コード例 #1
0
 public override TimeSpan GetLogoutDelay(Mobile m)
 {
     if (m_House.IsFriend(m) && m_House.IsInside(m))
     {
         return(TimeSpan.Zero);
     }
     else
     {
         return(base.GetLogoutDelay(m));
     }
 }
コード例 #2
0
        public static void OnLogin(LoginEventArgs e)
        {
            StaticHouseSign house = StaticHouseSign.StaticFindHouseAt(e.Mobile);

            if (house != null && !house.Public && !house.IsFriend(e.Mobile))
            {
                e.Mobile.Location = house.BanLocation;
            }
        }
コード例 #3
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile from = sender.Mobile;

            bool isOwner = (from.AccessLevel >= AccessLevel.GameMaster || from == m_House.Owner);
            bool isCoOwner;
            bool isFriend;

            if (isOwner)
            {
                isCoOwner = isFriend = true;
            }
            else
            {
                isCoOwner = m_House.IsCoOwner(from);

                if (isCoOwner)
                {
                    isFriend = true;
                }
                else
                {
                    isFriend = m_House.IsFriend(from);
                }
            }

            if (!isFriend)
            {
                return;
            }

            switch (info.ButtonID)
            {
            case 1:                     // Rename sign
            {
                if (isOwner)
                {
                    from.Prompt = new StaticRenamePrompt(m_House);
                    from.SendLocalizedMessage(501302);                       // What dost thou wish the sign to say?
                }
                else
                {
                    from.SendLocalizedMessage(501307);                               // Only the house owner may do this.
                }

                break;
            }

            case 2:                     // List of co-owners
            {
                from.SendGump(new StaticHouseListGump(1011275, m_House.CoOwners, m_House));

                break;
            }

            case 3:                     // Add co-owner
            {
                if (isOwner)
                {
                    from.Target = new StaticCoOwnerTarget(true, m_House);
                    from.SendLocalizedMessage(501328);                               // Target the person you wish to name a co-owner of your household.
                }
                else
                {
                    from.SendLocalizedMessage(501327);                               // Only the house owner may add Co-owners.
                }

                break;
            }

            case 4:                     // Remove co-owner
            {
                if (isOwner)
                {
                    from.SendGump(new StaticHouseRemoveGump(1011274, m_House.CoOwners, m_House));
                }
                else
                {
                    from.SendLocalizedMessage(501329);                               // Only the house owner may remove co-owners.
                }

                break;
            }

            case 5:                     // Clear co-owners
            {
                if (isOwner)
                {
                    if (m_House.CoOwners != null)
                    {
                        m_House.CoOwners.Clear();
                    }

                    from.SendLocalizedMessage(501333);                               // All co-owners have been removed from this house.
                }
                else
                {
                    from.SendLocalizedMessage(501330);                               // Only the house owner may remove co-owners.
                }

                break;
            }

            case 6:                     // List friends
            {
                from.SendGump(new StaticHouseListGump(1011273, m_House.Friends, m_House));

                break;
            }

            case 7:                     // Add friend
            {
                if (isCoOwner)
                {
                    from.Target = new StaticHouseFriendTarget(true, m_House);
                    from.SendLocalizedMessage(501317);                               // Target the person you wish to name a friend of your household.
                }
                else
                {
                    from.SendLocalizedMessage(501316);                               // Only the house owner may add friends.
                }

                break;
            }

            case 8:                     // Remove friend
            {
                if (isCoOwner)
                {
                    from.SendGump(new StaticHouseRemoveGump(1011272, m_House.Friends, m_House));
                }
                else
                {
                    from.SendLocalizedMessage(501318);                               // Only the house owner may remove friends.
                }

                break;
            }

            case 9:                     // Clear friends
            {
                if (isCoOwner)
                {
                    if (m_House.Friends != null)
                    {
                        m_House.Friends.Clear();
                    }

                    from.SendLocalizedMessage(501332);                               // All friends have been removed from this house.
                }
                else
                {
                    from.SendLocalizedMessage(501319);                               // Only the house owner may remove friends.
                }

                break;
            }

            case 10:                     // Ban
            {
                from.Target = new StaticHouseBanTarget(true, m_House);
                from.SendLocalizedMessage(501325);                           // Target the individual to ban from this house.

                break;
            }

            case 11:                     // Eject
            {
                from.Target = new StaticHouseKickTarget(m_House);
                from.SendLocalizedMessage(501326);                           // Target the individual to eject from this house.

                break;
            }

            case 12:                     // List bans
            {
                from.SendGump(new StaticHouseListGump(1011271, m_House.Bans, m_House));

                break;
            }

            case 13:                     // Remove ban
            {
                from.SendGump(new StaticHouseRemoveGump(1011269, m_House.Bans, m_House));

                break;
            }

            case 14:                     // Transfer ownership
            {
                if (isOwner)
                {
                    from.Target = new StaticHouseOwnerTarget(m_House);
                    from.SendLocalizedMessage(501309);                               // Target the person to whom you wish to give this house.
                }
                else
                {
                    from.SendLocalizedMessage(501310);                               // Only the house owner may do this.
                }

                break;
            }

            case 15:                     // Demolish house
            {
                if (isOwner)
                {
                    m_House.Delete();
                }
                else
                {
                    from.SendLocalizedMessage(501320);                               // Only the house owner may do this.
                }
                break;
            }

            case 16:     // Change locks
            {
                if (m_House.Public)
                {
                    from.SendLocalizedMessage(501669);              // Public houses are always unlocked.
                }
                else
                {
                    if (isOwner)
                    {
                        m_House.RemoveKeys(from);
                        m_House.ChangeLocks(from);

                        from.SendLocalizedMessage(501306);                   // The locks on your front door have been changed, and new master keys have been placed in your bank and your backpack.
                    }
                    else
                    {
                        from.SendLocalizedMessage(501303);                   // Only the house owner may change the house locks.
                    }
                }

                break;
            }

            case 17:                     // Declare public
            {
                if (isOwner)
                {
                    if (m_House.Public && m_House.FindPlayerVendor() != null)
                    {
                        from.SendLocalizedMessage(501887);                                   // You have vendors working out of this building. It cannot be declared private until there are no vendors in place.
                        break;
                    }

                    m_House.Public = !m_House.Public;
                    if (!m_House.Public)
                    {
                        m_House.ChangeLocks(from);

                        from.SendLocalizedMessage(501888);                                   // This house is now private.
                        from.SendLocalizedMessage(501306);                                   // The locks on your front door have been changed, and new master keys have been placed in your bank and your backpack.
                    }
                    else
                    {
                        m_House.RemoveKeys(from);
                        m_House.RemoveLocks();
                        from.SendLocalizedMessage(501886);                                  //This house is now public. Friends of the house my now have vendors working out of this building.
                    }
                }
                else
                {
                    from.SendLocalizedMessage(501307);                               // Only the house owner may do this.
                }

                break;
            }

            case 19:                     // Set the house's boundries
            {
                m_House.CreateYard(from);
                break;
            }

            case 20:                     // Creates the house Region and sets the initial values you should set yard first!
            {
                m_House.InitializeHouse(from);
                break;
            }

            case 21:                     // Add a Door to the door array this allows it to be rekeyed
            {
                m_House.addDoor(from);
                break;
            }

            case 22:                     // Set the Max Number of LockDowns
            {
                from.Prompt = new StaticSetLockDownsPrompt(m_House);
                from.SendMessage("Enter the number of lockdowns this house will have:");
                break;
            }

            case 23:                     // Set the Max Secures Amount
            {
                from.Prompt = new StaticSetSecurePrompt(m_House);
                from.SendMessage("Enter the number of secures this house will have:");
                break;
            }

            case 24:                     // Reset this House
            {
                Region.RemoveRegion(m_House.m_Region);

                if (m_House.m_LockDowns != null)
                {
                    for (int i = 0; i < m_House.m_LockDowns.Count; ++i)
                    {
                        Item item = (Item)m_House.m_LockDowns[i];

                        if (item != null)
                        {
                            item.Movable = true;
                        }
                    }
                }
                if (m_House.m_Secures != null)
                {
                    for (int i = 0; i < m_House.m_Secures.Count; ++i)
                    {
                        Item item = (Item)m_House.m_Secures[i];

                        if (item != null)
                        {
                            item.Movable = true;
                        }
                    }
                }

                m_House.houseBoundries   = new ArrayList();
                m_House.m_Owner          = null;
                m_House.m_OrgOwner       = null;
                m_House.Name             = "a house sign";
                m_House.Movable          = false;
                m_House.m_Region         = new StaticHouseRegion(m_House);
                m_House.m_Region.Coords  = new ArrayList();
                m_House.m_Sign           = m_House;
                m_House.m_Doors          = new ArrayList();
                m_House.m_LockDowns      = new ArrayList();
                m_House.m_Secures        = new ArrayList();
                m_House.m_CoOwners       = new ArrayList();
                m_House.m_Friends        = new ArrayList();
                m_House.m_Bans           = new ArrayList();
                m_House.m_Access         = new ArrayList();
                m_House.m_Addons         = new ArrayList();
                m_House.owner            = null;
                m_House.m_Price          = 0;
                m_House.forSale          = false;
                m_House.m_Public         = true;
                m_House.houseSetUp       = false;
                m_House.houseInitialized = false;
                m_House.m_BanLocation.X  = 0;
                m_House.m_BanLocation.Y  = 0;
                m_House.m_BanLocation.Z  = 0;

                from.SendMessage("This house has been reset");
                break;
            }

            case 25:                     // Set the Banning Location
            {
                from.Target = new BanLocationTarget(m_House);
                from.SendMessage("Ban Location is now set!");
                break;
            }

            case 26:                     // Grant Access rights
            {
                from.Target = new StaticHouseAccessTarget(m_House);
                break;
            }

            case 27:                     // Remove Access rights
            {
                from.SendGump(new StaticHouseRemoveGump(1060677, m_House.CanAccess, m_House));
                break;
            }

            case 28:                      // View Access List
            {
                from.SendGump(new StaticHouseListGump(1060677, m_House.CanAccess, m_House));
                break;
            }

            case 29:                      // Wipe Access List
            {
                if (isCoOwner)
                {
                    if (m_House.CanAccess != null)
                    {
                        m_House.CanAccess.Clear();
                    }

                    from.SendMessage("The Access List is Wiped");                               // All friends have been removed from this house.
                }
                else
                {
                    from.SendLocalizedMessage(501319);                               // Only the house owner may remove friends.
                }

                break;
            }

            case 30:                     // Change type
            {
                if (info.Switches.Length > 0)
                {
                    int index = info.Switches[0] - 1;

                    if (index >= 0 && index < 53)
                    {
                        m_House.StaticChangeSignType(2980 + (index * 2));
                    }
                }

                break;
            }
            }
        }
コード例 #4
0
        public StaticHouseGump(Mobile from, StaticHouseSign house) : base(20, 30)
        {
            m_House = house;

            bool isOwner = (from.AccessLevel >= AccessLevel.GameMaster || from == m_House.Owner);
            bool isCoOwner;
            bool isFriend;

            if (isOwner)
            {
                isCoOwner = isFriend = true;
            }
            else
            {
                isCoOwner = m_House.IsCoOwner(from);

                if (isCoOwner)
                {
                    isFriend = true;
                }
                else
                {
                    isFriend = m_House.IsFriend(from);
                }
            }

            AddPage(0);

            if (isFriend)
            {
                AddBackground(0, 0, 420, 430, 5054);
                AddBackground(10, 10, 400, 410, 3000);
            }

            AddImage(130, 0, 100);

            if (m_House.Sign != null)
            {
                ArrayList lines = Wrap(m_House.Sign.Name);

                if (lines != null)
                {
                    for (int i = 0, y = (101 - (lines.Count * 14)) / 2; i < lines.Count; ++i, y += 14)
                    {
                        string s = (string)lines[i];

                        AddLabel(130 + ((143 - (s.Length * 8)) / 2), y, 0, s);
                    }
                }
            }

            if (!isFriend)
            {
                return;
            }

            AddHtmlLocalized(55, 103, 75, 20, 1011233, false, false);               // INFO
            AddButton(20, 103, 4005, 4007, 0, GumpButtonType.Page, 1);

            AddHtmlLocalized(170, 103, 75, 20, 1011234, false, false);               // FRIENDS
            AddButton(135, 103, 4005, 4007, 0, GumpButtonType.Page, 2);

            AddHtmlLocalized(295, 103, 75, 20, 1011235, false, false);               // OPTIONS
            AddButton(260, 103, 4005, 4007, 0, GumpButtonType.Page, 3);

            AddHtmlLocalized(295, 390, 75, 20, 1011441, false, false);                // EXIT
            AddButton(260, 390, 4005, 4007, 0, GumpButtonType.Reply, 0);

            AddHtmlLocalized(55, 390, 200, 20, 1011236, false, false);               // Change this house's name!
            AddButton(20, 390, 4005, 4007, 1, GumpButtonType.Reply, 0);
            if (isGM(from))
            {
                AddButton(20, 365, 4005, 4007, 0, GumpButtonType.Page, 6);                  //door page
                AddLabel(55, 365, 0, " Static House Setup ");
            }
            // Info page
            AddPage(1);

            AddHtmlLocalized(20, 135, 100, 20, 1011242, false, false);               // Owned by:
            AddHtml(120, 135, 100, 20, GetOwnerName(), false, false);

            AddHtmlLocalized(20, 170, 275, 20, 1011237, false, false);               // Number of locked down items:
            AddHtml(320, 170, 50, 20, m_House.LockDownCount.ToString(), false, false);

            AddHtmlLocalized(20, 190, 275, 20, 1011238, false, false);               // Maximum locked down items:
            AddHtml(320, 190, 50, 20, m_House.MaxLockDowns.ToString(), false, false);

            AddHtmlLocalized(20, 210, 275, 20, 1011239, false, false);               // Number of secure containers:
            AddHtml(320, 210, 50, 20, m_House.Secures == null ? "0" : m_House.Secures.Count.ToString(), false, false);

            AddHtmlLocalized(20, 230, 275, 20, 1011240, false, false);               // Maximum number of secure containers:
            AddHtml(320, 230, 50, 20, m_House.MaxSecures.ToString(), false, false);

            AddHtmlLocalized(20, 260, 400, 20, 1018032, false, false);               // This house is properly placed.
            AddHtmlLocalized(20, 280, 400, 20, 1018035, false, false);               // This house is of modern design.

            // Friends page
            AddPage(2);

            AddHtmlLocalized(45, 130, 150, 20, 1011266, false, false);               // List of co-owners
            AddButton(20, 130, 2714, 2715, 2, GumpButtonType.Reply, 0);

            AddHtmlLocalized(45, 150, 150, 20, 1011267, false, false);               // Add a co-owner
            AddButton(20, 150, 2714, 2715, 3, GumpButtonType.Reply, 0);

            AddHtmlLocalized(45, 170, 150, 20, 1018036, false, false);               // Remove a co-owner
            AddButton(20, 170, 2714, 2715, 4, GumpButtonType.Reply, 0);

            AddHtmlLocalized(45, 190, 150, 20, 1011268, false, false);               // Clear co-owner list
            AddButton(20, 190, 2714, 2715, 5, GumpButtonType.Reply, 0);

            AddHtmlLocalized(225, 130, 155, 20, 1011243, false, false);               // List of Friends
            AddButton(200, 130, 2714, 2715, 6, GumpButtonType.Reply, 0);

            AddHtmlLocalized(225, 150, 155, 20, 1011244, false, false);               // Add a Friend
            AddButton(200, 150, 2714, 2715, 7, GumpButtonType.Reply, 0);

            AddHtmlLocalized(225, 170, 155, 20, 1018037, false, false);               // Remove a Friend
            AddButton(200, 170, 2714, 2715, 8, GumpButtonType.Reply, 0);

            AddHtmlLocalized(225, 190, 155, 20, 1011245, false, false);               // Clear Friends list
            AddButton(200, 190, 2714, 2715, 9, GumpButtonType.Reply, 0);

            AddHtmlLocalized(45, 215, 280, 20, 1011258, false, false);               // Ban someone from the house
            AddButton(20, 215, 2714, 2715, 10, GumpButtonType.Reply, 0);

            AddHtmlLocalized(45, 235, 280, 20, 1011259, false, false);               // Eject someone from the house
            AddButton(20, 235, 2714, 2715, 11, GumpButtonType.Reply, 0);

            AddHtmlLocalized(45, 255, 280, 20, 1011260, false, false);               // View a list of banned people
            AddButton(20, 255, 2714, 2715, 12, GumpButtonType.Reply, 0);

            AddHtmlLocalized(45, 275, 280, 20, 1011261, false, false);               // Lift a ban
            AddButton(20, 275, 2714, 2715, 13, GumpButtonType.Reply, 0);

            AddLabel(265, 215, 280, "Grant Access");
            AddButton(240, 215, 2714, 2715, 26, GumpButtonType.Reply, 0);

            AddLabel(265, 235, 280, "Remove Access");
            AddButton(240, 235, 2714, 2715, 27, GumpButtonType.Reply, 0);

            AddLabel(265, 255, 280, "View Access List");
            AddButton(240, 255, 2714, 2715, 28, GumpButtonType.Reply, 0);

            AddLabel(265, 275, 280, "Clear Access List");
            AddButton(240, 275, 2714, 2715, 29, GumpButtonType.Reply, 0);

            // Options page
            AddPage(3);

            AddHtmlLocalized(45, 150, 355, 30, 1011248, false, false);               // Transfer ownership of the house
            AddButton(20, 150, 2714, 2715, 14, GumpButtonType.Reply, 0);

            if (isGM(from))
            {
                AddHtmlLocalized(45, 180, 355, 30, 1011249, false, false);                   // Demolish house and get deed back
                AddButton(20, 180, 2714, 2715, 15, GumpButtonType.Reply, 0);
            }

            if (!m_House.Public)
            {
                AddHtmlLocalized(45, 210, 355, 30, 1011247, false, false);                   // Change the house locks
                AddButton(20, 210, 2714, 2715, 16, GumpButtonType.Reply, 0);

                AddHtmlLocalized(45, 240, 350, 90, 1011253, false, false);                   // Declare this building to be public. This will make your front door unlockable.
                AddButton(20, 240, 2714, 2715, 17, GumpButtonType.Reply, 0);
            }
            else
            {
                AddHtmlLocalized(45, 240, 350, 30, 1011252, false, false);                   // Declare this building to be private.
                AddButton(20, 240, 2714, 2715, 17, GumpButtonType.Reply, 0);
            }

            AddHtmlLocalized(45, 280, 350, 30, 1011250, false, false);               // Change the sign type
            AddButton(20, 280, 2714, 2715, 0, GumpButtonType.Page, 4);

            // Change the sign type
            AddPage(4);

            for (int i = 0; i < 24; ++i)
            {
                AddRadio(53 + ((i / 4) * 50), 137 + ((i % 4) * 35), 210, 211, false, i + 1);
                AddItem(60 + ((i / 4) * 50), 130 + ((i % 4) * 35), 2980 + (i * 2));
            }

            AddHtmlLocalized(200, 305, 129, 20, 1011254, false, false);               // Guild sign choices
            AddButton(350, 305, 252, 253, 0, GumpButtonType.Page, 5);

            AddHtmlLocalized(200, 340, 355, 30, 1011277, false, false);               // Okay that is fine.
            AddButton(350, 340, 4005, 4007, 30, GumpButtonType.Reply, 0);

            AddPage(5);

            for (int i = 0; i < 29; ++i)
            {
                AddRadio(53 + ((i / 5) * 50), 137 + ((i % 5) * 35), 210, 211, false, i + 25);
                AddItem(60 + ((i / 5) * 50), 130 + ((i % 5) * 35), 3028 + (i * 2));
            }

            AddHtmlLocalized(200, 305, 129, 20, 1011255, false, false);               // Shop sign choices
            AddButton(350, 305, 250, 251, 0, GumpButtonType.Page, 4);

            AddHtmlLocalized(200, 340, 355, 30, 1011277, false, false);               // Okay that is fine.
            AddButton(350, 340, 4005, 4007, 30, GumpButtonType.Reply, 0);

            AddPage(6);
            AddLabel(55, 145, 0, "Set the Yard for this House");
            AddButton(20, 145, 4005, 4007, 19, GumpButtonType.Reply, 0);
            AddLabel(55, 175, 0, "Initialize This House");
            AddButton(20, 175, 4005, 4007, 20, GumpButtonType.Reply, 0);
            AddLabel(55, 205, 0, "Add a Door to this House");
            AddButton(20, 205, 4005, 4007, 21, GumpButtonType.Reply, 0);
            AddLabel(55, 235, 0, "Set the maximum lockdowns of this house");
            AddButton(20, 235, 4005, 4007, 22, GumpButtonType.Reply, 0);
            AddLabel(55, 265, 0, "Set the maximum secures of this house");
            AddButton(20, 265, 4005, 4007, 23, GumpButtonType.Reply, 0);
            AddLabel(55, 295, 0, "Reset this house's region");
            AddButton(20, 295, 4005, 4007, 24, GumpButtonType.Reply, 0);
            AddLabel(55, 325, 0, "Set the Ban Location");
            AddButton(20, 325, 4005, 4007, 25, GumpButtonType.Reply, 0);
        }