// Use this for initialization void Start() { bodymenager = BodyScrMenager.GetComponent <BodySourceManager>(); gmenager = menager.GetComponent <Gamemenager>(); hand = showhand.GetComponent <_Hand>(); state = shand.GetComponent <StateofHand>(); }
// Use this for initialization void Start() { statehand = sthand.GetComponent <StateofHand>(); r = roll.GetComponent <Roll>(); win = winner.GetComponent <Winner>(); playerhand = player.GetComponent <player>(); pcstate = pchand.GetComponent <pc>(); pcscr = _pcscore.GetComponent <pcscore>(); plscore = playerscore.GetComponent <playerscore>(); scorepc = 0; scoreplayer = 0; }