コード例 #1
0
            public override void OnStateEnter()
            {
                base.OnStateEnter();

                MetaData MetaData = GameSettings.MetaDataAsset.Meta;

                CreateMetaDataSignal.CreateMetaData(SignalBus, MetaData).Then(
                    () => {
                    _staticDataModel.SeedMetaData(MetaData);
                    BootstrapModel.LoadingProgress.Value = BootstrapModel.ELoadingProgress.LoadUserData;
                }
                    ).Catch(e =>
                {
                    Debug.LogError("Exception Creating new Meta: " + e.ToString());
                });
            }
コード例 #2
0
        // For now just loading everything from StreamingAssets. Proper way would be loading it from AssetBudles.
        private IPromise LoadMetaJson(string metaFileName)
        {
            Promise promiseReturn = new Promise();

            try
            {
                string path = Path.Combine(Application.streamingAssetsPath, metaFileName);

                StreamReader reader   = new StreamReader(path);
                MetaData     metaData = JsonConvert.DeserializeObject <MetaData>(reader.ReadToEnd());
                reader.Close();

                _staticDataModel.SeedMetaData(metaData);

                promiseReturn.Resolve();
            }
            catch (Exception ex)
            {
                promiseReturn.Reject(ex);
            }

            return(promiseReturn);
        }