public void ToCombat() { player.InputTransitionCheck(); player.camState.TargetCamStats = player.camDefault; player.anim.SetBool("Sprint", false); player.currentState = player.combatState; }
public void ToGround() { player.InputTransitionCheck(); player.camState.TargetCamStats = player.camGround; player.currentState = player.groundedState; //player.StartCoroutine(TransitionTo()); Coroutine implementation }
public void ToCombat() { player.InputTransitionCheck(); player.currentState = player.combatState; }