コード例 #1
0
        public static void CloneDeepTo(this StateMachineBehaviour source, StateMachineBehaviour dest)
        {
            if (source.GetType() != dest.GetType())
            {
                throw new ArgumentException($"{nameof(source)} and {nameof(dest)} must be same type.");
            }

            switch (source)
            {
#if VRC_SDK_VRCSDK3
            case VRCAnimatorLayerControl sourceAlc:
            {
                var behaviour = dest as VRCAnimatorLayerControl;
                sourceAlc.CloneTo(behaviour);
                break;
            }

            case VRCAnimatorLocomotionControl sourceAlc:
            {
                var behaviour = dest as VRCAnimatorLocomotionControl;
                sourceAlc.CloneTo(behaviour);
                break;
            }

            case VRCAnimatorTemporaryPoseSpace sourceTps:
            {
                var behaviour = dest as VRCAnimatorTemporaryPoseSpace;
                sourceTps.CloneTo(behaviour);
                break;
            }

            case VRCAnimatorTrackingControl sourceTc:
            {
                var behaviour = dest as VRCAnimatorTrackingControl;
                sourceTc.CloneTo(behaviour);
                break;
            }

            case VRCAvatarParameterDriver sourceApd:
            {
                var behaviour = dest as VRCAvatarParameterDriver;
                sourceApd.CloneTo(behaviour);
                break;
            }

            case VRCPlayableLayerControl sourcePlc:
            {
                var behaviour = dest as VRCPlayableLayerControl;
                sourcePlc.CloneTo(behaviour);
                break;
            }
#endif
            }
        }
コード例 #2
0
        public static void Fix()
        {
            VRCAvatarDescriptor[] avatars = FindObjectsOfType(typeof(VRCAvatarDescriptor)) as VRCAvatarDescriptor[];
            foreach (VRCAvatarDescriptor avatar in avatars)
            {
                foreach (Animator animator in avatar.GetComponentsInChildren <Animator>(true))
                {
                    if (animator.runtimeAnimatorController == null || animator.gameObject == avatar.gameObject)
                    {
                        continue;
                    }
                    AnimatorController controller = (AnimatorController)animator.runtimeAnimatorController;
                    bool hasBeenCopied            = false;

                    var query = (from AnimatorControllerLayer l in controller.layers
                                 where l.name.StartsWith(tag)
                                 select l).ToArray();
                    for (int i = 0; i < query.Length; i++) //foreach (AnimatorControllerLayer l in query)
                    {
                        AnimatorControllerLayer l = query[i];
                        for (int j = 0; j < l.stateMachine.states.Length; j++)  //foreach (ChildAnimatorState state in l.stateMachine.states)
                        {
                            ChildAnimatorState state = l.stateMachine.states[j];
                            for (int k = 0; k < state.state.behaviours.Length; k++) //foreach (StateMachineBehaviour behaviour in state.state.behaviours)
                            {
                                StateMachineBehaviour behaviour = state.state.behaviours[k];
                                if (behaviour.GetType() == typeof(VRCAnimatorLayerControl))
                                {
                                    VRCAnimatorLayerControl ctrl = (VRCAnimatorLayerControl)behaviour;
                                    int layer = toPlayable[(int)ctrl.playable];
                                    if (avatar.baseAnimationLayers[layer].isDefault == true || avatar.baseAnimationLayers[layer].animatorController == null)
                                    {
                                        continue;
                                    }
                                    AnimatorController playable = (AnimatorController)avatar.baseAnimationLayers[layer].animatorController;
                                    int index = playable.layers.ToList().FindIndex(x => x.name.Equals(l.name.Substring(tag.Length)));
                                    if (index == -1)
                                    {
                                        continue;
                                    }
                                    if (ctrl.layer == index)
                                    {
                                        continue;
                                    }
                                    if (!hasBeenCopied)
                                    {
                                        controller    = MakeCopy(avatar, controller);
                                        hasBeenCopied = true;
                                    }
                                    ctrl       = (VRCAnimatorLayerControl)controller.layers[i].stateMachine.states[j].state.behaviours[k];
                                    ctrl.layer = index;
                                    animator.runtimeAnimatorController = controller;
                                    count++;
                                }
                            }
                        }
                    }
                }
            }
            if (count != 0)
            {
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }
            Debug.Log("Fixed " + count + (count == 1 ? " index" : " indices") + " on " + avatars.Length + (avatars.Length == 1 ? " avatar." : " avatars."));
            count = 0;
        }
コード例 #3
0
        public static StateMachineBehaviour CloneBehavior(this StateMachineBehaviour behavior)
        {
            StateMachineBehaviour output = (StateMachineBehaviour)ScriptableObject.CreateInstance(behavior.GetType());

            EditorUtility.CopySerialized(behavior, output);
            return(output);
        }
コード例 #4
0
        private static void CloneBehaviourParameters(StateMachineBehaviour old, StateMachineBehaviour n)
        {
            if (old.GetType() != n.GetType())
            {
                throw new ArgumentException("2 state machine behaviours that should be of the same type are not.");
            }
            switch (n)
            {
            case VRCAnimatorLayerControl l:
            {
                var o = old as VRCAnimatorLayerControl;
                l.ApplySettings = o.ApplySettings;
                l.blendDuration = o.blendDuration;
                l.debugString   = o.debugString;
                l.goalWeight    = o.goalWeight;
                l.layer         = o.layer;
                l.playable      = o.playable;
                break;
            }

            case VRCAnimatorLocomotionControl l:
            {
                var o = old as VRCAnimatorLocomotionControl;
                l.ApplySettings     = o.ApplySettings;
                l.debugString       = o.debugString;
                l.disableLocomotion = o.disableLocomotion;
                break;
            }

            case VRCAnimatorTemporaryPoseSpace l:
            {
                var o = old as VRCAnimatorTemporaryPoseSpace;
                l.ApplySettings  = o.ApplySettings;
                l.debugString    = o.debugString;
                l.delayTime      = o.delayTime;
                l.enterPoseSpace = o.enterPoseSpace;
                l.fixedDelay     = o.fixedDelay;
                break;
            }

            case VRCAnimatorTrackingControl l:
            {
                var o = old as VRCAnimatorTrackingControl;
                l.ApplySettings        = o.ApplySettings;
                l.debugString          = o.debugString;
                l.trackingEyes         = o.trackingEyes;
                l.trackingHead         = o.trackingHead;
                l.trackingHip          = o.trackingHip;
                l.trackingLeftFingers  = o.trackingLeftFingers;
                l.trackingLeftFoot     = o.trackingLeftFoot;
                l.trackingLeftHand     = o.trackingLeftHand;
                l.trackingMouth        = o.trackingMouth;
                l.trackingRightFingers = o.trackingRightFingers;
                l.trackingRightFoot    = o.trackingRightFoot;
                l.trackingRightHand    = o.trackingRightHand;
                break;
            }

            case VRCAvatarParameterDriver l:
            {
                var d = old as VRCAvatarParameterDriver;
                l.ApplySettings = d.ApplySettings;
                l.debugString   = d.debugString;
                l.localOnly     = d.localOnly;
                l.parameters    = d.parameters.ConvertAll(p =>
                    {
                        string name = _parametersNewName.ContainsKey(p.name) ? _parametersNewName[p.name] : p.name;
                        return(new VRC_AvatarParameterDriver.Parameter {
                            name = name, value = p.value, chance = p.chance, valueMin = p.valueMin, valueMax = p.valueMax, type = p.type
                        });
                    });
                break;
            }

            case VRCPlayableLayerControl l:
            {
                var o = old as VRCPlayableLayerControl;
                l.ApplySettings   = o.ApplySettings;
                l.blendDuration   = o.blendDuration;
                l.debugString     = o.debugString;
                l.goalWeight      = o.goalWeight;
                l.layer           = o.layer;
                l.outputParamHash = o.outputParamHash;
                break;
            }
            }
        }
コード例 #5
0
        private static void CopyBehaivourParameters(StateMachineBehaviour srcBehaivour, StateMachineBehaviour dstBehaivour)
        {
            if (srcBehaivour.GetType() != dstBehaivour.GetType())
            {
                throw new ArgumentException("Should be same type");
            }
#if VRC_SDK_VRCSDK3
            if (dstBehaivour is VRCAnimatorLayerControl layerControl)
            {
                var srcControl = srcBehaivour as VRCAnimatorLayerControl;
                layerControl.ApplySettings = srcControl.ApplySettings;
                layerControl.blendDuration = srcControl.blendDuration;
                layerControl.debugString   = srcControl.debugString;
                layerControl.goalWeight    = srcControl.goalWeight;
                layerControl.layer         = srcControl.layer;
                layerControl.playable      = srcControl.playable;
            }
            else if (dstBehaivour is VRCAnimatorLocomotionControl locomotionControl)
            {
                var srcControl = srcBehaivour as VRCAnimatorLocomotionControl;
                locomotionControl.ApplySettings     = srcControl.ApplySettings;
                locomotionControl.debugString       = srcControl.debugString;
                locomotionControl.disableLocomotion = srcControl.disableLocomotion;
            }

            /*else if (dstBehaivour is VRCAnimatorRemeasureAvatar remeasureAvatar)
             * {
             *  var srcRemeasureAvatar = srcBehaivour as VRCAnimatorRemeasureAvatar;
             *  remeasureAvatar.ApplySettings = srcRemeasureAvatar.ApplySettings;
             *  remeasureAvatar.debugString = srcRemeasureAvatar.debugString;
             *  remeasureAvatar.delayTime = srcRemeasureAvatar.delayTime;
             *  remeasureAvatar.fixedDelay = srcRemeasureAvatar.fixedDelay;
             * }*/
            else if (dstBehaivour is VRCAnimatorTemporaryPoseSpace poseSpace)
            {
                var srcPoseSpace = srcBehaivour as VRCAnimatorTemporaryPoseSpace;
                poseSpace.ApplySettings  = srcPoseSpace.ApplySettings;
                poseSpace.debugString    = srcPoseSpace.debugString;
                poseSpace.delayTime      = srcPoseSpace.delayTime;
                poseSpace.enterPoseSpace = srcPoseSpace.enterPoseSpace;
                poseSpace.fixedDelay     = srcPoseSpace.fixedDelay;
            }
            else if (dstBehaivour is VRCAnimatorTrackingControl trackingControl)
            {
                var srcControl = srcBehaivour as VRCAnimatorTrackingControl;
                trackingControl.ApplySettings        = srcControl.ApplySettings;
                trackingControl.debugString          = srcControl.debugString;
                trackingControl.trackingEyes         = srcControl.trackingEyes;
                trackingControl.trackingHead         = srcControl.trackingHead;
                trackingControl.trackingHip          = srcControl.trackingHip;
                trackingControl.trackingLeftFingers  = srcControl.trackingLeftFingers;
                trackingControl.trackingLeftFoot     = srcControl.trackingLeftFoot;
                trackingControl.trackingLeftHand     = srcControl.trackingLeftHand;
                trackingControl.trackingMouth        = srcControl.trackingMouth;
                trackingControl.trackingRightFingers = srcControl.trackingRightFingers;
                trackingControl.trackingRightFoot    = srcControl.trackingRightFoot;
                trackingControl.trackingRightHand    = srcControl.trackingRightHand;
            }
            else if (dstBehaivour is VRCAvatarParameterDriver parameterDriver)
            {
                var srcDriver = srcBehaivour as VRCAvatarParameterDriver;
                parameterDriver.ApplySettings = srcDriver.ApplySettings;
                parameterDriver.debugString   = srcDriver.debugString;
                parameterDriver.parameters    = srcDriver.parameters
                                                .Select(p =>
                                                        new Parameter
                {
                    name  = p.name,
                    value = p.value
                })
                                                .ToList();
            }
            else if (dstBehaivour is VRCPlayableLayerControl playableLayerControl)
            {
                var srcControl = srcBehaivour as VRCPlayableLayerControl;
                playableLayerControl.ApplySettings   = srcControl.ApplySettings;
                playableLayerControl.blendDuration   = srcControl.blendDuration;
                playableLayerControl.debugString     = srcControl.debugString;
                playableLayerControl.goalWeight      = srcControl.goalWeight;
                playableLayerControl.layer           = srcControl.layer;
                playableLayerControl.outputParamHash = srcControl.outputParamHash;
            }
#endif
        }