// private float temp; void OnEnable() { audioLib = StaticUtilities.ReturnDefaultAudioLibrary(); defaultPlayerBrain = FindObjectOfType <RatbagPlayerBrain>(); thisScene = SceneManager.GetActiveScene(); }
void OnEnable() { audioLib = StaticUtilities.ReturnDefaultAudioLibrary(); playerResetters = StaticUtilities.ReturnOnlyActiveControllers <IPlayerResettable>(GetComponents <IPlayerResettable>(), this); for (int i = 0; i < playerResetters.Length; i++) { playerResetters[i].OnPlayerReset += CallingGameReset; } }