public void CrossedLane() { StaticItems.scoreValue += 100f; if (Mathf.FloorToInt(lanesCrossed) >= maxLanes) { StartCoroutine(StaticItems.LevelTransition()); } }
public void CrossedLane() { StaticItems.scoreValue += 100f; if (Mathf.FloorToInt(lanesCrossed) >= maxLanes) { StartCoroutine(StaticItems.LevelTransition()); } }