public ConditionActivity(StateMachineAsyncCondition <TInstance> condition, Behavior <TInstance> thenBehavior, Behavior <TInstance> elseBehavior) { _condition = condition; _thenBehavior = thenBehavior; _elseBehavior = elseBehavior; }
public ConditionalActivityBinder(Event @event, StateMachineAsyncCondition <TInstance> condition, EventActivities <TInstance> thenActivities, EventActivities <TInstance> elseActivities) { _thenActivities = thenActivities; _elseActivities = elseActivities; _condition = condition; _event = @event; }
public EventActivityBinder <TInstance, TData> IfElseAsync(StateMachineAsyncCondition <TInstance, TData> condition, Func <EventActivityBinder <TInstance, TData>, EventActivityBinder <TInstance, TData> > thenActivityCallback, Func <EventActivityBinder <TInstance, TData>, EventActivityBinder <TInstance, TData> > elseActivityCallback) { var thenBinder = GetBinder(thenActivityCallback); var elseBinder = GetBinder(elseActivityCallback); var conditionBinder = new ConditionalActivityBinder <TInstance, TData>(_event, condition, thenBinder, elseBinder); return(new DataEventActivityBinder <TInstance, TData>(_machine, _event, _filter, _activities, conditionBinder)); }
EventActivityBinder <TInstance, TData> EventActivityBinder <TInstance, TData> .IfAsync( StateMachineAsyncCondition <TInstance, TData> condition, Func <EventActivityBinder <TInstance, TData>, EventActivityBinder <TInstance, TData> > activityCallback) { return(IfElseAsync(condition, activityCallback, _ => _)); }