                    addDamage = pl.weaponDamageMultiplier;
                }
                else
                {
                    //Enemies shoot halved speed.s
                    addSpeed   = 0.1f * GameConfig.difficulty + 0.7f;
                    addDamage *= GameConfig.difficulty;
                }
                //     Debug.Log("Shoot angle: " + add);
                go.GetComponent <IAmmunition>().shooter   = player;
                go.GetComponent <IAmmunition>().direction = add * (bulletspeed * addSpeed + UnityEngine.Random.value * bulletSpeedRandomFactor * addSpeed)
                                                            + 0f * player.GetComponent <ITarget>().m_Move;
                //    Debug.Log("final shoot: " + go.GetComponent<IAmmunition>().direction);
                go.GetComponent <IAmmunition>().damage            = this.bulletDamage * addDamage;
                go.GetComponent <IAmmunition>().effectRadius      = this.effectRadius;
                go.GetComponent <IAmmunition>().bulletToShotRatio = 1f / (float)this.bulletAmount;
            }

            StatisticManager.calculateShotStatistics(pl, bulletAmount);

            this.previousActivation = Time.time;
        }
    }
コード例 #11
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 private void GetResultsFromData(Session session)
 {
     results   = StatisticManager.GetResultsFromDatabase(session);
     Statistic = StatisticManager.GetChampionships(results, PointSystem, DoublePoints);
     if (DataLoadedFromDatabase != null)
     {
         DataLoadedFromDatabase(this, new EventArgs());
     }
 }
コード例 #12
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        void ChampionshipData_PointSystemChanged(object sender, EventArgs e)
        {
            ChampionshipStatistic newStatistic = StatisticManager.GetChampionships(results, PointSystem, DoublePoints);

            RunResultsComparison(results, session, Statistic, newStatistic);
            if (ChampionshipsModified != null)
            {
                ChampionshipsModified(this, newStatistic);
            }
        }
コード例 #13
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	// Use this for initialization
	void Awake () {
		statistics = new Dictionary<PlayerID, Statistic>();

		if(instance != null && instance != this)
			Destroy(this.gameObject);
		else
			instance = this;

		DontDestroyOnLoad(this.gameObject);
	}
コード例 #14
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 public AssetFetcher(OMV.GridClient grid)
 {
     m_client = grid;
     // m_client.Assets.OnAssetReceived += new OMV.AssetManager.AssetReceivedCallback(Assets_OnAssetReceived);
     m_requests            = new Dictionary <string, TRequest>();
     m_outstandingRequests = new List <TRequest>();
     m_stats               = new StatisticManager("AssetFetcher");
     m_totalRequests       = m_stats.GetCounter("TotalRequests");
     m_duplicateRequests   = m_stats.GetCounter("DuplicateRequests");
     m_requestsForExisting = m_stats.GetCounter("RequestsForExistingAsset");
 }
コード例 #15
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        private void RaisePositionChanged()
        {
            this.AddInfoLog(LocalizedStrings.Str1399Params, _positions.CachedPairs.Select(pos => pos.Key + "=" + pos.Value).JoinCommaSpace());

            this.Notify(nameof(Position));
            PositionChanged?.Invoke();

            StatisticManager.AddPosition(CurrentTime, Position);
            StatisticManager.AddPnL(CurrentTime, PnL);

            RaiseNewStateMessage(nameof(Position), Position);
        }
コード例 #16
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 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         DestroyImmediate(gameObject);
     }
 }
コード例 #17
0
        public List <ChartPointWrapper> GetVisitStatistics(ApiDateTime fromDate, ApiDateTime toDate)
        {
            SecurityContext.DemandPermissions(Tenant, SecutiryConstants.EditPortalSettings);

            var from = TenantUtil.DateTimeFromUtc(fromDate);
            var to   = TenantUtil.DateTimeFromUtc(toDate);

            var points = new List <ChartPointWrapper>();

            if (from.CompareTo(to) >= 0)
            {
                return(points);
            }

            for (var d = new DateTime(from.Ticks); d.Date.CompareTo(to.Date) <= 0; d = d.AddDays(1))
            {
                points.Add(new ChartPointWrapper
                {
                    DisplayDate = d.Date.ToShortDateString(),
                    Date        = d.Date,
                    Hosts       = 0,
                    Hits        = 0
                });
            }

            var hits  = StatisticManager.GetHitsByPeriod(Tenant.TenantId, from, to);
            var hosts = StatisticManager.GetHostsByPeriod(Tenant.TenantId, from, to);

            if (hits.Count == 0 || hosts.Count == 0)
            {
                return(points);
            }

            hits.Sort((x, y) => x.VisitDate.CompareTo(y.VisitDate));
            hosts.Sort((x, y) => x.VisitDate.CompareTo(y.VisitDate));

            for (int i = 0, n = points.Count, hitsNum = 0, hostsNum = 0; i < n; i++)
            {
                while (hitsNum < hits.Count && points[i].Date.CompareTo(hits[hitsNum].VisitDate.Date) == 0)
                {
                    points[i].Hits += hits[hitsNum].VisitCount;
                    hitsNum++;
                }
                while (hostsNum < hosts.Count && points[i].Date.CompareTo(hosts[hostsNum].VisitDate.Date) == 0)
                {
                    points[i].Hosts++;
                    hostsNum++;
                }
            }

            return(points);
        }
コード例 #18
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        internal int[] GetTeamData()
        {
            int[] teamChampionship = new int[Data.NumberOfDrivers / 2];

            ChampionshipStatistic statistic = StatisticManager.GetChampionships(results, pointSystem, doublePoints);

            for (int teamIndex = 0; teamIndex < Data.NumberOfDrivers / 2; teamIndex++)
            {
                teamChampionship[teamIndex] = ((ChampionshipDataElement)statistic.TeamStats[teamIndex]).Points;
            }

            return(teamChampionship);
        }
コード例 #19
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        internal int[] GetDriverData()
        {
            int[] driverChampionship = new int[Data.NumberOfDrivers];

            ChampionshipStatistic statistic = StatisticManager.GetChampionships(results, pointSystem, doublePoints);

            for (int driverIndex = 0; driverIndex < Data.NumberOfDrivers; driverIndex++)
            {
                driverChampionship[driverIndex] = ((ChampionshipDataElement)statistic.DriverStats[driverIndex]).Points;
            }

            return(driverChampionship);
        }
コード例 #20
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        public ActionResult Timeline(EntranceTableData data)
        {
            if (data.Validation())
            {
                return(Content(string.Format("<b class=\"message_error\">Internal error. '{0}'</b>", data.ErrorMessage)));
            }

            StatisticManager manager = new StatisticManager();
            TimelineModel    model   = new TimelineModel();

            model.Data = manager.LoadTimeline(data);

            return(View("~/Views/Statistic/Timeline.cshtml", model));
        }
コード例 #21
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        private IEnumerable <StatisticViewModel> GetStatistic(int _quizId)
        {
            var st        = new StatisticManager();
            var statistic = new List <StatisticViewModel>();
            var Questions = repository.GetMultipleQuestionsByQuizId(_quizId);


            foreach (MultipleChoiceQuestion question in Questions)
            {
                statistic.Add(st.GetQuestionStatistic(question));
            }

            return(statistic);
        }
コード例 #22
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ファイル: StatisticManager.cs プロジェクト: Dattebane/Rangers
    // Use this for initialization
    void Awake()
    {
        statistics = new Dictionary <PlayerID, Statistic>();

        if (instance != null && instance != this)
        {
            Destroy(this.gameObject);
        }
        else
        {
            instance = this;
        }

        DontDestroyOnLoad(this.gameObject);
    }
コード例 #23
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ファイル: Player.cs プロジェクト: cgjshooter/cgjshooter
 private void OnTriggerEnter(Collider other)
 {
     if (other.name == "fallTrigger" && !falling)
     {
         //Trigger fall
         falling = true;
         this.transform.Find("Sounds").GetComponent <AudioSource>().Play();
     }
     else if (other.name == "exitTrigger")
     {
         //Game over
         this.hitPoints = 0;
         StatisticManager.calculatePlayerDeathStatistics(this, StatisticManager.Death.byJump);
     }
 }
コード例 #24
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        public ActionResult GetQuizResult(MultipleChoiceAnswer _answer)
        {
            if (string.IsNullOrEmpty(_answer.Answer))
            {
                ModelState.AddModelError("", "You need to choose answer");
                ViewBag.Radiobutton = GetRandomRadiobutton();
                return(PartialView("StatisticPartialView", new StatisticViewModel()));
            }

            var sm = new StatisticManager();

            repository.AddAnswer(_answer);
            StatisticViewModel statisticView = sm.GetQuestionStatistic(repository.GetMultipleQuestion(_answer.QuestionId));

            return(PartialView("StatisticPartialView", statisticView));
        }
コード例 #25
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        public StatisticPage(IMainSwitch context)
        {
            InitializeComponent();
            this.context = context;

            DataContext      = this;
            statisticManager = new StatisticManager(new StatisticComponents()
            {
                BtnNext      = btnNextDay,
                BtnPrevious  = btnPreviousDay,
                GroupBox     = groupThisDevice,
                TextDownload = labelCurrentDownload,
                TextUpload   = labelCurrentUpload
            });
            statisticManager.Start();
        }
コード例 #26
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    protected void Page_Load(object sender, EventArgs e)
    {
        var theme       = ServerModel.DB.Load <TblThemes>(ThemeId);
        var currentUser = ServerModel.User.Current;

        if (currentUser != null)
        {
            var user = ServerModel.DB.Load <TblUsers>(UserId);

            SetHeaderText(theme.Name, CurriculumnName, StageName, user.DisplayName);

            int totalPageRank = 0;
            int totalUserRank = 0;

            var userResults = StatisticManager.GetStatisticForThemeForUser(user.ID, theme.ID);

            foreach (var ur in userResults)
            {
                if (ur.Status != ResultStatus.NotIncluded)
                {
                    totalUserRank += ur.UserRank;
                    totalPageRank += ur.PageRank;

                    var row = new TableRow();

                    SetPageName(row, ur.Page.PageName);
                    SetStatus(row, ur.Status);
                    SetUserRank(row, ur.UserRank);
                    SetPageRank(row, (int)ur.Page.PageRank);
                    SetUserAnswersLink(row, ur.Page.ID, user.ID);

                    if (ServerModel.User.Current.Islector())
                    {
                        SetCorrectAnswersLink(row, ur.Page.ID);
                    }

                    if (StatisticManager.IsContainCompiledQuestions(ur.Page))
                    {
                        SetCompiledDetailsLink(row, ur.Page.ID, user.ID);
                    }

                    _resultTable.Rows.Add(row);
                }
            }
            SetTotalRow(totalPageRank, (totalUserRank < 0) ? 0 : totalUserRank);
        }
    }
コード例 #27
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ファイル: Global.asax.cs プロジェクト: eugbor/Sales
        protected internal void Application_BeginRequest(object sender, EventArgs e)
        {
            // Get objects.
            HttpContext context = base.Context;
            var         q       = context.Request;

            var statistcs = new Statistic
            {
                Date = DateTime.Now,
                Url  = context.Request.Path
            };

            using (var manager = new StatisticManager())
            {
                manager.Save(statistcs);
            }
        }
コード例 #28
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    void Start()
    {
        _statistic       = GameManager.Instance.GetManager <StatisticManager>();
        _timelineManager = GameManager.Instance.GetManager <ObjectsTimelineManager>();

        if (_statistic == null)
        {
            Debug.LogError("Failed to get StatisticManager!");
        }

        EventManager e = GameManager.Instance.GetManager <EventManager>();

        if (e != null)
        {
            e.StatisticChanged.AddListener(OnUnitKilled);
            e.StatisticChanged.AddListener(OnUnitMissed);
            e.GameTimeIncreased.AddListener(OnTimeIncreased);
            e.GameResumed.AddListener(OnGameResumed);
        }
    }
コード例 #29
0
ファイル: Grenade.cs プロジェクト: cgjshooter/cgjshooter
    public void affect(GameObject target)
    {
        var e = target.GetComponent <ITarget>();

        if (e != null && target != this.shooter && !e.invulnerable)
        {
            var   d      = this.transform.position - target.transform.position;
            float damage = dampeningFunction.Evaluate(Mathf.Clamp(Vector3.Magnitude(d) / this.effectRadius, 0f, 1f)) * this.damage;
            if (curOther == target)
            {
                damage = this.damage;
                Debug.Log("Use this damage");
            }
            Debug.Log("damage: " + damage);

            float blocked   = damage * Mathf.Clamp((e.armor), 0.1f, 1f);
            float before    = e.hitPoints;
            float rawDamage = damage - blocked;
            e.hitPoints -= rawDamage;

            StatisticManager.calculateDamageStatistics(this, target, damage, rawDamage);
            if (this.shooter.tag == "Player")
            {
                StatisticManager.calculateHitStatistics(this.shooter.GetComponent <Player>(), target.tag == "Player" ? StatisticManager.Targets.enemy : StatisticManager.Targets.spawner,
                                                        1);
            }
            //Weaken armor by blocked amount. Divider is just some weakening value that needs to be tweaked.
            e.armor -= blocked / 15f;
            if (e.armor < 0)
            {
                e.armor = 0f;
            }

            if (e.dead && before > 0)
            {
                // Target just died
                StatisticManager.calculateKillStatistics(this, target);
            }
        }
    }
コード例 #30
0
ファイル: AdapterSTUMeng.cs プロジェクト: Pasdedeux/LTool
        public AdapterSTUMeng(StatisticManager mng) : base(mng)
        {
#if UNITY_ANDROID
            //导入app key 标识应用 (Android)
            _appkey = "5f5c6059b4739632429e12a6";
#elif UNITY_IPHONE
            //导入app key 标识应用 (ios)
            _appkey = "$$$$$$$$$$$$$$$$$$$$$$$";
#endif

            //设置Umeng Appkey
            GA.StartWithAppKeyAndChannelId(_appkey, "Baidu");

            //调试时开启日志 发布时设置为false
            GA.SetLogEnabled(true);

            //触发统计事件 开始关卡
            GA.StartLevel("enter game test");

            //var testInfoMac = GA.GetTestDeviceInfo(1);
            //LDebug.Log( "===>Umeng  "+ testInfoMac );
        }
コード例 #31
0
        public void OpenTestButtonClick(object sender, EventArgs e)
        {
            if (CurriculumnTreeView.SelectedNode != null)
            {
                var selectedNode = (IdendtityNode)CurriculumnTreeView.SelectedNode;

                if (selectedNode.Type == NodeType.Theme)
                {
                    var shifter = new PageShifter(selectedNode.ID);
                    StatisticManager.MarkNotIncludedPages(shifter.NotUsedPages);
                    StatisticManager.MarkUsedPages(shifter.UsedPages);
                    RedirectToController(new OpenTestController
                    {
                        BackUrl       = string.Empty,
                        ThemaId       = selectedNode.ID,
                        CurriculumnId = ((IdendtityNode)selectedNode.Parent.Parent).ID,
                        StageId       = ((IdendtityNode)selectedNode.Parent).ID,
                        PageIndex     = 0,
                        PagesIds      = shifter.GetRequestParameter()
                    });
                }
            }
        }
コード例 #32
0
 /// <summary>
 /// Initialize the statistic mananger.
 /// </summary>
 public void InitStatisticMananger()
 {
     if (gameObject.GetComponent("StatisticManager") == null)
     {
         gameObject.AddComponent<StatisticManager>();
         statManagerRef = gameObject.GetComponent("StatisticManager") as StatisticManager;
     }
 }
コード例 #33
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    // Initialize the statistic mananger.
    public void AssignStatisticMananger()
    {
        // Stat ref should only assigned once.
        if(gameObject.GetComponent("StatisticManager") == null){
            gameObject.AddComponent<StatisticManager>();
        }

        statManagerRef = gameObject.GetComponent("StatisticManager") as StatisticManager;
    }