static public int DOShakeRotation_s(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 1, typeof(System.Object), typeof(float), typeof(float), typeof(int), typeof(float))) { System.Object a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Int32 a4; checkType(l, 4, out a4); System.Single a5; checkType(l, 5, out a5); var ret = StaticDOTween.DOShakeRotation(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 1, typeof(System.Object), typeof(float), typeof(UnityEngine.Vector3), typeof(int), typeof(float))) { System.Object a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); UnityEngine.Vector3 a3; checkType(l, 3, out a3); System.Int32 a4; checkType(l, 4, out a4); System.Single a5; checkType(l, 5, out a5); var ret = StaticDOTween.DOShakeRotation(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function DOShakeRotation to call"); return(2); } catch (Exception e) { return(error(l, e)); } }