コード例 #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            gGameMode.Render(spriteBatch);
            base.Draw(gameTime);
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: Dante3085/MonoGameJRPG
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            _spriteBatch.Begin();

            _stateStack.Render();

            _spriteBatch.End();

            base.Draw(gameTime);
        }