// public MyDirectionalLight( StaticLightingCalculationWorld.DirectionalLight data ) : base(data) { this.data = data; lightDirection = data.Rotation * new Vec3( 1, 0, 0 ); }
// public MyDirectionalLight(StaticLightingCalculationWorld.DirectionalLight data) : base(data) { this.data = data; lightDirection = data.Rotation * new Vec3(1, 0, 0); }