コード例 #1
0
    private void Initialize()
    {
        //Read registry keys to setup buttons activity
        if (!MusicManager.instance.isMusic)
        {
            music.GetComponent <Image>().color -= new Color(0, 0, 0, 0.5f);
        }
        if (!MusicManager.instance.isSounds)
        {
            sound.GetComponent <Image>().color -= new Color(0, 0, 0, 0.5f);
        }

        //Attach OnClick methods to menu buttons
        music.onClick.AddListener(() => StaticBehaviors.MusicClick(music));
        sound.onClick.AddListener(() => StaticBehaviors.SoundsClick(sound));
        backToGame.onClick.AddListener(() => gameObject.SetActive(false));
        backToMainMenu.onClick.AddListener(() => StaticBehaviors.LoadScene(0));
        exit.onClick.AddListener(() => Application.Quit());
    }
コード例 #2
0
    //Provide each directory with data
    private void SetDirectoryData(GameObject go, string dirName)
    {
        currentTask = DataManager.Instance.GetData(dirName); //Get saved data for directory
        currentInfo = currentTask.savedData;
        int completeLevels = currentInfo.currentLevel - 1;
        int dirLength      = currentTask.dirLength;

        go.transform.Find("Image").GetComponent <Image>().sprite = completeLevels == 0 ? defaultPicture : CreateSprite(dirName);

        //Set up directory view
        go.transform.Find("Text1").GetComponent <Text>().text = currentTask.localizedDir.ToUpper();


        //Should it be unlocked?
        if (CheckIsLocked(dirName))
        {
            go.transform.Find("Text2").GetComponent <Text>().text = DataManager.Instance.GetLocalizedValue(ElementType.locked_text).ToUpper();
            go.GetComponent <Button>().onClick.AddListener(() => MusicManager.instance.PlaySound("wrong"));
            go.transform.GetComponent <Image>().color -= new Color(0, 0, 0, 0.4f);
        }
        else
        {
            go.transform.Find("Text2").GetComponent <Text>().text = completeLevels + "\u002f" + dirLength;

            //Set up progress bar
            float         barPercent = (float)completeLevels / (float)dirLength;
            RectTransform bar        = go.transform.Find("Bar/ProgressBar").GetComponent <RectTransform>();
            bar.anchoredPosition += new Vector2((bar.sizeDelta.x * barPercent), 0);
            if (barPercent < 1)
            {
                //Add OnClick methods to directory buttons if there are not completed yet
                go.GetComponent <Button>().onClick.AddListener(() => DataManager.Instance.currentDir = dirName);
                go.GetComponent <Button>().onClick.AddListener(() => StaticBehaviors.LoadScene(1));
            }
            else
            {
                go.GetComponent <Button>().onClick.AddListener(() => SpawnGallery(dirName));
            }
        }
    }