コード例 #1
0
        /// <summary>
        /// Gets a skill by its ID or its name.
        /// </summary>
        /// <param name="serial">The serial.</param>
        /// <returns></returns>
        private static StaticSkill GetSkill(SerializablePlanEntry serial)
        {
            // Try get skill by its ID
            StaticSkill skill = StaticSkills.GetSkillByID(serial.ID) ?? StaticSkills.GetSkillByName(serial.SkillName);

            // We failed? Try get skill by its name

            return(skill);
        }
コード例 #2
0
        /// <summary>
        /// Constructor from the API.
        /// </summary>
        /// <param name="src"></param>
        internal ResearchPoint(SerializableResearchListItem src)
        {
            GetAgentInfoByID(src.AgentID);

            AgentID           = src.AgentID;
            Skill             = StaticSkills.GetSkillByID(src.SkillID);
            StartDate         = src.ResearchStartDate;
            PointsPerDay      = src.PointsPerDay;
            m_remainderPoints = src.RemainderPoints;
            ResearchedItem    = GetDatacore();
        }
コード例 #3
0
ファイル: ResearchPoint.cs プロジェクト: Darkfoe703/evemon
        /// <summary>
        /// Constructor from the API.
        /// </summary>
        /// <param name="src">The source item</param>
        /// <param name="character">The owning character</param>
        internal ResearchPoint(EsiResearchListItem src, CCPCharacter character)
        {
            GetAgentInfoByID(src.AgentID);

            AgentID           = src.AgentID;
            Skill             = StaticSkills.GetSkillByID(src.SkillID);
            StartDate         = src.ResearchStartDate;
            PointsPerDay      = src.PointsPerDay;
            m_character       = character;
            m_remainderPoints = src.RemainderPoints;
            ResearchedItem    = GetDatacore();
        }
コード例 #4
0
        private IEnumerable <SerializableCharacterSkill> GetSkills(List <GetCharactersCharacterIdSkillsSkill> characterSkills)
        {
            var skills = characterSkills.Select(x => new SerializableCharacterSkill
            {
                ID   = x.SkillId.GetValueOrDefault(),
                Name = StaticSkills.GetSkillByID(x.SkillId.GetValueOrDefault()).Name,
                //This gets weird with alpha clones so we are just going to assume trained level
                Level       = x.TrainedSkillLevel.GetValueOrDefault(),
                Skillpoints = x.SkillpointsInSkill.GetValueOrDefault(),
            });

            return(skills);
        }
コード例 #5
0
        /// <summary>
        /// Gets the skills for each race.
        /// </summary>
        /// <returns></returns>
        private static IEnumerable <SerializableCharacterSkill> GetSkillsForRace()
        {
            Dictionary <int, int> startingSkills = GetStartingSkills();

            return(startingSkills.Select(
                       raceSkill => new
            {
                raceSkill,
                staticSkill = StaticSkills.GetSkillByID(raceSkill.Key)
            }).Where(raceSkill => raceSkill.staticSkill != null).Select(
                       skill => new SerializableCharacterSkill
            {
                ID = skill.raceSkill.Key,
                Level = skill.raceSkill.Value,
                Name = StaticSkills.GetSkillByID(skill.raceSkill.Key).Name,
                Skillpoints =
                    StaticSkills.GetSkillByID(skill.raceSkill.Key).GetPointsRequiredForLevel
                        (skill.raceSkill.Value),
                IsKnown = true,
                OwnsBook = false,
            }));
        }