コード例 #1
0
        public void CreateBillboardVertices()
        {
            if (_items==null || !_items.Any())
                return;

            var billboardVertices = new StaticBillboardVertex[_items.Count * 6];
            var i = 0;
            var random = new Random();
            foreach (var t in _items)
                createOne(
                    ref i,
                    billboardVertices,
                    t.Item1 + _world.TranslationVector,
                    t.Item2,
                    t.Item3);
            _items = null;

            _vertexBuffer = Buffer.Vertex.New(Effect.GraphicsDevice, billboardVertices);
            _vertexInputLayout = VertexInputLayout.FromBuffer(0, _vertexBuffer);
        }
コード例 #2
0
        private void createOne(
            ref int i,
            StaticBillboardVertex[] bv,
            Vector3 p,
            Vector3 n,
            Vector3 front)
        {
            n.Normalize();
            bv[i++] = new StaticBillboardVertex(p, n, front, new Vector2(0, 0));
            bv[i++] = new StaticBillboardVertex(p, n, front, new Vector2(1, 0));
            bv[i++] = new StaticBillboardVertex(p, n, front, new Vector2(1, 1));

            bv[i++] = new StaticBillboardVertex(p, n, front, new Vector2(0, 0));
            bv[i++] = new StaticBillboardVertex(p, n, front, new Vector2(1, 1));
            bv[i++] = new StaticBillboardVertex(p, n, front, new Vector2(0, 1));
        }