コード例 #1
0
        protected bool IsPieceOverlaping(PuzzlePiece p1, PuzzlePiece p2)
        {
            int x;
            int y;
            int width;
            int height;

            if (StaticHelper.RectangleIntersects(p1.XIndex, p1.YIndex, p1.Width, p1.Height, p2.XIndex, p2.YIndex, p2.Width, p2.Height))
            {
                StaticHelper.GetIntersectionData(p1.XIndex, p1.YIndex, p1.Width, p1.Height, p2.XIndex, p2.YIndex, p2.Width, p2.Height,
                                                 out x, out y, out width, out height);

                if (height == 0 || width == 0)
                {
                    return(false);
                }

                int minPieceX = x - p2.XIndex;
                int minPieceY = y - p2.YIndex;

                FillType levelCellFill;
                FillType pieceCellFill;
                for (int i = 0; i < height; i++)
                {
                    for (int j = 0; j < width; j++)
                    {
                        levelCellFill = levelMatrix[y + gridHeight + i, x + gridWidth + j].Fill;
                        pieceCellFill = p2.Matrix[i + minPieceY, j + minPieceX].Fill;

                        if (levelCellFill == FillType.Empty || pieceCellFill == FillType.Empty)
                        {
                            continue;
                        }

                        if (levelCellFill == FillType.Full && pieceCellFill != FillType.Empty)
                        {
                            return(true);
                        }

                        if (pieceCellFill == FillType.Full && levelCellFill != FillType.Empty)
                        {
                            return(true);
                        }

                        if (CellStateRules.IsIntersecting(levelCellFill, pieceCellFill))
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #2
0
        protected bool IsPieceOutsideOfGrid(PuzzlePiece piece)
        {
            if (IsPieceInsideOfGrid(piece))
            {
                return(false);
            }

            if (StaticHelper.RectangleIntersects(piece.XIndex, piece.YIndex, piece.Width, piece.Height, 0, 0, gridWidth, gridHeight))
            {
                //dodatnu proveru za polja koja se seku..ako su polja koja se seku empty odobriti
                int x;
                int y;
                int width;
                int height;
                StaticHelper.GetIntersectionData(piece.XIndex, piece.YIndex, piece.Width, piece.Height, 0, 0, gridWidth, gridHeight,
                                                 out x, out y, out width, out height);

                if (height == 0 || width == 0)
                {
                    return(true);
                }

                int minPieceX = x - piece.XIndex;
                int minPieceY = y - piece.YIndex;

                FillType puzzleFill;
                for (int i = 0; i < height; i++)
                {
                    for (int j = 0; j < width; j++)
                    {
                        puzzleFill = piece.Matrix[i + minPieceY, j + minPieceX].Fill;
                        if (puzzleFill != FillType.Empty)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }