コード例 #1
0
    public static StateWinManager Get_Inctance()
    {
        if (instance == null)
        {
            instance = FindObjectOfType(typeof(StateWinManager)) as StateWinManager;
        }

        if (null == instance)
        {
            GameObject obj = new GameObject("StateWinManager ");
            instance = obj.AddComponent(typeof(StateWinManager)) as StateWinManager;

            Debug.Log("Fail to get Manager Instance");
        }
        return(instance);
    }
コード例 #2
0
    IEnumerator C_StartState()
    {
        yield return(new WaitForSeconds(0.5f));

        while (true)
        {
            Timer += Time.deltaTime;
            UIManager.Get_Inctance().Set_Time((int)Timer);

            // 게임 상황을 Update문으로 계속 확인한다.
            switch (GMstate)
            {
            case GMSTATE.IDLE:
            {
                break;
            }

            case GMSTATE.NEXT:
            {
                // 다음 장소로 가기 위해 Player들을 전부 대기상태로 한번 만들고 이동한다.
                PlayerManager.Get_Inctance().Set_Idle();
                PlayerManager.Get_Inctance().Invoke("Set_Move", 0.6f);

                Now_Wave = 1;

                for (int i = 0; i < All_Wave; i++)
                {
                    if (MonsterManager.Get_Inctance().transform.GetChild(i).GetComponent <BoxCollider>().enabled == false)
                    {
                        Now_Wave++;
                    }
                }

                UIManager.Get_Inctance().Set_WaveUI(Now_Wave, All_Wave);
                GMstate = GMSTATE.IDLE;
                break;
            }

            case GMSTATE.BOSS:
            {
                PlayerManager.Get_Inctance().Set_Idle();
                MonsterManager.Get_Inctance().Set_Idle();
                GMstate = GMSTATE.IDLE;
                break;
            }

            case GMSTATE.WIN:
            {
                PlayerManager.Get_Inctance().Set_Off();
                UIManager.Get_Inctance().Set_WinUI();
                StateWinManager.Get_Inctance().View_UI(Timer, GameManager.Get_Inctance().Level, 50);
                GMstate = GMSTATE.IDLE;
                break;
            }

            case GMSTATE.FAILD:
            {
                MonsterManager.Get_Inctance().Set_Idle();
                UIManager.Get_Inctance().Set_FaildUI();
                break;
            }
            }

            float distance = Distance_Percent(PlayerStandPos, Boss.transform.position, PlayerManager.Get_Inctance().transform.position);
            UIManager.Get_Inctance().Set_Space(distance);

            if (distance > 0.85f && distance < 0.95f)
            {
                UIManager.Get_Inctance().Set_Warning();
            }

            yield return(null);
        }
    }
コード例 #3
0
 // Use this for initialization
 void Awake()
 {
     instance = this;
 }