/// <summary> /// Removes a sprite renderer from the registry. /// </summary> /// <param name="render">The rsprite renderer to delete from the registry.</param> /// <param name="animated">Whether or not the sprite was animated.</param> public void DelRenderer(SpriteRenderer render, bool animated) { if (animated) { AnimatedSprites.Remove(render); } else { StaticSprites.Remove(render); } }
/// <summary> /// Registers a sprite renderer to the day night system. /// </summary> /// <param name="render">The sprite renderer to register.</param> /// <param name="animated">Whether or not the sprite is animated.</param> public void RegRenderer(SpriteRenderer render, bool animated) { if (animated) { AnimatedSprites.Add(render); } else { StaticSprites.Add(render); } }
public int OnGuiInventory(int singleItemWithBorderGapDim, Rect r, StaticSprites sprites, int selectedSlot, bool showKeys, IInventoryButtonAccumulator accum) { GUIStyle invNumberGs = new GUIStyle(); invNumberGs.fontSize = 8; float origX = r.x; for (int i = 0; i < m_Inventory.Count; i++) { if (i > 0 && i % 10 == 0) { r.x = origX; r.y += singleItemWithBorderGapDim; } var entry = m_Inventory[i]; OnGuiSingleEntry(r, sprites, selectedSlot == i, entry, i, showKeys, accum); r.x += singleItemWithBorderGapDim; } return((m_Inventory.Count + 9) / 10); }
public void OnGuiSingleEntry(Rect r, StaticSprites sprites, bool selected, InventoryEntry entry, int slot, bool showKeys, IInventoryButtonAccumulator accum) { GUIStyle invNumberGs = new GUIStyle(); invNumberGs.fontSize = 8; if (sprites.m_LightBorder != null && sprites.m_Border != null) { Rect rborder = r.Expand(3, 3); var btex = sprites.m_Border.texture; if (!selected) { btex = sprites.m_LightBorder.texture; } GUI.DrawTexture(rborder, btex); if (accum != null) { accum.AddButton(rborder, this, slot); } } // show keynum if (showKeys && sprites.m_KeyIcon != null && slot < 10) { Rect rcorner = r; rcorner.x -= rcorner.width / 2; rcorner.y -= rcorner.height / 2; GUI.DrawTexture(rcorner, sprites.m_KeyIcon.texture); rcorner.x += 6; GuiExt.Label2(rcorner, "" + ((1 + slot) % 10)); } if (entry != null) { var tex = ItemDatabase.GetIconStatic(entry.m_Name).texture; GUI.DrawTexture(r, tex); Sprite chargingTex = null; if (entry.HasProperty("energy")) { var energy = entry.GetProperty("energy"); if (energy <= 1.0f) { chargingTex = sprites.m_PowerOff; } else if (energy < 20.0f) { chargingTex = sprites.m_LowBattery; } if (Time.time - entry.m_ChargingTime < 1.0f) { chargingTex = sprites.m_Charging; } } if (chargingTex != null) { if (Mathf.Sin(10.0f * Time.time) > 0.0f) { GUI.DrawTexture(r, chargingTex.texture); } } //GUI.Button(r, new GUIContent(tex)); // Count Rect r2 = new Rect(r.xMax - 5, r.yMax - 5, 200.0f, 30.0f); if (entry.m_Count > 1) { invNumberGs.normal.textColor = Color.black; TwoDee.GuiExt.Label2(r2, entry.m_Count + "", invNumberGs); invNumberGs.normal.textColor = Color.white; r2.x -= 1; r2.y -= 1; TwoDee.GuiExt.Label2(r2, entry.m_Count + "", invNumberGs); } } }